Pilot Archive

Thread: some quick q's...

wetti
Fri Jun 03, 2005 8:32 pm
#1

isd is easyer then the vett, its guns are not accurate at all, as long as you are in a fast ship it wont hit you
Julak
Sun Aug 28, 2005 8:19 pm
#2

ok thanx for your patience in these and yes i did search the faq up and down for these but couldnt findd answers, so please help me out.


1. Why in H#ll does the x-wing have 3 guns? I know that we are about as far from Star Wars as is possible but come on.


2. What are these "quickfire" blasters i hear about?


3. When you use overloads a compnents armor is damaged, when you repair it it loses a little of its armor about 10% of whatever was repaired i belive, so will it stop having armor if i do enough overloads, or will it get down to a certain amount after a while?


4. In terms of difficulty what is the ISD comparable to?


5. How can i get WO3 for my flight comp if i am a reb?


thanx all, ih yea one more

6. which reb squad fights the most gunboats? if any


ok i lied one more

7. is there a static spawn of imp gunboats somewhere? i want to practice on them before i go for the vette'



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
imppilot421
Sun Aug 28, 2005 8:29 pm
#3






Julak wrote:

ok thanx for your patience in these and yes i did search the faq up and down for these but couldnt findd answers, so please help me out.


1. Why in H#ll does the x-wing have 3 guns? I know that we are about as far from Star Wars as is possible but come on.


Because the devs made it that way, sorry, really no other answer to that one.


2. What are these "quickfire" blasters i hear about?


They are crafted blasters with a quick shot upgrade built into them (ask a shipwright tomake you some custom)and experimentation points put into weapon refire. They have exceptionally quick refire rates.


3. When you use overloads a compnents armor is damaged, when you repair it it loses a little of its armor about 10% of whatever was repaired i belive, so will it stop having armor if i do enough overloads, or will it get down to a certain amount after a while?


It will stop at 10/10 HP


4. In terms of difficulty what is the ISD comparable to?


Probably harder than a vette (never fought it personally, though it appears easy to take down after watching rebels do it in DS)


5. How can i get WO3 for my flight comp if i am a reb?


Ask an Imperial pilot with x-x-x-3 to burn it to an unprogrammed command chip (check bazaar/vendor searchfor these under misc.)


thanx all, ih yea one more

6. which reb squad fights the most gunboats? if any


Not sure, only done Havok squad on another character and don't recall any gunboats.


ok i lied one more

7. is there a static spawn of imp gunboats somewhere? i want to practice on them before i go for the vette'


I believe a corsec gunboat spawns in Dathomir somewhere near the station, it is the same type as the imperial ones, just owned by corsec.






Message Edited by imppilot421 on 08-28-2005 08:30 PM

Digital_Terror
Sun Aug 28, 2005 8:31 pm
#4

1. So that the Rebels could get even more of an advantage in space, more than they already have.


2. They are blasters that have a very short shot cycle time on them, usually made by a shipwright who has concentrated on getting the firing time down as low as possible. This means that the damage they inflict and their effectiveness vs. shields and armor are going to suffer of course.


3. It will eventually be damaged to a minimum value, but when you overload them they will be reduced in efficiency, knocking some % off the component. Once this starts to happen, either swap it out or sit next to a space station to repair right away.


4. Difficulty? Other than causing extreme lag when all the guns open fire, the ISD is easier than a gunboat by a good bit. The only 'danger' in taking on the ISD is from other players...though I do suggest a small and fast ship like the A wing to deal with it.


5. You get a programming chip from an Imperial pilot.


6. Don't remember. Seems to me they all had very few they had to fight.


7. Dathomir has a few that spawn between the 2 imperial stations.


wetti
Sun Aug 28, 2005 8:32 pm
#5

isd is easyer then the vett, its guns are not accurate at all, as long as you are in a fast ship it wont hit you
Washell
Sun Aug 28, 2005 8:48 pm
#6

4: As easy as taking candy from a baby

Digital_Terror
Sun Aug 28, 2005 9:00 pm
#7

A quick clarification of point #1 before I get flamed for my comment, about giving Rebels even more space advantage.


Rebels get a passenger ship earlier than Privateer or Imperial, the Y wing


Rebels get 3 guns on the X wing, earlier than Privateer can get 3 guns (Rihkxyrk)


Rebel space missions are all pushovers compared to any Imperial or Privateer track. (I've done them all, I know)



Imperials get 1 gun on all ships except for the Tie Bomber, but this is offset by maneuverability...or supposed to be. Their first passenger ship is the Agressor at tier 4. Imperials have the only faction with a single mission that can take 2+ hours of the worst possible type - escorts.


On a side note about Escorts - PLEASE tell me why so many of these extremely boring missions were included in Storm Squadron? SS was the easiest of the Imperial factions to do, if you don't count the extreme boredom factor.



Privateer get 2 guns on most ships, 3 on the rihk. All privateer ships are fairly sluggish in the handling though. First ship with passenger capabilities for a neutral is at Ace, the Krayt and the YT-1300. Privateer missions are neither as boring as the SS, but also nowhere near as easy as the Rebel missions. I actually think neutrals might have the hardest missions overall.


evil_SOCCERMOM
Sun Aug 28, 2005 10:13 pm
#8



Digital_Terror wrote:

A quick clarification of point #1 before I get flamed for my comment, about giving Rebels even more space advantage.

Rebels get a passenger ship earlier than Privateer or Imperial, the Y wing

Rebels get 3 guns on the X wing, earlier than Privateer can get 3 guns (Rihkxyrk)

Rebel space missions are all pushovers compared to any Imperial or Privateer track. (I've done them all, I know)

Imperials get 1 gun on all ships except for the Tie Bomber, but this is offset by maneuverability...or supposed to be. Their first passenger ship is the Agressor at tier 4. Imperials have the only faction with a single mission that can take 2+ hours of the worst possible type - escorts.

On a side note about Escorts - PLEASE tell me why so many of these extremely boring missions were included in Storm Squadron? SS was the easiest of the Imperial factions to do, if you don't count the extreme boredom factor.

Privateer get 2 guns on most ships, 3 on the rihk. All privateer ships are fairly sluggish in the handling though. First ship with passenger capabilities for a neutral is at Ace, the Krayt and the YT-1300. Privateer missions are neither as boring as the SS, but also nowhere near as easy as the Rebel missions. I actually think neutrals might have the hardest missions overall.






The advanced and opressor have 2 guns as well.



"Persons attempting to find a motive in this post will be prosecuted; persons attempting to take it seriously will be banished; persons attempting to find reason in it will be shot." -Samuel L. Clemens (a.k.a Mark Twain; editied slightly)
Washell
Sun Aug 28, 2005 10:41 pm
#9






Digital_Terror wrote:

A quick clarification of point #1 before I get flamed for my comment, about giving Rebels even more space advantage.





Would be more convincing if your factswere right.


Imps do indeed also have the advanced and oppressor with 2 gunmounts. Imp ships have the smallest hitboxes (important in PvP). Imp ships have the only fighter with 3 ordnance slots (Oppressor, important in pvp, especially todays PvP). Privateer havetwo 1-gun ships, two 2-gun ships, two 3-gun ships and one 4-gun ships. 2 ships out of 7 is not getting 2 guns on most ships.

Imps have the best PvP ships, Privateers have the best PvE ships. In which way was rebel advantaged?

Message Edited by Washell on 08-29-2005 07:41 AM

evil_SOCCERMOM
Mon Aug 29, 2005 7:53 pm
#10



Washell wrote:


Digital_Terror wrote:

A quick clarification of point #1 before I get flamed for my comment, about giving Rebels even more space advantage.


Would be more convincing if your factswere right.

Imps do indeed also have the advanced and oppressor with 2 gunmounts. Imp ships have the smallest hitboxes (important in PvP). Imp ships have the only fighter with 3 ordnance slots (Oppressor, important in pvp, especially todays PvP). Privateer havetwo 1-gun ships, two 2-gun ships, two 3-gun ships and one 4-gun ships. 2 ships out of 7 is not getting 2 guns on most ships.

Imps have the best PvP ships, Privateers have the best PvE ships. In which way was rebel advantaged?

Message Edited by Washell on 08-29-2005 07:41 AM



The rebels have the best combination of firepower, mass, and maneuverbility in the X-wing varients. Althougth that is my own personal opinion and you may or may not agree with. Argueing about which is "better" is mostly a mute point because everyone has different tastes, but the way I see it the rebels at master get 2, or three depending on your view, easily-viable fighters that provide a good balence of PvP and PvE (A and X-wing). Neutrals have, in my opinion, one really good fighter, the krayt (which at most is a 3.5 gun ship as it takes an exceptionally skilled gunner to make a significant number of kills). Several others (Rhikx and Dunelizard) are pretty good ships but, again in my opinion, arn't as good and are only good in PvE. They don't have a really good, non-quest, pvp ship. Imperials are the opposite. They have 2 good (Oppressor and Advanced) and 1 good with good parts (Intercperter) ships that are all good at PvP (depedning on style), but they lack a really good PvE ship. Again ship choice comes entirely down to personal preference but, to me, the rebels have the most balenced group of ships of any of the squadrons.



"Persons attempting to find a motive in this post will be prosecuted; persons attempting to take it seriously will be banished; persons attempting to find reason in it will be shot." -Samuel L. Clemens (a.k.a Mark Twain; editied slightly)
PaladinX333
Mon Aug 29, 2005 8:03 pm
#11






Digital_Terror wrote:

Rebels get 3 guns on the X wing, earlier than Privateer can get 3 guns (Rihkxyrk)







The kimo has 3 guns and is available at 2xxx. The X-Wing is available at 3xxx and has 10K less mass than the Kimo.
evil_SOCCERMOM
Mon Aug 29, 2005 8:24 pm
#12



PaladinX333 wrote:


Digital_Terror wrote:

Rebels get 3 guns on the X wing, earlier than Privateer can get 3 guns (Rihkxyrk)



The kimo has 3 guns and is available at 2xxx. The X-Wing is available at 3xxx and has 10K less mass than the Kimo.





And much better maneuverbility.



"Persons attempting to find a motive in this post will be prosecuted; persons attempting to take it seriously will be banished; persons attempting to find reason in it will be shot." -Samuel L. Clemens (a.k.a Mark Twain; editied slightly)
IL-Vec
Mon Aug 29, 2005 9:12 pm
#13






Washell wrote:






Digital_Terror wrote:

A quick clarification of point #1 before I get flamed for my comment, about giving Rebels even more space advantage.





Would be more convincing if your factswere right.


Imps do indeed also have the advanced and oppressor with 2 gunmounts. Imp ships have the smallest hitboxes (important in PvP). Imp ships have the only fighter with 3 ordnance slots (Oppressor, important in pvp, especially todays PvP). Privateer havetwo 1-gun ships, two 2-gun ships, two 3-gun ships and one 4-gun ships. 2 ships out of 7 is not getting 2 guns on most ships.

Imps have the best PvP ships, Privateers have the best PvE ships. In which way was rebel advantaged?


Message Edited by Washell on 08-29-2005 07:41 AM



only way is if you count the Adv X wing for PvE imo better than any other for PvE




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