Pilot Archive

Thread: Alternative nerfs for the ETA Actis 2

CommTampers
Mon Aug 01, 2005 9:16 am
#1

We've all heard of the traditional PYR accel and mass nerfs, but why not something different? Why not put nerfs and "Star-Wars-E-Ness" together. In the movies, the fighter required an exterior Hyperdrive module to make the jump. Add a new command to the fighters 4 box which calls a freighter to jump in and droop off a hperdrive module.... at a price. The fighter then must dock with the ring and wait for the calculations to finish. Only once that is done, can the fighter finally jump to lightspeed. Once the jump is complete, the fighter can then ndock with it and do a mission. It may redock with the module, as long as it wasn't destroyed by hostile fighters or the pilot didn't fly too far away. Why not add a timer to the command?


Another idea, as show in EP3, make it burn fuel. Once it runs out, it'sdead in the water. It can be refueled by a docking station or by the T4 reb command "In Space Reload."




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
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Phizuol
Mon Aug 01, 2005 9:18 am
#2

Cute idea, but if you follow those lines then you'll have to take the shields and hyperdrives off most TIE fighters.




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CommTampers
Mon Aug 01, 2005 9:19 am
#3






Phizuol wrote:
Cute idea, but if you follow those lines then you'll have to take the shields and hyperdrives off most TIE fighters.





Possibly, but at least those fighters are balanced.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Treena_Daal
Mon Aug 01, 2005 9:19 am
#4



Phizuol wrote:
Cute idea, but if you follow those lines then you'll have to take the shields and hyperdrives off most TIE fighters.


My TIE Fighter gets picked up by a Star Destroyer whenever I need to get to a different system. Doesn't everyone's?
imppilot421
Mon Aug 01, 2005 9:21 am
#5






Phizuol wrote:
Cute idea, but if you follow those lines then you'll have to take the shields and hyperdrives off most TIE fighters.




And you will have to take shields off the actis as well. If you read the star wars.com databank, I believe it says the actis was unshielded.
JanuHull
Mon Aug 01, 2005 9:36 am
#6


Well, how about permadestruction? You lose it once and "bye bye".



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

rcoe6663
Mon Aug 01, 2005 9:49 am
#7

i wonder at all of the people who want to nerf the jsf, i have an alternate solution. bring the rest of the ships up to its level. instead of decreasing the performance of a fighter that is out of balance we should make the rest of the fighters perform better, give some ships like the awing an actual bonus to speed and manuverability instead of just giving them what is listed on the engine. give xwing's and other ships like them a bonus to their sheilds. do things like this and youll quickly find the jsf will become just another fighter.


also on the note of removeing sheilds and hyperdrives from tie's. noone in galaxies is a regular fighter pilot, we are mercinaries, and have modified ships. In the eu books their are modified tie's with hyperdrives and sheilds.





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Aidy
Mon Aug 01, 2005 10:09 am
#8

Always thought the Hyperjump ring would be a nice touch personally, have one spawn near the space station when you launch ship. Dock then start countdown. After doing your thing in what ever system, you have to return to the jump ring. If it does get blown up, you have to land and travel to last place your ship hyperspaced from.

That said, I need a bit of a rant now... Apologies up front


What is it with all these "Nerf the jedi fighter" posts anyway?!!!

That thing has a mear 90k mass. Most people won't be able to get an anywhere near decent set up for that. (Exclude me from that statement... MAAAANNNN I love being my own Shipwright!)

Before the A-Wing and Interceptor low mass argument, forget it, I've used all ships at one point or another and have had the A-Wing performing pretty similar to my Jedi Fighter, as the interceptor. The JSF is from a time where the technology was available and not nerfed by the Empire as I understand it. It should be a superior ship. End of.

Not a personal stab at you, but I wouldn't mind betting that a fair few of the people requesting it to be nerfed are either someone who got taken out by one after several attempts to hit one, or are ground rebels that have been hit several times by one and want one themselves but do not want to loose their faction ranks, which is understandable. (Hint to those people: Space is the easiest way to get faction points. Period!)

I'm considering dropping my colonel Imperial and getting some rebel faction so I can get me the ARC actually. I know I can get back to colonel in a couple fo evenings, easy.



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R9D14
Mon Aug 01, 2005 10:09 am
#9

things dont need extreme performance. If anyone tries nerfing my JSF ill gladly kill them with my X-wing. Bring other ships up to level, not neccisarily in performance but maybe giving them bonuses to shields, engines, weapons or other components even if u can get overloads for them already.



I'm more concerned about hte red tie. it is nearly impossible to hit because of hte bugged hit box.





Stuu Pididiot
Rebel Ace Pilot
Crimson 5----Pilot of Hunk-o'-Junk I-XII
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xTekx
Mon Aug 01, 2005 10:12 am
#10






rcoe6663 wrote:

i wonder at all of the people who want to nerf the jsf, i have an alternate solution. bring the rest of the ships up to its level. instead of decreasing the performance of a fighter that is out of balance we should make the rest of the fighters perform better, give some ships like the awing an actual bonus to speed and manuverability instead of just giving them what is listed on the engine. give xwing's and other ships like them a bonus to their sheilds. do things like this and youll quickly find the jsf will become just another fighter.


also on the note of removeing sheilds and hyperdrives from tie's. noone in galaxies is a regular fighter pilot, we are mercinaries, and have modified ships. In the eu books their are modified tie's with hyperdrives and sheilds.








because the orginal ships are Already balanced. the ROTW ships messed that up. so instead of "fixing"what 30 ships? we just fix the ROTW ships.. which is what? 8-9 ships?




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Lipe
Mon Aug 01, 2005 10:16 am
#11

dont nerf the ship, just buy a bellabub and get over it.


and btw i am not a jedi





The Former Account Of Lipe Starwalker
***CANCELLED Due to the NGE***
Dragon942
Mon Aug 01, 2005 10:20 am
#12






Lipe wrote:

dont nerf the ship, just buy a bellabub and get over it.


and btw i am not a jedi







A B22 is not balanced with the JSF nor does it fit into the timeline any better than the JSF, worse in fact. That's a horrible idea.



Starscreamer Sapphire
Starsider
Lipe
Mon Aug 01, 2005 10:21 am
#13

just go get a jsf for ur self and call it even



The Former Account Of Lipe Starwalker
***CANCELLED Due to the NGE***
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