Pilot Archive

Thread: ROTW ships: How would you correct them?

JanuHull
Mon Aug 15, 2005 7:41 am
#1

Well, we've b*tched and moaned enough. How would you change them? What would make them "balanced" in your opinion? Lets run this under the "rational" assumption that we're bringing the new ships into line with the old.


I'm only commenting myself on ships I've faced personally.


Imperial Guard Interceptor: Fix the hitbox location


Actis-2:Reduce mass to 60k. I can live with it being small, I can live with it having top performance maneuverability, but having 50% more mass than a ship its 33% smaller than, doesn't fit logic or gameplay balance. Reduce weapons load out to one gun.


Bel-22:Same as the Actis.


Advanced X-Wing: Reduce mass to 140k or worsen flight performance to match its enhanced mass. 180k puts it entirely too close to a B-Wing's level of loadout with a space superiority level of performance.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Washell
Mon Aug 15, 2005 7:52 am
#2

IGI: agree


Actis/Bel: 65k mass, single gunslot, same amount of bolts fired.


Advanced X-Wing: 120k is enough, default X is usually L8 engine/shield, L7/7/6 gun combo. 20k more mass will make it L8/8/7 gun combo.



Attacca
Mon Aug 15, 2005 7:53 am
#3

Heh, I've been thinking about this a lot, especially in terms of bringing these ships on par with the original ships.



Imperial Guard Interceptor - Fix the box, obviously, and add a second weapon mount to make it superior to Actis/Belbullab. Leave the mass (maybe).


Actis/Belbullab - adjust their mass to suit the size, I think 50k and 60k respectively, since the Belbullab is slightly larger. Leave them both heavily manueverable. Possibly remove 1 gunmount.


Heavy X-Wing - Not much, just tone down the flight characteristics to match it's mass. Shouldn't fly like an agile fighter.


Vaksai - I think this one is balanced, or close anyhow.


Heavy Varients - move them to Tier 4, trim down the flight characteristics to match their increased mass.


Y-8 Umm...fix the freakin' quest. Add more turrets, limit them to asteroids. Allow the mounting of multiple turrets per location, so we can add a mining laser and a tractor beam. Increase the mass to match it's size. Dramatically decrease handling.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

JanuHull
Mon Aug 15, 2005 7:56 am
#4






Attacca wrote:

Y-8 Umm...fix the freakin' quest. Add more turrets, limit them to asteroids. Allow the mounting of multiple turrets per location, so we can add a mining laser and a tractor beam. Increase the mass to match it's size. Dramatically decrease handling.







Doh, completely forgot this one. Personally, I think 5 million mass is more than enough. Even with an Elite Mining Laser and three Null Bolts with the full array of POB parts, you're still not topping it out.


Frankly, I think 5 million mass on existing combat POBs is artificially high.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Attacca
Mon Aug 15, 2005 8:00 am
#5

Only reason I would increase the mass is you'll need room for the extra turrets - plus the thing is about three times the size of the existing POBs. At that size mass is just silly though, with REd components I don't even come close to filling my Decimator with all level 10 parts. But they are master ships, and it's fun to be able to throw anything and everythign into them without overloading the mass.


The big thing is the handling needs to be severely reduced - if I'm remembering right that thing flies real nice, much better than my combat rigged Decimator. It should be a big slow mining ship, that needs an escort...or something. If POBs ever get their retuning then this will be the one we see in combat the most, since it flies like a fighter.


Unless my memory is bad, in which case...disregard that.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

DarthGorilla
Mon Aug 15, 2005 8:02 am
#6



JanuHull wrote:
Well, we've b*tched and moaned enough. How would you change them? What would make them "balanced" in your opinion? Lets run this under the "rational" assumption that we're bringing the new ships into line with the old.
I'm only commenting myself on ships I've faced personally.
Imperial Guard Interceptor: Fix the hitbox location
Actis-2: Reduce mass to 60k. I can live with it being small, I can live with it having top performance maneuverability, but having 50% more mass than a ship its 33% smaller than, doesn't fit logic or gameplay balance. Reduce weapons load out to one gun.
Bel-22: Same as the Actis.
Advanced X-Wing: Reduce mass to 140k or worsen flight performance to match its enhanced mass. 180k puts it entirely too close to a B-Wing's level of loadout with a space superiority level of performance.





Unfortunately they can't be 'fixed' in a way that's fair and who really want the 'Pre-Nerf' item inflation you see on some ground items. The only viable option is to re-vamp the existing ships especially the tier 4 ships that are suppose to be equal or better than these ships. PVE content will likely need a boost to keep up. Personally I think it's the heavy varients like the Z-95 that are making pilot too easy. The tier 4 ships are out of balance but as far as PvE is concerned I don't think they make that much of a difference for a 4333 pilot. PvP is more about the pilot and the loadout than the ship anyway. What would be nice would be to see some parts that could only be equiped on certain ships like the "Elite" Items for POB ships. Like an "Elite A-wing Sensor Jammer" or and "Bomber targeting computer" for TIE bombers, Y-wings, B-wings, and Oppressors that allow even faster targeting locks.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

Doofius
Mon Aug 15, 2005 8:03 am
#7

The first thingI would do is make the quests work.....but that's just me.
JanuHull
Mon Aug 15, 2005 8:06 am
#8






DarthGorilla wrote:





JanuHull wrote:

Well, we've b*tched and moaned enough. How would you change them? What would make them "balanced" in your opinion? Lets run this under the "rational" assumption that we're bringing the new ships into line with the old.


I'm only commenting myself on ships I've faced personally.


Imperial Guard Interceptor: Fix the hitbox location


Actis-2: Reduce mass to 60k. I can live with it being small, I can live with it having top performance maneuverability, but having 50% more mass than a ship its 33% smaller than, doesn't fit logic or gameplay balance. Reduce weapons load out to one gun.


Bel-22: Same as the Actis.


Advanced X-Wing: Reduce mass to 140k or worsen flight performance to match its enhanced mass. 180k puts it entirely too close to a B-Wing's level of loadout with a space superiority level of performance.







Unfortunately they can't be 'fixed' in a way that's fair and who really want the 'Pre-Nerf' item inflation you see on some ground items. The only viable option is to re-vamp the existing ships especially the tier 4 ships that are suppose to be equal or better than these ships. PVE content will likely need a boost to keep up. Personally I think it's the heavy varients like the Z-95 that are making pilot too easy. The tier 4 ships are out of balance but as far as PvE is concerned I don't think they make that much of a difference for a 4333 pilot. PvP is more about the pilot and the loadout than the ship anyway. What would be nice would be to see some parts that could only be equiped on certain ships like the "Elite" Items for POB ships. Like an "Elite A-wing Sensor Jammer" or and "Bomber targeting computer" for TIE bombers, Y-wings, B-wings, and Oppressors that allow even faster targeting locks.




The recent change in the KSF exploited component bugs tells me that retroactive fixes aren't out of the question. They'll HAVE to be retroactive if they're going to fix the Y-8 and add turrets, or those of us with "pre-nerf" Y-8s will be up in arms.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Halyn
Mon Aug 15, 2005 8:08 am
#9






DarthGorilla wrote:




Unfortunately they can't be 'fixed' in a way that's fair and who really want the 'Pre-Nerf' item inflation you see on some ground items. The only viable option is to re-vamp the existing ships especially the tier 4 ships that are suppose to be equal or better than these ships.



I disagree. The advantage to all of the non-heavy novice craft is that they have identical stats. Plus, the exploited gear showed us they could not allow launches of "overloaded" ships. Beefing up all the original craft, plus PvE, to match, will actually make the game much harder on newer pilots--combat will be faster and harder-hitting than it is now, which would be extremely discouraging considering how hard we all had it the first time we did pilot.


My 2 credits on balance?


Actis/Belbullab--drop to 50k mass. Leave high maneuverability, two gunports. (At 50k mass, it's hard to squeeze two guns in.)


ARC-170--drop maneuverability, increase to 180k mass. Should handle like a Y-wing.


RGI--Fix the freakin' hitbox. Then we'll work from there. Might need a *slight* maneuverability or mass hit--after all, at this time period, the A-wing is supposed to be the ultimate trump card for high-speed interceptors.


Advanced X-wing--drop to 125kish mass and leave maneuverability alone.


Vakasi--No idea, never even ran into one in space yet. Probably needs a mass reduction to keep it in line.


All heavy novice ships--reduce maneuverability heavily, at least by 50%, better would be 60 or 66%. Mass reduction isn't a viable option there.





Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Loki_Ashaman
Mon Aug 15, 2005 8:11 am
#10

The CU and the KSE disk changes provides proof that the Devs can write code that will reconstruct a component, its just not an easy option to take and so they perfer not to. Adding slots or changing performance seems tied to the type of ship, so that will go through without a hitch, but changing mass will be difficult (I still see ancient Freelance chassis on vendor collecting dust).




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Attacca
Mon Aug 15, 2005 8:13 am
#11






Halyn wrote:

ARC-170--drop maneuverability, increase to 180k mass. Should handle like a Y-wing.





I KNEW I forgot one - I agree. Leave the mass though, but it should handle like it has all that mass.


Regarding the changes - they need to be retroactive to preserve PvP in any sort of viable form. Regular dogfighters will tell you now how badly these ships have changed PvP.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

DarthGorilla
Mon Aug 15, 2005 8:14 am
#12



JanuHull wrote:


DarthGorilla wrote:


JanuHull wrote:
Well, we've b*tched and moaned enough. How would you change them? What would make them "balanced" in your opinion? Lets run this under the "rational" assumption that we're bringing the new ships into line with the old.
I'm only commenting myself on ships I've faced personally.
Imperial Guard Interceptor: Fix the hitbox location
Actis-2: Reduce mass to 60k. I can live with it being small, I can live with it having top performance maneuverability, but having 50% more mass than a ship its 33% smaller than, doesn't fit logic or gameplay balance. Reduce weapons load out to one gun.
Bel-22: Same as the Actis.
Advanced X-Wing: Reduce mass to 140k or worsen flight performance to match its enhanced mass. 180k puts it entirely too close to a B-Wing's level of loadout with a space superiority level of performance.





Unfortunately they can't be 'fixed' in a way that's fair and who really want the 'Pre-Nerf' item inflation you see on some ground items. The only viable option is to re-vamp the existing ships especially the tier 4 ships that are suppose to be equal or better than these ships. PVE content will likely need a boost to keep up. Personally I think it's the heavy varients like the Z-95 that are making pilot too easy. The tier 4 ships are out of balance but as far as PvE is concerned I don't think they make that much of a difference for a 4333 pilot. PvP is more about the pilot and the loadout than the ship anyway. What would be nice would be to see some parts that could only be equiped on certain ships like the "Elite" Items for POB ships. Like an "Elite A-wing Sensor Jammer" or and "Bomber targeting computer" for TIE bombers, Y-wings, B-wings, and Oppressors that allow even faster targeting locks.


The recent change in the KSF exploited component bugs tells me that retroactive fixes aren't out of the question. They'll HAVE to be retroactive if they're going to fix the Y-8 and add turrets, or those of us with "pre-nerf" Y-8s will be up in arms.





The question isn't "Can they do it?" The question is "Should they do it?". Just changing the mass of the ships would be a simple solution but also a dull and uncreative one. They have show that they can make parts that can only be placed in certain ships as well. A-wings are suppose to have a sensor jammer that is powerful enough to mask their signature against fighters but not strong enough to mask it against larger ships. B-wings and the other bombers are suppose to have very sophisticated targeting systems. None of these are in game. I say adding them would certainly make them more viable options. Just nerfing the new ships is a dull and tired solution.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

Halyn
Mon Aug 15, 2005 8:15 am
#13






Attacca wrote:






Halyn wrote:

ARC-170--drop maneuverability, increase to 180k mass. Should handle like a Y-wing.





I KNEW I forgot one - I agree. Leave the mass though, but it should handle like it has all that mass.


Regarding the changes - they need to be retroactive to preserve PvP in any sort of viable form. Regular dogfighters will tell you now how badly these ships have changed PvP.





Heh...ARC-170 in its current form has 125k of mass. If we drop its maneuverability, it needs a mass boost. Besides, a three-person fighter should have a bit more mass to work with anyways, IMO.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
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