Pilot Archive
Thread: Speed vs. YPR
Skimming the market, I found a level 6 RE - PYR was high 60's, speed was 62. Who the fool was who REd that....we won't say. But the engine was similar to one of my own level 6s, save for the speed. Finally, an engine worthy of testing!
Actually, it's the person with the most energy that dictates the fight, energy being both altitude and speed.
Washell wrote:
Actually, it's the person with the most energy that dictates the fight, energy being both altitude and speed.
True but I think it isn't that black and white...in fact time to start another thread.
-Leaph.
P.S Washell, thanks for the inspiration ![]()
Barb-Wire wrote:
its common sense from the begining of flight and is just as true in sims on the puter as it is in real flight speed=life.
the person with the biggest speed advantage dictates the terms of the fight.
As far as I've seen, I'd say a sweet spot much slower than 850-900 is the cut off point in PvP. Yanus might kick my shins, because I know full well his Nova Courier is much lower than that, but at the same time, he's got turret gunners, who aren't depending on himto line up their shots,and solid defensesmaking up for that. But in fighters, you turn tight as close to the 1000 speed mark as you can, or you're going to have a VERY long day. The issue is that after a certain point, you can spin on a dime, but a faster ship with equal maneuveringcan line up his shots at will on you from a blind side.
On the flip side, having my A-Wing's sweet spot at about 1080 or so has actually helped me against faster fighters, because beyond a certain speed, things are blurring by so quickly, that anything other than random shots hoping for a score is nearly impossible.
The best that speed will give you in JTLS is..in a turning fight, your lead indicator..from your opponents perspective will be a lot further ahead of your ship so you're making them turn steeper so they can converge on your vector.
I just wrote a load of stuff. But..I found myself not being able to settle on anything apart from those first two lines ^. In addition though I say...aim for as high a speed as possible and aim for a high a r,p,y as possible. You don't have to sacrifice one or the other as the crafted engnes are a lot harder to get EO4 working on. A good loot engine with EO4 is comparible to a crafted engine speed wise using EO3 and a lot more manouverable to boot too. All you have to be careful of is overcompensating and sometime smanouvering 'into' your opponents line of fire. What you want to be doing, since in pvp most of the tim eyou'll both be effectively 'facing' each other is to hit them from a tangent where you can hit them, but they can't get you. React and reflect them. You find them getting a clear shot on you...change trajectory...even if another second or two and you'll have a shot on them. In these cases [the most common time I'll die actually
] even though I have a shot on them...it happens that they had a better shot on me..and reacted to it sooner
. Rapax was oh so very right...each pvp encounter is like a puzzle.
Time to pull out a jigsaw puzzle...
Message Edited by LeaphChausew on 08-15-2005 10:45 AM
While I appreciate the facts laid out here, the 60 speed cert 6 was hardly a very realistic comparision.
I have several engines right now, my best PvP engine has only 82 speed. Under even EO3 it lets me keep up to whatever I need, and since YPR is 74+ I can turn really nice and tight.
It is all about balance and how you fly, I don't think you will ever come up with a "best" that satisfies everyone.
Alyxian wrote:
While I appreciate the facts laid out here, the 60 speed cert 6 was hardly a very realistic comparision.
I have several engines right now, my best PvP engine has only 82 speed. Under even EO3 it lets me keep up to whatever I need, and since YPR is 74+ I can turn really nice and tight.
It is all about balance and how you fly, I don't think you will ever come up with a "best" that satisfies everyone.
Of course not, "best" is a VERY relative term in piloting since its not all loot and numbercrunch. Its one of the things I love about it, because there are no absolutes. Every suggestion posted on this board, even contradictory posts, can be assumed to have the prefix "In my experience" and still be absolutely correct.
Attacca wrote:
Nope, Alyxian.
I was actually curious to see what an A-Wing pilot like yourself would think.
Oh cool. Well I added some more to my above post but yeh, the sweet spot thing is one of the A-wings best friends and worse enemies. A-wings aren't difficult in pve for just lack of firepower...Hell in pve, I stop handling...full stop at anything below 700 and thats faster than most npcs and too shallow a turning circle in an A-wing to even outmanouver them so the only tactic is..kill them before I overshoot them or fly at a tangentfaster in velocity but further in distance to them so I maintainmy relative position to them.
As for pvp..well it varies. The r,p,y acceleration on an A-wing are good..but not the best. I like this because its responcive enough but not overly so. It makes the ship easier to control and I know exactly where its going to let me down or give me an edge. Also with the sweet spot...well It's a strange ship. With a lvl 8 engine I'm finding I can hit my AoAlimit at 65% throttle at times and hit it too at 80%, 90% and even 100% if I really yank it about a lot. However, with my pre-nerf lvl 6, I find it's much more limited even though the pre-nerf gives about the same speed. With the pre-nerf I find it handles well at 85%-90% speed and at top speed, manouvering is 'ok' but noticeably worse.
The thing I do love about the ship though with it's definite sweetspots is I can preset different throttle settings at these points so if I throw myself into a loop then hit the preset...then as I start to pull over my own axis I hit full throttle..or a higher throttle setting, the actual dislacement of the turn [i.e how much space the ship moves while it rotates] is negligable. Testing it alongside a waypoint I made and seeing how tight I can turn around the thin tube of light, my nosetip [well more like a nose-edge with an A-wing] keeps contact with that pinpoint for the most part.
LeaphChausew wrote:
Attacca wrote:
LeaphChausew wrote:
Attacca is wrong in saying that as far as it is an absolute..but if it works for him then I can dispute that about as much as he can say I don't love A-wings
I never said it was absolute! Grrr, this guy is slaughtering my point completely.
I am?
Hang on a moment. You tested lvl 6 engine against an A-wing with..a lvl 10 ENGINE?! How the hell did they get a lvl 10 engine in an A-wing and have room for the pilot? Were they using paper shields and a lvl 4 gun? o.o
Ok..I calmed down now. I see what you mean.
So yeh each chassis has sweet spots etc..different engine's top speeds make it so the sweet spots will be at the different speeds depending on engine so for example..say as a general idea the A-wing's sweet spot is at 90% throttle [well it is more varied than that but as a rough idea]and say I got 1000 as my top speed..then 900 would be the speed I turn best at. So if I got an engine with 1500 as my top speed..then 1350 would be my optimum turning speed. Ahh man..sorry I admit I totally missed the point on this one.
As for my view on it..well It depends on who or what I'm flying against.
Message Edited by LeaphChausew on 08-15-2005 12:56 PM
Probably a level 10 engine, level 1 reactor, level 2 capacitor, level 3 shield, pre-nerf level 1 DI, and a level 5-6 gun