Pilot Archive
Thread: Deep Space Woes
Actually, I'm ticked just about every time I leave DS.
according to some posters the problem is with your computer and you should upgrade. ![]()
maybe if we cross our fingers enough darth platypus will take a look at this and the rebel base problem for publish 24 as well.
I wasn't there tonight, but dogfighting with someone attacking the ISD, no matter where you are in deepspace, is a pain in the ass. It's something I really hope is fixed, but I'd imagine it's not much of a priority to satisfy the 10 or 15 people per server who ever go to DS on a regular basis.
Another thing that drives me nuts about the ISD, as a Rebel, is that blowing it up kills the spawn of Imperial ships in the zone for hours. Once the ISD goes down, it seems like every Imperial ship in DS despawns and just doesn't come back.
admiraljz wrote:I wasn't there tonight, but dogfighting with someone attacking the ISD, no matter where you are in deepspace, is a pain in the ass. It's something I really hope is fixed, but I'd imagine it's not much of a priority to satisfy the 10 or 15 people per server who ever go to DS on a regular basis.
Another thing that drives me nuts about the ISD, as a Rebel, is that blowing it up kills the spawn of Imperial ships in the zone for hours. Once the ISD goes down, it seems like every Imperial ship in DS despawns and just doesn't come back.
Don't worry. Us Imp faction farmers are just as pissed when some rebel blows it up, cause it does the same thing to us. Granted, Rebel NPCs respawn a little quicker then the Imp, but it still kills quite a bit of farming we could be doing.
And Nesa, sorry I couldn't be out there earlier. I hopped on just in time for the POB faceoff. Man, now that was hilarious to watch. Sucks I didn't have FRAPS up in time, and by the time I got it up and running, rebels had to go. Rebels and their early bedtimes.../bah
Mau came up with some good ideas for next week that he sent over to Star. It should definately be quite interesting.
Nearro wrote:
admiraljz wrote:
I wasn't there tonight, but dogfighting with someone attacking the ISD, no matter where you are in deepspace, is a pain in the ass. It's something I really hope is fixed, but I'd imagine it's not much of a priority to satisfy the 10 or 15 people per server who ever go to DS on a regular basis.
Another thing that drives me nuts about the ISD, as a Rebel, is that blowing it up kills the spawn of Imperial ships in the zone for hours. Once the ISD goes down, it seems like every Imperial ship in DS despawns and just doesn't come back.
Don't worry. Us Imp faction farmers are just as pissed when some rebel blows it up, cause it does the same thing to us. Granted, Rebel NPCs respawn a little quicker then the Imp, but it still kills quite a bit of farming we could be doing.
And Nesa, sorry I couldn't be out there earlier. I hopped on just in time for the POB faceoff. Man, now that was hilarious to watch. Sucks I didn't have FRAPS up in time, and by the time I got it up and running, rebels had to go. Rebels and their early bedtimes.../bah
Mau came up with some good ideas for next week that he sent over to Star. It should definately be quite interesting.
actually, for faction farming blowing up the ISD rebel base is one of the best things you can do to increase your productivity. the 10 minute hit you take when the zone clears is nothing compared to the amount of faction you can grind when the base respawns. why? because all ships spawn off the station of course, so there's no need to waste valuable time flying around the zone looking for more ships. also, think about how faction grinding in space works.
person A shoots a gunboat. person B shoots a gunboat. who gets the faction? that's right, person A, AND person B get full faction.
what happens when the zone clears? well everyone in the zone should realize that the mobs they are there to kill are now going to be in 1 place and 1 place only. if people were smart, blowing up the base would be like ringing the dinner bell and everyone would go in for supper. oh, and deep space spawns as you kill a mob AND it spawns based on it's timer as well. so what happens when you have 5 people blockading the base not letting any mobs escape past them? that's right, the spawn increases to insane rates, basically after about 20 minutes of doing this you have a spawn rate that not even an experienced group can keep up with. i net anywhere between 13 and 17k faction per hour in DS by myself.
in a good group blockading the base, you could get much, much more. even solo blockading the base and letting 60% of the spawns escape past you into the zone for other grinders to clean up will increase your productivity. so next time a rebel nukes the ISD for you, don't curse the 15 minute downtime, blow him up, fly over to the rebel station and let the games begin, he just did you a favor. oh, and before you let anyone accuse you of clone camping or whatever, the rebel base and the ISD are the objectives for the zone. players are supposed to be in the general area. don't like it? don't fly there because as the popularity of deep space increases you'll see more and more of this across all servers.
i'm actually surprised i haven't seen more rebels doing this. it's not exactly a secret the amount of faction you can get in DS, i've been vocal about it's potential on my server and on these forums in the past. see the conventional wisdom is that rebels have a harder time getting faction in DS, however the conventional wisdom is ass-backwards. see the trick for rebels is getting the firepower, it's actually much easier for them to grind in DS because what's the big hit to imperial productivity in the zone? a-wings and corvettes. they are hard to hit and the vette doesn't offer enough faction for the time it takes to take one down. conversely, rebels don't have vettes to contend with, AND their gunboats are weaker despite having more gun range. a rebel group blockading the ISD, or even a b-wing with 1 escort could probably best any imperial faction grinding record. of course, this may be the reason that the imperial spawn is slower, it's kind of hard to believe the way DS works is by accident when you start looking at it from this angle.think about it, the gunboats don't chase like they do in other zones. the zone is packed full of ships even though it's a PVP zone, it makes zero sense untilyou understand that the entire zone is nothing more than a lure. it's the biggest cash cow in the game on purpose.
believe me, i know what i'm talking about, i've netted close to 400 million imperial prestige since JTL was released and 99% of it was from deep space, in that time i've probably made over70-90 million credits from selling faction alone, and i undercut the entire server price by half.
the best part about it is, i don't think faction prices will drop much below 30-40cpu no matter how many people know about this. why? cause there's going to be a breaking point where one faction can control the zone, rebels won't stand for 2000 bases vs their 300 on a server (since the metagame is bugged and offers cheaper rewards for the faction in charge, the FAQ on it says it should work the other way around) they'll want a piece of the pie too, when that happens faction grinding goes down, and faction prices go back up. it's a cash cow everyone can get in on, and one you don't even have to have a good ship to capitalize on. if your ship sucks, just follow around a good pilot and shoot what he shoots, it's free money.
hmmm... that post got long....
Message Edited by quadpers0n on 08-29-2005 04:26 AM
quadpers0n wrote:according to some posters the problem is with your computer and you should upgrade.
maybe if we cross our fingers enough darth platypus will take a look at this and the rebel base problem for publish 24 as well.
A wingmate of mine as duel 6800 Ultras and 2GB of RAM. She has no lag at all when the ISD fires. I just sigh wistfully at my outdated PC...
Granted, my video card just barely meets the minimum standards, but before the botched update to the ISD and Freedom station, I got no lag at all in DS.
quadpers0n wrote:
actually, for faction farming blowing up the ISD rebel base is one of the best things you can do to increase your productivity. the 10 minute hit you take when the zone clears is nothing compared to the amount of faction you can grind when the base respawns. why? because all ships spawn off the station of course, so there's no need to waste valuable time flying around the zone looking for more ships. also, think about how faction grinding in space works.
I've got a 9800pro and 1gig of RAM and whenever the ISD fires it just trashes my FPS. As long as it's not fireing though I do fine and see no lag at all. It's sad really since that's supposed to be one of the top areas in space but it's really pretty unplayable due to the lag issues.
Goraf wrote:
quadpers0n wrote:
according to some posters the problem is with your computer and you should upgrade.
maybe if we cross our fingers enough darth platypus will take a look at this and the rebel base problem for publish 24 as well.
A wingmate of mine as duel 6800 Ultras and 2GB of RAM. She has no lag at all when the ISD fires. I just sigh wistfully at my outdated PC...
Granted, my video card just barely meets the minimum standards, but before the botched update to the ISD and Freedom station, I got no lag at all in DS.
Joint_Maker wrote:
With an AMD 3.2, 2gb DDR400 and an ATI X800XT, my fps drop to 15 when the ISD is firing... WTH?
15 FPS, I WISH! I'm lucky to get 1 FPS.
Maybe my fps drops below 25.
Gainward GeForce 7800GTX Golden Sample
Corsair TWINX1024-3200XL 2gig
Attacca wrote:
quadpers0n wrote:
actually, for faction farming blowing up the ISD rebel base is one of the best things you can do to increase your productivity. the 10 minute hit you take when the zone clears is nothing compared to the amount of faction you can grind when the base respawns. why? because all ships spawn off the station of course, so there's no need to waste valuable time flying around the zone looking for more ships. also, think about how faction grinding in space works.
I don't buy it. When I zone in and DS is full (and assuming not bugged) I can farm to my little heart's desire just hitting target nearest enemy. Just about nonstop ships, pausing only to look for groups. When it's been reset, I have to wait for them to slowly spawn out of the station, and I kill the group faster than they spawn, typically.
Either way, you're missing the point. I couldn't reset DS if I wanted to.
that's nice, but it's annecdotal. when you actually spend a huge chunk of time in DS you'll see i'm right.
first of all, deep space doesn't stay "full" like that for long. maybe when you are there, but put 2 of me there and it gets crappy really fast. say you kill a gunboat, does it respawn off the station as a gunboat? no. it has a chance to respawn as a corvette, nova spawn or gunboat. eventually, since vette spawns take the most amount of time to kill, you'll be left with a zone full of vettes, this kills productivity.
also, you said you are left waiting for spawns after you blow the station. to me, this means 1 of 2 things. 1) you are impatient and don't ever wait for longer than 15 minutes 2) you havent ever really seen the kind of spawn rate that can come off the station after the initial downtime expires. deep space can get to the "full" status you like in under 1 hour with no help from players, imagine the spawn rate that achieves that, and then triple it. the spawn rate doesnt change, AND it's forced to speed up if players are destroying the spawns as they come off the base. if you had ever waited for longer than those initial 15 minutes you'd see a spawn rate that no single player can keep up with. ever thought about how the chrous lines of gunboats, 8 deep are created in the zone? thats because of players blowing spawns up, they don't spawn naturally that way.
yeah, for players that only have 20-30 minutes of grinding at their disposal, maybe a non reset zone is best for them, but if you want to talk about productivity, nothing comes close to doing it my way. i mean, if you can come up with a group tactic that can hit 30k faction per hour, per player, by all means, fill me in. you aren't going to do it your way though, sorry. and i'm not missing any point, i'd love to be able to reset the zone as an imp. the point that you missed is that people who think destroying the base and clearing the zone gives a productivity hit are wrong.
Message Edited by quadpers0n on 08-29-2005 09:18 AM
quadpers0n wrote:
Attacca wrote:
quadpers0n wrote:
actually, for faction farming blowing up the ISD rebel base is one of the best things you can do to increase your productivity. the 10 minute hit you take when the zone clears is nothing compared to the amount of faction you can grind when the base respawns. why? because all ships spawn off the station of course, so there's no need to waste valuable time flying around the zone looking for more ships. also, think about how faction grinding in space works.
I don't buy it. When I zone in and DS is full (and assuming not bugged) I can farm to my little heart's desire just hitting target nearest enemy. Just about nonstop ships, pausing only to look for groups. When it's been reset, I have to wait for them to slowly spawn out of the station, and I kill the group faster than they spawn, typically.Either way, you're missing the point. I couldn't reset DS if I wanted to.
that's nice, but it's annecdotal. when you actually spend a huge chunk of time in DS you'll see i'm right.first of all, deep space doesn't stay "full" like that for long. maybe when you are there, but put 2 of me there and it gets crappy really fast. say you kill a gunboat, does it respawn off the station as a gunboat? no. it has a chance to respawn as a corvette, nova spawn or gunboat. eventually, since vette spawns take the most amount of time to kill, you'll be left with a zone full of vettes, this kills productivity.
also, you said you are left waiting for spawns after you blow the station. to me, this means 1 of 2 things. 1) you are impatient and don't ever wait for longer than 15 minutes 2) you havent ever really seen the kind of spawn rate that can come off the station after the initial downtime expires. deep space can get to the "full" status you like in under 1 hour with no help from players, imagine the spawn rate that achieves that, and then triple it. the spawn rate doesnt change, AND it's forced to speed up if players are destroying the spawns as they come off the base. if you had ever waited for longer than those initial 15 minutes you'd see a spawn rate that no single player can keep up with. ever thought about how the chrous lines of gunboats, 8 deep are created in the zone? thats because of players blowing spawns up, they don't spawn naturally that way.
yeah, for players that only have 20-30 minutes of grinding at their disposal, maybe a non reset zone is best for them, but if you want to talk about productivity, nothing comes close to doing it my way. i mean, if you can come up with a group tactic that can hit 30k faction per hour, per player, by all means, fill me in. you aren't going to do it your way though, sorry. and i'm not missing any point, i'd love to be able to reset the zone as an imp. the point that you missed is that people who think destroying the base and clearing the zone gives a productivity hit are wrong.
Message Edited by quadpers0n on 08-29-2005 09:18 AM
I guess it would help if we were talking about the same servers. Nesa and I are. Sure, I know full well what happens after the zone resets. I'm almost always the first one at the Rebel station, killing everything but the Vettes, and yes, I do end up with quite a bit of downtime even between those spawns.
The real point is, while a good group of Imps could easily run a blockade and make some decent faction, all it takes is 1-2 decent rebels to kill the ISD over and over. I've personally been out in DS when the ISD was killed 4 times in a row, one right after the other. When you don't have much of a population at all, a few rebels out there will easily kill the zone. It's not a matter of resetting DS. It's a matter of killing off everything in the zone. If the Imps had a way to kill the Rebel station and it reset the ISD's subcomponents, I think we'd here a little more from the Rebels about it. But, when Rebels have the ability to a) camp the spawn in for Imps and b) kill everything out there even if we do manage to make it away, what's the real point of heading out there.