Pilot Archive
Thread: Royal Guard Tie bug proof
We both stood still. Front shot registered, as does back, top and bottom. But side the wings act like a indestructable shield. If the wings are in front of hit box a hit NEVER registers.That is the last time I'll use the RG Tie for pvp. Please fix the bug for I do like the ship even if the hit box was leveled to fair. Like the size of an a-wing since it was made to counter a-wings.
O yea I vote to nerf quest ships. I mean how do ships so small have more mass then ships with much larger hitboxes. ISN'T MASS THAT STUFF THAT TAKES UP SPACE? Wait.....did I just try to make logic from SWG..
Danag wrote:
ISN'T MASS THAT STUFF THAT TAKES UP SPACE? Wait.....did I just try to make logic from SWG..
Nope, greater size doesn't necessarily mean greater mass. An object's mass is equal to the density of the material multiplied by the volume of the object. Thus it is possible for smaller things to have a greater mass, eg a small metal ball bearing will have more mass than a ball of polystyrene twice the size of the ball bearing because the ball bearing has a higher density, so you see SWG does make sense in that regard
TheZabrakMaul wrote:
Nope, greater size doesn't necessarily mean greater mass. An object's mass is equal to the density of the material multiplied by the volume of the object. Thus it is possible for smaller things to have a greater mass, eg a small metal ball bearing will have more mass than a ball of polystyrene twice the size of the ball bearing because the ball bearing has a higher density, so you see SWG does make sense in that regard
Attacca wrote:
TheZabrakMaul wrote:
Nope, greater size doesn't necessarily mean greater mass. An object's mass is equal to the density of the material multiplied by the volume of the object. Thus it is possible for smaller things to have a greater mass, eg a small metal ball bearing will have more mass than a ball of polystyrene twice the size of the ball bearing because the ball bearing has a higher density, so you see SWG does make sense in that regard
Booo, wrong, don't use this argument, doesn't work. Or rather, it would work if there were components specific to the Actis/RGI/B22/etc. But since all of our ships use the same components, and all of our components use the same resources, it's not hard to draw a few conclusions. More mass means more effective part, presumably larger to make bigger guns, etc. And the scale of mass/ships pre RotW suggets that higher level components are bigger as well, since we're mouting 'bigger' guns and engines on PoB ships. In fact, the entire justification for POB parts being so effective is that they were big, massive things that only something the size of a POB ship could carry. Your argument, while technically correct in our universe, does not hold up in JTL and if anything becomes an excuse for not fixing problems that came with RotW.
When you put it like that, yes, you are indeed correct, it makes no sense that a ship the size of the JSF can carry larger guns than say a TIE fighter, even though a TIE fighter is larger in size than the JSF. Perhaps every component should have a "size" rating and each slot in your ship should have a "max size" rating so that you couldn't load a gun/engine/whatever that's too big to realistically fit into the ship, though that's probably making things a whole lot more complicated than they need to be. Still since the RotW ships aren't crafted by players, it is still possible for them to be able support more mass than most other similar sized ships seeing as we don't know what they're made of
Hate to play devil's advocate, but in that case, why does the same component have a different skin depending on which ship it's loaded into?
Just saying...
While your arguments do make some logical sense, has anyone considered that this is a game with energy blades that defy the laws of physics, faster than lightspeed travel, abilities to manipulate objects with your mind, lightening from the fingertips, 40 second plastic surgery, etc, etc. This isn't meant as a flame in anyway, so please don't take it that way, but the only thing that seems to matter to me is if something is FUN. Some of you may find the RoW ships to not be fun, that I can understand, but argueing that they should "make sense" in relation to size vs. mass just doesn't make sense to me. If they are unbalancing the game because they are too powerful, fine, you have a legit gripe there. Stick with that.
Of course, in the end it probably isn't going to matter. Obviously, LOTS of people like the Jedi Starfighter, so SOE would be stupid to nerf it. It would just tick more people off and cause more account cancelations. Personally, I pick my ships for the worst possible reason...I think they look cool. So when I finally blow up the vette,I plan on flying a B-Wing. I just think they look cool.
Anyway, that's my opinion. That and 50 cents will buy you a coke.
i hate to be the naysayer as well, as i'm not a fan of the IGI hitbox, but i did a similar test with my alt using level 1 guns and a stationary IGI.
i was definately able to register hits from all sides of the IGI, even aiming directly at the wings.
are you absolutely sure you were aiming at the "scalp" of the ball, as you would see it if the wings had not been in your way? if you don't, you won't hit. it's harder, because you can't see what you are aiming at, but it's there. i found it a tad easier to use bolt guns instead of those wingcommander-esque ball graphic guns, for more precise targetting.
Yeh, we tested it. It was the result of a 20 minute 'debate' and here is what I notice.
Admittedly, the RG TIE is prefectly hittable from the front. Just aim higher. Those solar panels though...From the shots I was laying into En-ki and later that day a few other RG TIES, they do appear to act as 'indestructable shields' which cover the Ball cockpit's skewiff hitbox.
I'm not sure where I stand on it really. I think if they centred the hitbox so it covered the ball cockpit and made those solar panels 'transparent' so yeh..they didn't register direct hits to them but would allow shots to touch the already small hitbox that'd be better. Possibly...
To be honest though, I'm far more concerned about E-pulse than anything else. At least people have to physically 'fly' RG TIES, whereas that command I really don't know though to be honest. I change my oppinions on even my own suggestions/views too much to really make a proper "hey this is what they should do" suggestion.
The follow more or less the same rule as they did with the GSF and starter heavy ships.
Freelancers would have..a new ship. I'd actually make it look like the Vaksai but half the size of it to be honest, or at least bring it in line with the size of the TIE Interceptor? It'd keep the same handling mods it possesses and too would have 75k mass.
Just for arguents sakes,
the write up on the JSF says it is a compact frame. While one can say the ship will weigh 90k after all compontes are installed , that is not true. Does that mean that with no componts the ships chasse weigths nothing? No, the max weight must mean this is how much weight in compoints you can install on the chasse. Like the max bomb load before the wings or frame snap. a.g. remember the old big american cars . You could step into the hood and work on the engine , there was so much space in the hood you could almost fit your body and the engine in the space. Now days I have my car where the have to side mount the engine and I can not even see the ground from above the engine. Things are that packed.
Thus , it could be the componts on the expantion ships are more pressed together like the JSF, they are packed in close while the ships like the Oppresser have more redundent systems and space between the installed componts you installed.
I am guessing more goes into a ship than just what you put into it. The Chassie I am sure has more of the misc. parts. The JSF just has less of the misc parts , You would be supprised how much weight in ordance an little US Navy A-4 skyhawk carried. 9,155 lbs in ordance while empty weight was onlyn ~9,853 lbs. It was very small like 40 ft length , 15 ft height , and wing spand of 27.5 ft. And it still had space for 2 ea 20 mil canons.
So, size is not always a true measure of what an airframe can do.
Just some food for thought
i'll retest this later today, but i'm 99.9% positive i was able to land hits from the side. i remember this specifically because i had previously been told i wouldn't be able to do it.
i don't mean "hits but no damage" either. how close were you? were you 100% positive your bolt/blaster was hitting the ball? sometimes on spread gun ships that can be difficult to guage if you can't see directly what you are aiming at, and if you are off by just a tiny bit it won't register. maybe i was smoking crack though.
quadpers0n wrote:i'll retest this later today, but i'm 99.9% positive i was able to land hits from the side. i remember this specifically because i had previously been told i wouldn't be able to do it.
i don't mean "hits but no damage" either. how close were you? were you 100% positive your bolt/blaster was hitting the ball? sometimes on spread gun ships that can be difficult to guage if you can't see directly what you are aiming at, and if you are off by just a tiny bit it won't register. maybe i was smoking crack though.
Honestly, having to go through all that just to make sure you're hitting the "right place" on the ship, doesn't that tell you there must be something wrong with it?
I don't doubt the size of it is intentional, it fits in line with the JSF and Bel22 size wise, but there is definitely something wrong with the position and hit-ability of it.
When we see RGIs approaching in DS, we just let loose the missiles. When the RGI pilot complains, we tell them to come back in anything else and we'll use blasters.
I don't doubt the size of it is intentional, it fits in line with the JSF and Bel22 size wise, but there is definitely something wrong with the position and hit-ability of it.