Pilot Archive
Thread: I Hate Escort Missions
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X-Rebel
Mon Mar 21, 2005 8:55 pm
#1
"rant on "
As the title suggest I HATE ESCORT MISSIONS. lol Come on man tonight i thought well heck lets do the mission to be able to land at the rebal base on rori. After 2 hours of this dang mission. Matter fact i am still on it as i write this message. I have match speed with the ship and i am cruiseing along. Come on the dang ships hardly ever go fast than 150 when i can do we can do well over 927. Please please please speed up these dang missions. come on for the lvl of the mission you could atleast move the speed up to 500 to get the dang thing over sooner. I would love the dev's if the would.
"rant off"
edit
"rant on"
OH great after 2 and half hours now i just found out i am still not done with it. I HATE HATE HATE HATEESCORT MISSIONS. Please end the madness DEV's "only you can prevent madness on escort missions"lo
"rant off"
Message Edited by X-Rebel on 03-21-2005 10:00 PM
droid327
Mon Mar 21, 2005 11:12 pm
#2
i think the mission is bugged....I escorted it for over an hour, eventually just jumped out, and when I went back to the Roristation the gungan gave me the next mission as though I had completed it.
BadChef
Tue Mar 22, 2005 3:02 am
#3
I finnaly finnished mine. You have to keep yourself from chaseing them around and mostly stay with your escort and bat em off I guess.
X-Rebel
Tue Mar 22, 2005 2:33 pm
#4
it really isnt that hard at all just boring kill 4 ships at a time then sit for 5 to 10min then kill 4 more.
"rant on"
What really gets me going on the hate part is the journal state esocrt the ship till it gets to a safe hyper jump place. I follow and follow and follow. Then to my surprise the ships i am following does a 180 and goes back to where it just came from. Now how stupid is that. The other part i hate is the ever for ever slow speeds i am forced to go. Its like going down the highway at 55 and 60 mph and then someone pulls out in front of you doing 10mph and you can never pass them.
"rant off"
Other than the escort missions like like piloting. The one i like the most so far is the delivery ones where you have to delivery supplys and keeps them safe then dock get some more supplys and so one. Alot more interaction is always nicebetter than follow the leader thats driveing 10mph. I have to admit that the duty missions for rebels so far are a nice change again. Go steal this ship go save freighters or free rebel prisoners.
But lets dropor speed up the dang escort missions.
Zanholo
Tue Mar 22, 2005 3:21 pm
#5
I was excited when I first played jtl in beta and read that I had an escort mission to do. I thought I was going to get topick up some of Jabba's hot working girls... I was wrong...
Washell
Wed Mar 23, 2005 3:02 am
#6
That actually is fun. Now, escorting a T3 YT-1300 from T2 TIE fighters could be done by turning follow in and just let the TIE's shoot sincethey won't kill it isn't.
TehyrPhoenix
Wed Mar 23, 2005 1:38 pm
#7
lol, i've got an escort mission to top all of these so far. One of the vortex missions I had to capture and escort a TIE Fighter. Yup, no shields on the escorted ship. It goes slow as heck and i had to keep it from being blown away by tier 3-4 Interceptors. What fun......
X-Rebel
Wed Mar 23, 2005 5:52 pm
#8
well i have finally got this one taken care of.
The next escort i had to do was teir4 mission2. Go steal a teir4 oppressor and escort it to safety. This was a lovely one. When i got to dathmor i ran into the oppressor and 7 of its escort buddys. Ok i disabled the oppressor first but the 7 other guys decided to hit me at the same time. there went my rear shields. i finally got them halfway down boom 7 more are coming in. So now i have 9 i said to myself dang it lol. i get it back down to 7 then boom 7 more now i have 14 to get off the oppressor and me i got them down to 10 then guess what boom 7 more a total of 17. All pissed at me lol. i wasnt expecting that many that quickly. they spawned so fast.
I finally got them down to 3 and then off goes the oppressor to safety. I said to myself yaaaaaaa lol. That was until the left overs and 12 others pop in and say hi on my rear shields again. Then a count down counter started i thought it was part of the mission.. I hit emergency shields then booster. Read the journal that says i see they are on your tail hurry to the drop off point. Oh and dont let any of them follow you. So i turned around and went to town. I flip back to the journal screen then i saw it ment for me to be in yavin so i hypered out to yavin dropped off then the mission was over.
The what a pain but boy was it fun. There for a bit i didnt know if i was going to live or die. No shields armor half gone. ships on fire weapons a blazin. Now that was a escort mission. lol best one yet.
If ya wanted to know that was for a rebel that started on tattoine on tier4 mission 2 for me.
Ducimus
Wed Mar 23, 2005 6:37 pm
#9
Thing i hate about escort missions is when they tack on this gunboat battle after it. WHich of course takes you by surpise the first time around. So if you ahve to redo it, NOTHING you do will make that escort mission go any faster... you have to sit and follow this stupid ship around waiting for the real (challenging) part of the mission. And if you botch it, your punishment is to stare at the arse end of that transport again. Makes me feel like a little kid told to go to my room as punishment.
Coran_Sienar
Thu Mar 24, 2005 9:08 am
#10
There was one escort mission from hell in the Smuggler's Alliance Tier 4: 3 (count 'em!) back-to-back escort missions that took nearly 90 minutes to complete followed bytwo Tier 4 gunboats that ambush you. I was so angry at that point that I didn't run from the gunboats. I smacked them down like the unruly red-headed stepchildren they emulated. 
psikobunny
Thu Mar 24, 2005 9:44 am
#11
Escort mssions needa fewsimple things to make them more interesting.
Changing missions text to let you know how much longer you have (roughly). The Survival missions talk about 25% done, 50% done, or last 5 minutes, that kind of thing. Escorts could be bearable if I knew how much longer I had to go.
Change the wave designs so there is some sort of climax, or steady progression of difficulty. right now, it's like *escort mode on* booooooorrrrrrrrriiiiiinnnnnng *escort mode off*
One idea I had would be to have the ships move faster from point to point, but as soon as a wave appears, he goes into "evasive maneuvers" and loops until you finish the wave. When you're done, he starts going again.
Another good change would be a true sense of jeopardy. Most of the time the escortee is TOUGH, it will almost never go boom even with a mediocre pilot. Give us accurate messages on when and how hard he's getting hit, and give him a chance to actually get blown up. Let tricks like Rebel Jumpstarts usable on a damagedNPC, or let neutrals use epulse to disablesystems without damagein the first place, and have the damage you had to do count, so that they weren't 100% when you began.
There are things that can be done to make these missions much much cooler. I, like all of you have had time to think on it, whiledoing, you guessed it, escort missions.
one last thing
*grammar gripe on*
X-rebel, PLEASE stop tossing "lol" in throughout your posts. It makes reading your stuff jarring and annoying. You have good posts, not stupid, its just I can't stand to read them with 3-6 "lol" scattered in. They make sense in chat, but they really dont work out in forum posts.
*grammar gripe off*
X-Rebel
Thu Mar 24, 2005 7:26 pm
#12
psikobunny wrote:
Escort mssions needa fewsimple things to make them more interesting.
Changing missions text to let you know how much longer you have (roughly). The Survival missions talk about 25% done, 50% done, or last 5 minutes, that kind of thing. Escorts could be bearable if I knew how much longer I had to go.
Change the wave designs so there is some sort of climax, or steady progression of difficulty. right now, it's like *escort mode on* booooooorrrrrrrrriiiiiinnnnnng *escort mode off*
One idea I had would be to have the ships move faster from point to point, but as soon as a wave appears, he goes into "evasive maneuvers" and loops until you finish the wave. When you're done, he starts going again.
Another good change would be a true sense of jeopardy. Most of the time the escortee is TOUGH, it will almost never go boom even with a mediocre pilot. Give us accurate messages on when and how hard he's getting hit, and give him a chance to actually get blown up. Let tricks like Rebel Jumpstarts usable on a damagedNPC, or let neutrals use epulse to disablesystems without damagein the first place, and have the damage you had to do count, so that they weren't 100% when you began.
There are things that can be done to make these missions much much cooler. I, like all of you have had time to think on it, whiledoing, you guessed it, escort missions.
one last thing
*grammar gripe on*
X-rebel, PLEASE stop tossing "lol" in throughout your posts. It makes reading your stuff jarring and annoying. You have good posts, not stupid, its just I can't stand to read them with 3-6 "lol" scattered in. They make sense in chat, but they really dont work out in forum posts.
*grammar gripe off*
great ideas hope in the future we can see some of them.
oh i will lay off the lol's in the future
Laffite
Thu Mar 24, 2005 8:41 pm
#13
Escort missions make...me........sleeeepy
In all honesty, the repetitious ones need a little work.
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