Pilot Archive

Thread: the myth of the one shot PvP...

LoNe-R
Tue Apr 05, 2005 6:50 am
#1


The more thought I put into this, the more disgusting it gets. Any heavy master level ship with good maneuverability and throttle (which means Krayt and Firespray, and to a lesser extent the Oppresor) is NOT a one shot kill if you put the best shields and armor. You try shooting down one of these monsters in space PvP with a lighter ship like an A-wing (my PvP ship of choice). One gun versus a properly shielded and armored behemoth is a multi-shot affair.


The people who are mostly complaining are those that aren't TRYING. They are ignorant. And don't bother working on the space game. Either :


1. Unwilling to truly read real pilot advice (they come on here to whine, not listen after all)


or


2. through in game improvement ("This 'rolling to evade' you speak of isn't like the ground game at all! And reversed engineered parts take too long!")


Whoever mantras the "PvP too fast" or "PvP in space is one or two shots" needs to realize that it's not like that. It was like that early on mostly because there were no master shipwrights the first two weeks of the game who were able to create the great parts they can make now and the concept of reverse engineering was still being explored. The trick is to MANEUVER. People who are dying fast aren't really flying. If you fly at me in a straight line and I shoot you down, that's not space PvP, it's you flying into my blaster fire!If you make passes at me like an NPC ship, you gotta start watching how I fly rather than like a tier 5 oppressor.


There are only two things that come out of changing everything and making ships tougher:


1. People will be able to fly away, shield shunt and then survive the 5 second hyperspace stand still because they are scared of PvP and were just up there to grind faction.


2. PvP in space will drag on for infinite amounts of time depending on how stubborn the pilots are.



Enough of this "over-all" enjoyment of the game. Over all, people don't even log onto these forums. There is an amazing number of people flying in space for the pure enjoyment of not grinding, at least on my server. Where skill matters rather than spamming specials is not an issue, space is a beautiful escape. You don't need to go to a doctor and get buffs. You don't have to wait 15 minutes for your late guildmate or friend to get buffed. You just launch.


And if you launch, realize what you get into. LEARN. EXCEL. Or stay on the ground where you belong.



LoNe-R Taladar
-REBEL ACE PILOT-

dSOCOMd

"We rule Space, 'cause Imperial Pilots suck."

psikobunny
Tue Apr 05, 2005 6:52 am
#2

woohoo! another PvP thread!


These never get old.


*sits down*

*munches popcorn*



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Narrganocca
Tue Apr 05, 2005 7:02 am
#3

5 stars for an excellent post!

STICK IT TO THE WHINERS!



Fear leads to anger, anger leads to stress
stress leads to doobies, doobies lead to twinkies
LoNe-R
Tue Apr 05, 2005 7:27 am
#4

Sorry guys but this dead horse won't rot away like it should! But really this thread was to dismiss the 1 shot or even 3 shot kill fantasy that the whiners keep trying to perpetuate. Thanks for reading.



LoNe-R Taladar
-REBEL ACE PILOT-

dSOCOMd

"We rule Space, 'cause Imperial Pilots suck."

Coran_Sienar
Tue Apr 05, 2005 7:32 am
#5

Actually, when I had my X-Wing outfitted for Deep Space PvP, it was a rare event when I didn't get the one-shot kill. I dished out 4200 points of damage on average per volley using 3 guns. Every once in a while, I'd screw up against a maneuvering target and only hit with two or one of the guns, resulting in a 2 or 3 shot kill. Most people lasted seconds. Some people lasted minutes. It really depends on the pilot.


When I PvP'd in my A-Wing, I never got one shot kills even with my RE'd reward gun. Go figure.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
LoNe-R
Tue Apr 05, 2005 7:39 am
#6






Coran_Sienar wrote:

Actually, when I had my X-Wing outfitted for Deep Space PvP, it was a rare event when I didn't get the one-shot kill. I dished out 4200 points of damage on average per volley using 3 guns. Every once in a while, I'd screw up against a maneuvering target and only hit with two or one of the guns, resulting in a 2 or 3 shot kill. Most people lasted seconds. Some people lasted minutes. It really depends on the pilot.


When I PvP'd in my A-Wing, I never got one shot kills even with my RE'd reward gun. Go figure.






I love my x-wing. It's the quintessential rebel craft and the star of the original deathstar run. But if I had to fly it against a TIE interceptor or higher (X-wing versus a good Oppressor is not cool), against a good pilot, the maneuver war would probably see me towed out of deep space.


My A-wing DIES in one shot if a Krayt lands the shot. I mean, it melts like the brown valkyries in ROBOTECH/MACROSS. Or the Balls in Gundam. The same goes for a gun heavy Oppressor.


There really is a trade-off when you use a small fast and manueverable ship versus a large, gun totaing monster. But it's all part of the simplicity and beauty of space.



LoNe-R Taladar
-REBEL ACE PILOT-

dSOCOMd

"We rule Space, 'cause Imperial Pilots suck."

VemaGara
Tue Apr 05, 2005 8:13 am
#7

You have well stated points, but ripping on the opposition hurts you more than it helps you. If you can state your points without attacking, your argument will stand much stronger than it does now. When you attack, people see a rant and miss your good points. That is sub-optimal.

Please remember that the opposite point of view comes from experienced pilots who can fly. If you talk to them like they know what they are doing, you'll be surprised at how well they respond. You might just win converts, rather than getting yes-men to say "yes".



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
LoNe-R
Tue Apr 05, 2005 8:28 am
#8

I'm afraid I'm not a politician. In gameI'm a combat pilot. Even on the ground, I'm more a "Pilot on leave" or "Pilot on a hunting trip" than a real ground combatant. It's in my tag "We rule space... blah blah blah" not because I really think all Imps suck. I do it as the bluster of a confident pilot and a challenge to people to prove me wrong. Piloting more than anything is a MAN's game. I don't mean to be sexist, but you have to take on a John Wayne attitude or a Top Gun attitude. Whining has no place in space combat. You gotta walk the walk and not let the weak turn the walk into a drooling shuffle of mediocrity.


As a simulatorI know that this game will never be as realistic as Lock-on or ILL 2. The thing isn't even as good as X-Wing Alliance. (Still pissed about TIE fighters with Hyper Drives and shields! And my A-Wing being outrun by some damned droid fighter?!) But it's the best thing we've got and we have to protect this thing the best we can from turning into the lowest common denominator. Where everything flies the same, and it becomes one big faction farm or (worse yet!) a force grinding area.


Look, we lost Kessel already. It hurt space more than anything else. It's a dead issue, but i don't ever want to see another flop like Kessel happening.


and to those true pilots on the other side of the fence, I'm not aiming it at you. I know out of compassion you side with those of no ability. But we have to stand together to keep space from becoming the complete mess that the ground is and will always be.


And I'm not looking for yes men. I'm called LoNe-R for a reason.



LoNe-R Taladar
-REBEL ACE PILOT-

dSOCOMd

"We rule Space, 'cause Imperial Pilots suck."

SkullnBonez
Tue Apr 05, 2005 10:28 am
#9

"Look, we lost Kessel already. It hurt space more than anything else. It's a dead issue, but i don't ever want to see another flop like Kessel happening"


What do you mean by that? i was in kessel last night, so i know its still there...do you mean the idea or implementation of kessel is poorly done? Honestly trying to understand what you mean.
Coran_Sienar
Tue Apr 05, 2005 10:38 am
#10






SkullnBonez wrote:

"Look, we lost Kessel already. It hurt space more than anything else. It's a dead issue, but i don't ever want to see another flop like Kessel happening"


What do you mean by that? i was in kessel last night, so i know its still there...do you mean the idea or implementation of kessel is poorly done? Honestly trying to understand what you mean.






When Jump to Lightspeed was first released, Kessel was a mandatory PvP zone. But since the Ace missions took place in Kessel, people who had no interest in PvP cried bloody murder and Kessel became PvP optional.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
SkullnBonez
Tue Apr 05, 2005 11:58 am
#11

ahh, thanks for clearing that up for me
Tumbler2002
Tue Apr 05, 2005 1:36 pm
#12

Always a good read these posts.

I usually end up learning something from one of these posts too!

As much as I want to argue my point, I would settle for them just fixing wpn overload 3 and nothing more.
That bloody thing has been broken since launch and I'm very interested to see how fixing that will affect
gameplay before any other changes take place.

Course if they want to add content to deep space and make destroying the station/ISD fun/worth it I'd jump for joy...

Message Edited by Tumbler2002 on 04-05-2005 01:37 PM

@JamesBenson:
Well put. I went up in my oppressor last night, found an xwing, and we both went charging at each other. He went head on guns blazing I juked, rolled and slid around and threw my nose across his flight path and fired one snap shot, boom, it was over.

Don't care if he was a good pilot, or didn't have the right equipment, or didn't see me, or whatever. Wasn't fun for me, and he got frustrated and went back the ground game. I felt bad honestly because the whole thing seemed too fast.

I'd prefer to have an engagement like that last longer, even if it's only 3 seconds it should take more that one shot to end it for an xwing. I'm happy with 1 shot kills against an Awing cause those things are horrible to shoot at.

Message Edited by Tumbler2002 on 04-05-2005 01:44 PM

JamesBenson
Tue Apr 05, 2005 8:30 pm
#13

It really isn't that fun for me. It's anti-climatic. That's why when I've arranged pvp battles on my server with another guild, we set rules like using level 3 weapons and no weapon overload, no missiles. Fights last a lot longer that way and, to me, it's more enjoyable. I've tried to state those views in other similar threads, but hey...whatever floats your boat. I'll admit, though, when I'm out on patrol hunting rebels that are faction farming, I go in with my level 10's blazing. I'd die if my firespray got a scratch.



-----------
Captain Ritter (at least until the stupid devs stripped me of my rank)
former NIF Guild Leader
former member of VVV (Veni Vidi Vici)

Executive Officer, Retired
Imperial Task Force Storm

Visit the Vicimus Museum of Rarities and Antiquities at -851 -3988 on Naboo (Wanderhome). Admission is free!
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