Pilot Archive
Thread: How To Fix The horible Lag On The ISD In Deep Space
It was the Combat Upgrade that changed the ISD and caused all the lag. The devs added quite a few guns to the ISD to close all the blind spots on the ship. The addition of those guns caused the lag.
And no, the ISD doesn't have 99 guns or 100 guns. It has far fewer. Try actually cycling through the targets--the numbers skip quite a bit.
Message Edited by Mystique2000uk on 10-11-2005 12:01 AM
Mystique2000uk wrote:
It's a relitively simple fix but it would make things a lot better. Make the guns on the ISD fire less often and make them hit harder when they do. The lag in my experiance is casued when all the guns open up at once and your in a **edit** storm of lasers that your machine cannot draw and the game cannot process.
If say only 1/4 of the guns were fireing at any one time the lag would be cut down considerably. It wouldnt affect how hard it is to kill the ISD as the guns woudl hit 4 times as hard when they did hit you. This would need to be balanced, my figures are just guesses but I realy think this would help the lag a lot.
What do you guys think
Message Edited by Mystique2000uk on 10-11-2005 12:01 AM
A simple way fo reducing lag, would be to make the guns stagger fire not all at once. AND more importantly make the ISD opaque to its own fire so the guns on the bottom cant shoot throuygh the ship when you are trench running it! Oh, and get rid of those crappy guns that are hiddne somewhere inside it too!
Those are annoying. I just went up to take out every single gun for the hell of it and couldn't get to 0,1,6, or 7. Can't even bring up a yellow box on those.
CuchulainnDarklight wrote:
Oh, and get rid of those crappy guns that are hiddne somewhere inside it too!
It was the Combat Upgrade that changed the ISD and caused all the lag. The devs added quite a few guns to the ISD to close all the blind spots on the ship. The addition of those guns caused the lag.
And no, the ISD doesn't have 99 guns or 100 guns. It has far fewer. Try actually cycling through the targets--the numbers skip quite a bit.
I was drinking mind, maybe I just thought I was invincible.
Isamu-alva wrote:
I'm almost certain I've sat underneath the ISD in a JSF and it was still a blind spot, so it may have been snuck in a while after ROTW.
I was drinking mind, maybe I just thought I was invincible.
The difference is that, from underneath, you can't do any relevant damage to the Star Destroyer. Pre-CU, it was possible to blow up almost all of the ISD's critical components from blind spots.
The reason the ISD lags so much is that ALL the guns will periodically fire on a target (even if they don't exist because they got blown up alread).
99% of the shots fired are phantom shots that don't do anything. Only the turrets near to you actually end up hitting. Fixing the ISD lag is as simple as fixing the phantom blaster issue.