Pilot Archive
Thread: Y-8 Mining Ship: Tips, Issues and Configs
You may fit any components you wish to into your Y-8, however I wholeheartedly recommend you spend the investment on Elite POB Parts, it will pay off in the long run and save a few headaches later. You will find upon hopping on board that the Y-8 has no loot box for looted components during combat. This is because development's intention for this ship was to make it into a multi-player mining ship, not a combat gunboat. If you want to fit it as so, I have no problems with it, your ship ![]()
For the best possible loadout, I would recommend this config:
Reactor- Regeneration Rate around 40k Reasoning- For all of the new POB Parts you will be installing
Armor- two 6-8k protection panels Reasoning- Good to have backup armor incase something does go awe with shields or the Droid Interface shutsdown for who knows why.
Engine- 130 Top speed engine 50 Top Speed engine Reasoning- Either is fine, if you have problems running through asteroids while following them, try a 50 speed engine for better cornering, maneuverability and best of all its fool proof for jumping past your marks.
Shield- 9-10k protection Reasoning- HUGE, HUGE importance. With 9k shields, Tier 3 bandits will barely scratch the paint. Mining in Kessel can be done no probs if you have a good crew.
Capper- 2.7k-3.3k charge Reasoning- Gonna have a lot of lasers firing and youll need an optimum capacitator. Also good for extra shield power.
Booster- Dont care what you do here fit a nice lvl 10 in =p
Droid Interface- the lower the droid speed, the better. Droid Commands? Overload 3, Engline OL 4, Capper Overload 3 and Reactor OL 3 or 4 will be your friends.
Cargo Hold- 35k-45k hold is optimal.
Weapons: Weapon 0- Good for a Mining Laser to catch chunks that Chest Guns do not hit, good for defense.\ Weapon 1- Tail turret, 110% useless for mining unless you want to shoot a tractor beam backwards to catch mising chunks. Fit a nice lvl 10 gun in here. Weapon 2- Elite Mining Laser, Pilot Gun. Weapon 3- Left chest turret, either fit a Mk 3 laser, Elite laser or Tractor beam in here to suit your needs. Weapon 4- Right chest turret, either fit a Mk 3 laser, Elite laser or Tractor beam in here to suit your needs. Ordnance- Whatever you want in here, same for countermeasures. FC- The y-8 takes a flight computer, I recommend a v.6 with the commands i mentioned earlier, including emergency shielding and cap to shield shunts.
TheCTS Technique (Revised)
Works much better with Publish 24 fixes. The pilot will shoot chunks off the asteroid only: while the Chest gunners will go to work. Have a macro ready to automatically follow the asteroid, target it, and have your men fire when you are directlybehind it (your "men" are in the chest turrets). Rinse, repeat until your full. Not necessary for mining operations, but the top bridge gun and tail gun can be used for defense, tractor beams, what floats your bubble.
Message Edited by hi_i_am_new_here on 10-21-2005 04:28 PM
Message Edited by Prefect42 on 07-29-2005 11:28 PM
Bawarr wrote:
Well in the mining dept. ive filled a 1550 hold in 5-10 mins in a rihkyxrk.
Trick is to be ~50m behind the chuck as it breaks into smaller bits, if youre lucky you can suck it all onboard before they break off.
Ive grabbed 10% of the hold in 1-2 seconds when i tractor beamed in what much have been 6-8 chunks before i could even see them.
I'll have to try this method.
Message Edited by hi_i_am_new_here on 07-31-2005 07:51 PM
The Y-8 is perfect for the purpose of mineing and is every bit as efficient as any fighter. Allow me to enlighten you.
How to equip and use a Y-8 space mineing ship quickly and efficently.
Pre requisits:
- 2 accounts 2 computers (someone has to be in the top turret at all times, I can't imagine an actual player wanting to do this)
Equip your Y-8 like this:
- Top turret is the tractor beem
- fixed forward gun is your Y-8 elite mineing laser
- rear mounted wapon you can do with as you please, its mostly useless
- droid progrms: Reactor OL4, Cap OL4, Engine OL 3, Weapon OL 3, Shield shunt 4
- Cargo hold, bigger is better
When you launch:
- 2nd account get in 1 of the 2 opperations chair and run the 4 overloads.
- after over loads are complete move the 2nd account to the upper turret
- Toggle the Tractor beem on with the 2nd account (doing it from the pilot seat will only turn on an imaginary tractor beem that does nothing)
- While looking in first person view pilots chair adjust the tractor beem so that half of the beem runs down the middle-left strutt in the forward window. This approxamatly intersects your reticle's cross hair at 50m-150m from target rock.
- Once the beem is aimed the pilot needs to zoom out to external view. You cant see jack from the interior view.
- use the laser on the big rock to break of a chunk
- Target the chunk and match its speed.
- Optimal distance to target is 50m-150m. if it's farther than 180m, just turn around and break off another chunk. dont bother chaceing anything.
- Aim the beem at the center of rotation, Put the white flashlight on the green lead indicator.
- Tap the chunk with the laser and SLURP 90-100% of the chunk instanly pops in your hold. Most of the time I do not bother picking up the small potatos the splatter around. but if you must you will be at the same speed as the little rocks for EZ pickup with the beem.
If I were to do this in a fighter, I would use auto follow instead of matching target speed. A fighter is better able to adjust speed than the Y-8 and autofollow puts you in the most optomal distance and aimed at the center of rotation.