Pilot Archive
Thread: does imp pilot suck? becuase it looks like it does to me
And Imps have Weapon Overload 3
You should also get some Freelancer programs as Reactor Overload, Capa Overload an Capa to Shield.
Add Your Engine Overload and Weapon Overload 3 (in fact 3 is buggy so only use 3 or nothing).
We get fast yet light ships - Rebels get large ships with large carriages. Whereas an X-Wing might be able to carry superfluous stuff, everything we put in our craft has to be perfectly balanced, leading to a better understanding of what the ship is capable of.
Message Edited by KaylBreinhar on 12-18-2004 11:31 PM
KaylBreinhar wrote:
Lots of true stuff
Amen!
My main character isan Imperial Ace, and my other toon is 4/4/4/3 Privateer. The experience of working up the Imperial pilot trees with limited mass (early on) and lower forward firepower than the other two pilot professions really got me "in touch" with ship components.
Using that knowledge - and a pile of saved loot from my Imp
- I've been flying a Dunelizard since tier 1. The 83k mass of that ship, along with very prudent equipment choices (well, and having Imperial droid commands doesn't hurt) has been more than enough to keep the "Doom Lizard" outfitted and competetive. I've been running in Kessel with that ship since 3/3/2/2.
It's all aboutknowing yourgear. And some skill at the stick doesn't hurt. ![]()
Message Edited by KaardeShaarke on 12-18-2004 09:06 PM
TBoTIAMAT wrote:
not treying to be the devils advocate (since im imp too), but imps have bomber strike that kind of a cheat to me....
And explain to me how /bstrike is good at anything but the Vette and mission support? Rebels and Privateers can fit larger shield gens to defend against more turret hits than we can fit on an Advanced or Interceptor. And /bstrike AI has become more progressively idiotic it seems with each passing patch.
As for bstrike in PvP, I wouldn't know as I've never tried (or HAD to try) it.