Pikeman Archive

Thread: Pikeman: 10 Answers

Thunderheart
Sun Feb 01, 2004 3:37 pm
#1



1) Many pikemanview the RoyalGuards seen in Return of the Jedi as thier SW rolemodels. From their outstanding red uniformsto the awe-inspiring force pikes, the RoyalGuards have extreme appealto those in the pikeman profession.Can the Royal Guard uniform be added to the game?fficeffice" />




I understand that (They are very cool). I doubt the actual Royal Guard uniforms could be added for continuity concerns, but I will ask if either they or something similar can be added.





2) The number one pick for a new pikeman weapon at the master level is the Force Pike, the weapon of the RoyalGuards. We wish to know if we will be getting this weapon as part of the combat pass and, if not, what new weapon(s) we will be receiving.



The Force Pike is in the game isn’t it? (or something similar? I just worked with Gunman21 to get the stats adjusted as well).





3) What does the development team have in store for pikeman other than what we will be getting in the combat pass?



The Pikeman focus is to further defining the role in combat, getting the moves balanced and giving them a role in the GCW. I want to stress that Pikeman is a Hybrid Profession - - it isn’t meant to be played is “Im a this and not that” or “Im a Warrior and not a Cleric”. SWG professions are meant to be mix and match. Pick what you want.


The dev team doesn’t want players to get tied down with the idea of being a single profession. The game was designed so players would have a greater customizability with their characters.





4) The pikeman community is very small, perhaps even smaller than the jedi population now. Does this affect the amount of dev/coding time that is/is notallocated to us?



I suppose it is ultimately, but not on purpose. Its more of a question of this is a big game and a lot to develop. The devs genuinely want all professions to be fun and desirable. One of things I want to do is work with you to help define that. The combat pass should really help improve the profession.




5) Currently it is very hard for us to determine what our strengths are. We are inaccurate, have high HAM costs, low damage per second, very low defenses, and are not very unique. Please tell us, specifically, how this problem is to be fixed (hearing "these will all be addressedin the combat pass" will not sit well with pikeman).



Well, Im sorry, but "these will all be addressedin the combat pass” is all I have now. HAM, speed, defense, etc is all part of the combat system.





6) The pikeman community submitted what they wanted to see their profession as. Pikemanwant to know how this compares to what the devs will be turning our class into. Did the devs agree/disagree with the definition, andwhat willour profession be like after the combat pass is completed?



Well it is something I have raised with the dev team and I wont actually know until that portion of the combat balance is complete. The next big change will be seen by everyone (yourselves included) is the HAM upgrade. This is a very big item and the team will watching to see how this effects play.




7) Two of our trees are comprised of Spin attacks and Area of Effect attacks. These two types of attacks, however, are so similar that they seem to be the same. What can be done to make each of these types of attacks more unique?




This is a tough call. I am hoping that you all have put your suggestions in the In Development thread.



8) Do the devs agree that our low toughness modifiers need to be fixed? If so, how will it be fixed?




No I wouldn’t agree that you have low toughness modifiers per se. Maybe this is a misunderstanding about what the combat balance is. There are a bunch of big data tables that drive the combat system. This data is plugged into how everything works. The numbers on these tables will be balanced so that combat is fair and equitable in terms of speed, defenses, etc. This combat balancing process will cover that. It will be important however to get onto Test Center when the balance is done and get feedback.





9) Why is our hit3 modifier only a x3 attack, when the other melee classes receive a x4 attack? Can we get this fixed?



Again, this is the main focus of the combat balance - - it will address these issues for the Pikemen, the Carbineer, the pistoleer professions and all of the combat professions. That is why it is so important.




10) How do we rate in the combat pass? Are we at the top of the list as one of the professions that need special attention? If not, why?



Everyone rates equally. We want the game to be fun for everyone.




I won’t be around to answer follow up questions this afternoon. I’m working on getting to the Image Designer and Entertainer questions (and then head off to a Superbowl Party ) , but Ill be back next week to look through the thread



Be Well.




Kurt "Thunderheart" Stangl
Community Relations Manager
antares_Kauri
Sun Feb 01, 2004 3:39 pm
#2

You misspelled the title.


Pikeman: 10 Non-Answers.



antares
master pikeman





|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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Darkatem
Sun Feb 01, 2004 3:52 pm
#3

Yeah that was pretty lame answers but I guess he is tied down to some regard due to issues not set in stone yet.
annelid0
Sun Feb 01, 2004 3:57 pm
#4


antares_Kauri wrote:

You misspelled the title.

Pikeman: 10 Non-Answers.




Absolutely correct.

This was an utter waste of the perfect opportunity to give pikemen some much needed attention and actually address our issues.

If you tell your doctor you're feeling sick and he responds "there are some exciting new changes in medicine coming in the future, just wait for them", then I suggest you find yourself a new doctor.

The panacea that is the "combat pass" doesn't cut it.

/sigh



------
Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee

Aet0s
Sun Feb 01, 2004 4:02 pm
#5

The combat balance will fix the entire game apparently..
ScDarkKnight
Sun Feb 01, 2004 4:08 pm
#6


Toughness is my favorite Issue ... TKMs have 57 Toughness and we have 26 .. They can play whitout armor almost all the time ... Hell my armor isnt even 57% resist ... but we "need" to use armor if we want to fight decent creatures ... Still we have Higher HAM Cost so Toughness would be a greater benefist to the Pikemen ... maybe we should ask another question then ...


8) Do the debs agree that the higher toughness modifiers of TKMs need to be fixed? If so, how will it be fixed?



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SivartMalcuma
Sun Feb 01, 2004 4:21 pm
#7

I'm glad I'm not a pikeman, I feel sorry for you guys. You could have some potentially cool weapons and attacks, but it seems like you aren't getting what you deserve. And, as far as being a Hybrid profession, your role IS very limited and confined. Me being a 3444 BH, there ISNT much else I can really do, so in that case, his response of 'Im a this, not that' doesnt really work. So uhm...yeah. I hope you guys get everything fixed, and I wanna see some forcepikes too.
TerraLegion
Sun Feb 01, 2004 4:28 pm
#8

Wow those were some pathetic responses. Hope you get some attention soon, guys.







--------------------------------------------------------------------------------
Neravar
MBH of Scylla

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Braglor
Sun Feb 01, 2004 4:31 pm
#9






annelid0 wrote:

If you tell your doctor you're feeling sick and he responds "there are some exciting new changes in medicine coming in the future, just wait for them", then I suggest you find yourself a new doctor.



hahaha, nice way of putting it.... those answers seemed like they were given by someoen who really don't know anything and just wants to talk it away


Oh well, didn't expect much so I won't complain


KaernLegorah
Sun Feb 01, 2004 4:38 pm
#10






antares_Kauri wrote:

You misspelled the title.


Pikeman: 10 Non-Answers.





Half of the questions were utterly pointless questions to begin with, so what the crap do you expect?!? Try asking useful questions, and maybe you'll get useful answers.



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
GixCerulio
Sun Feb 01, 2004 4:43 pm
#11






KaernLegorah wrote:





antares_Kauri wrote:

You misspelled the title.


Pikeman: 10 Non-Answers.






Half of the questions were utterly pointless questions to begin with, so what the crap do you expect?!? Try asking useful questions, and maybe you'll get useful answers.






but what about the other half? antares_Kauri absolutely had the best response i've ever seen on this board. and they [the questions] were useful. these are what us pikeman want to know. wouldn't expect a pistoleer/marskman to know our faults.



| gix |

Master Weaponsmith
Location: My vendors are located in Aegis Thais on Dantooine. Coords: -3161, 6419. My vendors are in the guild hall.
De_Mon
Sun Feb 01, 2004 4:46 pm
#12

Seriously guys, nearly all 10 of those questions were combat related in that they will all be adressed in the combat pass. I suppose that is in part due to the nature of the class, but I must agree, a more diverse set of questions would have yielded a bit more varietyof answers.



Flurry:: Slepivis Darkwaver
Lowca: Delkar Aitchu
Verasette
Sun Feb 01, 2004 4:46 pm
#13

Wow.. this is what we been waiting for?


This is getting rather ridiculous. First they completely ignore us and now they just brush us off with half hearted run around answers when we are finally noticed. Way to make your customers feel appreciated.



Oh, and by the way the only Force Pikes in SWG are at the Emperor's Retreat. At least look at the proffesion before you answer these questions next time. (meaning 6 months from now of course)





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