Pikeman Archive

Thread: Spin/AOE Discussion Thread

Gunman21
Thu Mar 25, 2004 2:14 pm
#1

As many of you know, the differences between our spin and AoE moves are slight. Spin has a tad more damage, while AoE has status effects.


Please list out and discuss ideas on how to make these moves more interesting and seperate them from one another.


Thanks!




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

antares_Kauri
Thu Mar 25, 2004 3:00 pm
#2

How about making spin an area leg hit? I like area2 a lot, the fact that it is not only area stun, but also area dizzy is great (plus the animation, well, minus the final kick i guess).

antares
master pikeman



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JLG88
Thu Mar 25, 2004 3:23 pm
#3

yeah i luv area 2 b/c animation



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Locky-1138
Thu Mar 25, 2004 3:28 pm
#4

make spin attacks into targeted attacks?


spin1 = area action bleed


spin2 = area action hit


would probably need to move spin1 into the pike tree (novice maby) and give polearms4 a difrent aoe


i like the area attacks as is





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JLG88
Thu Mar 25, 2004 3:31 pm
#5

no b/c bleeds are useless now we need no bleeds!



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HitWoman
Thu Mar 25, 2004 3:41 pm
#6






JLG88 wrote:

no b/c bleeds are useless now we need no bleeds!



That's the question I've had for a while. Everyone says they are useless yet...I generally apply mine when they are KD and I seem to get around 1600 combined. Am I just completely seeing things or am I just off my rocker? Sorry for the side post!
ImpDude
Thu Mar 25, 2004 4:10 pm
#7

Bleed's in pvp is confusing...Just like going to AH when you hate gtef. Doesn't make any sense to acually use bleed in pvp not unless you are against some non-medic newb in a duel



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HitWoman
Thu Mar 25, 2004 5:30 pm
#8

I was talking more abt PvE. I don't really do PvP, cause I don't see much use in it. Doesn't seem to be much strategy from what I can tell. Maybe someone can enlighten me in both respects.
OutbackWookiee
Fri Mar 26, 2004 5:13 am
#9






JLG88 wrote:

no b/c bleeds are useless now we need no bleeds!







I'm going to have to agree with this. Area bleeds (or all bleeds in general now) are useless. There is no need for them whatsoever.


Add stun to Spin attack 2 and make Area hit 2 an area leg hit.




LegwandLongfellow
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TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
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MadDog36
Fri Mar 26, 2004 8:11 am
#10

Personally, against all NPC mobs I go with Area Attack, then area Knockdown (I love seeing them flop like fish). From there, I switch to area attack with my PH, and can pretty much take down anything then.....


On a separate note, does anyone have any luck getting the status effects on NIghtsisters? I've decided that in order to be effective in PVP, I need to start looting them to get the good DOT lances and such. I would love to get the Energy Lance, but that is just a waste of time, the schematic never drops.....


If there was one thing I would want for that it would be to have that schematic easier to get....





Wigea Avia
TRGA
Rebel Colonel
Verasette
Fri Mar 26, 2004 10:33 am
#11






Legwand wrote:






JLG88 wrote:

no b/c bleeds are useless now we need no bleeds!







I'm going to have to agree with this. Area bleeds (or all bleeds in general now) are useless. There is no need for them whatsoever.


Add stun to Spin attack 2 and make Area hit 2 an area leg hit.







/agree



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Daros
Fri Mar 26, 2004 12:40 pm
#12






MadDog36 wrote:

On a separate note, does anyone have any luck getting the status effects on NIghtsisters? I've decided that in order to be effective in PVP, I need to start looting them to get the good DOT lances and such. I would love to get the Energy Lance, but that is just a waste of time, the schematic never drops.....






I've never been able to stick Stun, Dizzy, or Blind on an NS. Not once... I've never seen them pop on from other people fighting either. I can intimidate and make them wet themselves like scared school girls, but the others I've never stuck.



---------------
Reynna Shadowfire - Lowca
Master Pikeman, Master Brawler, Master Scout, Novice TK, Novice Medic

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annelid0
Fri Mar 26, 2004 2:58 pm
#13

I'm fine with area2 as is, it's one of the more useful moves we have.

Spin2 really has no advantage I can see. Making it an area leghit would be reasonable. Giving it a different state effect (probably not going to happen) or making it a much higher efficacy for dizzy than area2 might also make it more desirable to use. Or just up the damage to a 3.5x modifier, obviously while moving PH3 to a 4x as well.

As for NS and state effects: I can't recall ever stunning one, but I've dizzied most of them at one time or another. It just gets harder and harder to get it to stick on the tougher ones, and when you manage to dizzy something like a spellweaver you probably won't manage to knock her down before it wears off anyway.



------
Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee

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