Pikeman Archive

Thread: Spin/AOE Discussion Thread

JLG88
Fri Mar 26, 2004 4:25 pm
#14






annelid0 wrote:
I'm fine with area2 as is, it's one of the more useful moves we have.

Spin2 really has no advantage I can see. Making it an area leghit would be reasonable. Giving it a different state effect (probably not going to happen) or making it a much higher efficacy for dizzy than area2 might also make it more desirable to use. Or just up the damage to a 3.5x modifier, obviously while moving PH3 to a 4x as well.

As for NS and state effects: I can't recall ever stunning one, but I've dizzied most of them at one time or another. It just gets harder and harder to get it to stick on the tougher ones, and when you manage to dizzy something like a spellweaver you probably won't manage to knock her down before it wears off anyway.





area2-2.5x dmg mod


spin2-3.0x dmg mod



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ImpDude
Fri Mar 26, 2004 5:21 pm
#15

Don't we have an area kd and dizzy ?


If we dont we need one. Tkm's are overpowered just because of that.



--------------------------------------------------------------------------------------
Shaq Brown-pistoleer 4044/pikeman/tk

Mr Fish (Ahazi)- Master rifleman/ master doc

Aurey Fiera (Bria)-Master bh/pistoleer 0004
T_Rikimouri
Fri Mar 26, 2004 8:12 pm
#16






Gunman21 wrote:

I don't agree with making spin an area leghit. We can request Leghit3 be an area attack instead.





I agree with Gunman, the difference between leghit2 and leghit3 is very small, so Gunman's idea seems good to me



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Nereus Tensati
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CLab2021
Fri Mar 26, 2004 11:50 pm
#17

Spin2should be a heavy hitter move, no state effects...High Damage to all targets


Area2 should be low damage, but applies nasty states..Stun, Dizzy, Blind and whatever else


and yes LegHit3 make it a AoE leg hit



J.I.A.S.F.C
Daros
Sat Mar 27, 2004 8:32 am
#18






ImpDude wrote:

Don't we have an area kd and dizzy ?


If we dont we need one. Tkm's are overpowered just because of that.





We don't have one move that handles KD and dizzy, but spin2 and area2 both do dizzy, and sweep2 is area kd...




---------------
Reynna Shadowfire - Lowca
Master Pikeman, Master Brawler, Master Scout, Novice TK, Novice Medic

"Do the people who threaten to quit really think some FotM dotmonkey who tried to buy his way to uberness is going to be missed? Nobody cares if you quit." -annelid0
ImpDude
Sat Mar 27, 2004 8:43 am
#19

Thank you...Im still a newb pikeman as you can see. Just trying to get my basic's in



--------------------------------------------------------------------------------------
Shaq Brown-pistoleer 4044/pikeman/tk

Mr Fish (Ahazi)- Master rifleman/ master doc

Aurey Fiera (Bria)-Master bh/pistoleer 0004
Winnebago
Sat Mar 27, 2004 10:46 am
#20



Gunman21 wrote:
I don't agree with making spin an area leghit. We can request Leghit3 be an area attack instead.





Good Idea



Yakov Lindbergh - Fighting Fish



JawaPr0n - "Pretty signatures are over-rated. Now cool quotes that other people use in their signatures...those are forever."
Ranxero
Sun Mar 28, 2004 10:44 am
#21

I'd like an area posture change. Not a full KD, just a change. Something that would be unaffected by the KD timer.


Knock em down, they stand up, make em kneel. It wouldn't be spammable, but would work to keep groups from pounding us into the ground. A damage delay tactic. In a group of 6 bad guys, even if you could change half of them with every spin, it would do worlds in damage reduction.


I think Pikemen should be much more about controlling an opponent, as opposed to flattening him. It would be cool, if in combat (especially in PvP), Pikemen could manipulate the opponent. Not drop him in two hits, or be un-hittable. Just the ability to knock em down, stand em up, make em kneel. Generally push them around. Makes a lot more sense than the Fencer templates that you just can't hit. The DEVs are always hardcore about player interaction. This would fit nicely into that slot. Pikemen tie up the opponents, other classes take them apart. For the final coup de grace, we could smack em on top of the head, with a PH3.





Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

JLG88
Sun Mar 28, 2004 11:15 am
#22






Ranxero wrote:

I'd like an area posture change. Not a full KD, just a change. Something that would be unaffected by the KD timer.


Knock em down, they stand up, make em kneel. It wouldn't be spammable, but would work to keep groups from pounding us into the ground. A damage delay tactic. In a group of 6 bad guys, even if you could change half of them with every spin, it would do worlds in damage reduction.


I think Pikemen should be much more about controlling an opponent, as opposed to flattening him. It would be cool, if in combat (especially in PvP), Pikemen could manipulate the opponent. Not drop him in two hits, or be un-hittable. Just the ability to knock em down, stand em up, make em kneel. Generally push them around. Makes a lot more sense than the Fencer templates that you just can't hit. The DEVs are always hardcore about player interaction. This would fit nicely into that slot. Pikemen tie up the opponents, other classes take them apart. For the final coup de grace, we could smack em on top of the head, with a PH3.








^ great idea



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antares_Kauri
Sun Mar 28, 2004 2:58 pm
#23

Heavy swordsmen have an AoE posture change. I say we don't encroach on their unique skills, and they don't encroach on ours.


antares
master pikeman



|Pikeman non-stop since July, 2003|
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JLG88
Sun Mar 28, 2004 3:03 pm
#24






antares_Kauri wrote:

Heavy swordsmen have an AoE posture change. I say we don't encroach on their unique skills, and they don't encroach on ours.


antares
master pikeman






^ True



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CrollBothanBattleBunny
Sun Mar 28, 2004 4:46 pm
#25

Spin 2 should allow us to equip 2 polearms and go into a fanatical dance of steel.....


Dreaming again, sorry carry on.


some sort of attack delay would be nice, or perhaps a blind.



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Ta10c
Sun Mar 28, 2004 6:52 pm
#26

nice idea.....a DOT weapon in 1 hand and a powerful weapon in the other


btw u can dizzy and KD NS, i ve done it a few times


AND once a saw this cool move an NS protector did on me, it was using a VL and basically it was a wild swinging of the lance in a virtical direction switching it between hands and looked very very cool, and i am a master pikemanso i know that we cant do it....yet





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