Pikeman Archive

Thread: It appears we are in a miss, miss situation

CLab2021
Mon Oct 27, 2003 6:19 pm
#1

Thought Id get all cleaver like TH.


So from what I understand Th(Thunderhart) is setting up some sort of Player Correspondent thingy to have better communication between the Dev's and our Correspondents. Better meaning; actually responding to their questions and concerns. So that being said I decided to take it upon my-self to make this thread for us to voice our concerns to OpethRebel, I'm assuming he is still our guy. So if this thread takes off remember to keep it civil, short and to the point. We are all here to get our beloved Pike's fixed up good. All 10 of us





J.I.A.S.F.C
CLab2021
Mon Oct 27, 2003 6:23 pm
#2

Ok I'll start


1. The hit to miss ratio/range modiferys. Thats my biggest concern that I belive really needs to be address. And soon.


2. I have seen others want this as well. NEW WEAPONS. We have what 2?


3. We have little to nothing in our skill trees that gives us more attribute points to anything. If remember correctly the first boxes have nonthing in them.




J.I.A.S.F.C
Psykeman420-HS
Mon Oct 27, 2003 6:56 pm
#3

my top 3

1. Accuracy - i missed, ooo i missed again, missed again, dodged, blocked, evaded, hit, o im dead

2. Range - 4m,TKA has 5m Logic gets 0

3. HAM Costs- wow without buffs i cannot perform, of course they will say this is as intended.



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Biggdogg23
Mon Oct 27, 2003 7:58 pm
#4

Accuracy is the #1 problem, its horrible, it needs fixed. Range is bad to, give us at least 8m, that big stick should count for something. A new weapon would be nice, preferably doing stun damage.



Vigo - Still a Wookie at heart (Eclipse)
antares_Kauri
Mon Oct 27, 2003 9:49 pm
#5

Personally, I think new weapons is low on the list...


1. Super-low toughness and defenses


2. High HAM costs


3. Super-low toughness and defenses



Accuracy and blocking are currently being fixed on test center to some degree, so I have left these important issues off the list.



antares


master pikeman





|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Madmartagan
Mon Oct 27, 2003 10:09 pm
#6

The short of it:


DEFENSE.


The long of it:


Passive damage mitigation skills are totally lacking - make up a new stat, modify toughness so it applies across the board and give out more of it, change melee/ranged defense to a mitigation modifier instead of avoidence, add armor certs that let ususe armormore effectively...do SOMETHING!



The rest of our problems can wait, but I'd say new weapons with lower HAM costs and better damage to speed ratios are next after they stop making us tank like porcelin figures. That or give us some +polearm damage mods in our tree.


Thanks!




___________________________________________________________________
Higgs Par'teckal - Human Master Pikeman - Master Brawler - Master Medic - Teras Kasai Warrior of Lowca
UnseenForce
Tue Oct 28, 2003 4:52 am
#7

Mainly my issues are:


1. Horrible accuracy


2. Ham costs (but I might actually be able to live with it if our accuracy was fixed)


3. Low defenses (especially toughness)


Here is just something to consider.Is the only thing meant to really make us better as we progress through a skill tree the special attacks? I think we should get some other bonuses like polearm damage (tka get better damage as they progress...). I don't mean on a scale like tka but I mean, just a little something to make us slightly more damaging between novice and master. I would apply this to fencer and swordsman too. Just something to consider.




Insusurro Gafiw

Master of the Single Handed Blade

Master of the Art of Tera Kasi

and Master of the Brawling Profession



Live well, Fight with honor, Rest in Death
Dynastar
Tue Oct 28, 2003 10:04 am
#8

1. Defense


2. Accuracy


3. Damage(polearmhit3)


I don't view HAM costs as a problem, infact I'm all for high HAM costs. People need to learn to not live on spamming specials.




Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
SlasherZet
Tue Oct 28, 2003 12:01 pm
#9

I'll add mine TOP3 too.


1. ACCURACY... Jesus i love these "-Miss-" showing for the 5th time in a row...
2. HAM ... It's veeeery funny to lose 200 HAM doing PolearmHit2. I laugh very very much.
3. SKILL BOXES - Actually, we get nobonuses 'till the 2nd box in each tier. And then 4th... Why don't spread it? Instead of giving us 2x +20, give us 4x +10. Not only the things mentioned above are terrible, but with that, a Novice Pikeman is now a stupid brawling monster with a tree in his hands.

Ranxero
Tue Oct 28, 2003 2:05 pm
#10

Since the most crucial have been stated...here are a few not so stated.


1. Weapons: Not just the lack of variety, but the fact that just about every gun in the game can be made better, either by finding a rare item or whatever. Pikes are static. They only get as good as the weaponsmith can make them, based on his experimentation points. There are a couple of high powered vibro motors floating around, but they are an extreme exception, and I dont think they did much.


2. Complete lack of purpose: There has been so much juggling/nerfing going on in this game to make other classes more or less useful to the game as a whole. Pets were too cool and BE's too lame, so now you need a vitality pack. Dependance on other classes for gameplay. Who needs a pikeman? No one. Most are better off without one.


3. Bottom of the barrel: I'm tired of being the poor cousin. Every one gripes about this and that. Most combat classes get a leg up, pikeman get nothing. This is not a random gripe, and yes other classes also got the shaft. But Pikeman never got help. We got nerfed, we did not get helped. Not even a occasional notice from the DEV's. The new items on TC, from what I'm hearing, are just ok, no real help, just a crumb. Rifleman constantly yell their warcry of "Devs hate us, even though they claim they don't." We have never, ever heard from a DEV. They dont hate us, they just dont give a *edit*.






Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

KrazyKilroy
Tue Oct 28, 2003 4:18 pm
#11






Dynastar wrote:


I don't view HAM costs as a problem, infact I'm all for high HAM costs. People need to learn to not live on spamming specials.






Trust me, I'm a Master Brawler, and my meat and potatoes is with intimidate2 and Berserk2. however, with the bigger creatures, even I have to use some specials. my average routine is:


Intimidate2


ActionHit 1(not there yet)


Stun 2


Berserk2


At this point, I'm already at half health. God forbid I don't get the intimidate off. ( I Swore they said it would hit more often).


The reason you say what you do, is because you don't spam specials, but you spam "kill" and "guard". Not knocking creature handling (much), but things are much eaasier hiding behind a meatshield. you don't even have to use a polearm. My issues with Pikeman:


1) Defense. Can't believe we get hit harder with our armor than a Bare-butt TKA


2) Accuracy. Just plain ludicrous


3) HAM. We kill ourselves without even being touched. and even if we resorted to our "other skills" PVP is almost out of the question. the guy above would be lost without his graul in a PvP situation. But so would everyone else to be fair




The DIRTTY one

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Gunman21
Tue Oct 28, 2003 6:18 pm
#12

Accuracy, block, and tanking ability are already fixed on TC, so lets put these issues to rest.


#1) Defense. We have the short end of the stick when it comes to defense. Our status defenses do not work, and we get the short end of the stick when it comes to toughness.


#2) HAM costs. Way too high. Needs to be reduced greatly


#3) Target out of range: I was standing on top of a guy and got this msg, because of thier 'fudge factor' of 6m. We need our range increased to 10m as promised to get rid of this.


#4) Damage. I don't beleive we're doing the damage output we should be doing. We have low defenses as it is, and other melee outdamage us. We need a significant boost to damage


#5) Weapons: I'd like to see a weapon at master Pikeman.





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

CLab2021
Tue Oct 28, 2003 7:03 pm
#13

Hey guys. Well it looks like all ten of us responded. Compiled a list of what you guys every one wants to see. Here we go!


1. Accuracy and Range: Still seem to be the biggest concern. I too have see and read changes in the Test Center but cannot not recall exactly what they are doing for us. In the Test Center notes I saw nothing related to this issue. And asfar as I know the range issue hasnt bee addressed.


2. Toughness and Defense: This came in a close second. The Attributes that we do have really do nothing at all for us. I too would really like to see us be able to be tougher in combat and perhaps have a Pikeman specific attribute for blocking.


3. HAM Cost: What I found on this is that in the TCthey have "Decreased polearm move costs". Well ok but by how much? Also in the Weaponsmith's for new weapons they make - Added the reinforcement core as a required component to gaderiffi baton, stun baton, two-handed axe, and power hammer. The addition of the component will enable the armorsmith to impart component bonuses on these items (making them more in line with other weapons). Slightly reduced the HAM costs on the gaderiffi baton, stun baton, two-handed axe, and power hammer to compensate for the extra HAM cost given by using the reinforcement core. But no Vibro Lance or Axe.


Those are the Top 3 so far here are some others.


4. Weapons: We want more variety of them we only have 2.


5. Skill Tree: The attributes we do get need to be balanced out more across the Trees. No +'s on anything in the first level of any tree?


6. Damage: A few think our Damage should be increased. I myself do not. However if they do not fix issues such as # 1., 2., and 3. above I would say yes increase our Damage output to balance us out.


Ok well hopefully more will stop by and give some input. If not I fear my head count of 10 of us may be true /cry. Reply to this list if I made a mistake or you have more to add.


Until Next time......I remain....CLab2021




J.I.A.S.F.C
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