Pikeman Archive
Thread: Defenses will not stack after combat passes, says TH
master pikeman
this thing is going to hit big, can't wait to see some of the improvments
antares_Kauri wrote:
"The tricky part is that currently, defense mods stack. This will change because there are some min-maxers out there who have really learned how to stack these defenses well and it confuses the issue.
...
Just remember that defence mods won't stack like this when the balance is done (because its caused a lot of unfair combat situations.)"
Braglor wrote:
this thing is going to hit big, can't wait to see some of the improvments
antares_Kauri wrote:
"The tricky part is that currently, defense mods stack. This will change because there are some min-maxers out there who have really learned how to stack these defenses well and it confuses the issue.
...
Just remember that defence mods won't stack like this when the balance is done (because its caused a lot of unfair combat situations.)"
I hope you realize that this means no more solo krayt hunts for you.
I used the word lame to describe the change of Jedi perma-death earlier, now Im going to use another term that I hate: carebear. Only reason that I can seewhythey would want to change this is to make the game more carebear friendly.
Example: I get into a melee confrontation with another soul in a far off land. Weve both spent monthes studying unarmed combat, but where I continued on to study a variety of forms of martial arts, he went off to fashion design school and learned how to fix cars also.
But when we meet, we will have exactly the same skills in the battle, no matter my extra years of training and knowlege.
Some things do need to be balanced, and games always are evolving, but this one is starting to look like the typewriting monkeys have broken out of the room where they were attempting to write Shakespeare, and are now feverishly banging away at their laptops attempting game design.
It is armor that helps you against krayts. Take a person with as high of a melee defense as you want and stacked dodge/counter/block/whatever. Have them fight a krayt. Count misses. You won't see any. The "stacked" defensive abilities don't help against krayts. Mitigation does. Armor does. Toughness does. But none of these involve stacking.
*shrug*
We'll have to see what this means. I think that a certain stacking is getting a bad rap when other issues are at fault. 90% composite will reduce the damage you take from a krayt to 5% of what it would have been otherwise. If anyone thinks that some people have very high or too high defenses, I think that is probably the place to look first.
He hasnt been able to solo krayts since they made the krayts uber.
TannenShaff wrote:
Braglor wrote:
this thing is going to hit big, can't wait to see some of the improvments
antares_Kauri wrote:
"The tricky part is that currently, defense mods stack. This will change because there are some min-maxers out there who have really learned how to stack these defenses well and it confuses the issue.
...
Just remember that defence mods won't stack like this when the balance is done (because its caused a lot of unfair combat situations.)"
I hope you realize that this means no more solo krayt hunts for you.
lol you think def of 150 is bad
try mine 208 range 204 melee
yeah even with my def
high end critters
nightsister protectors and above
lord nyax, krayts kimos etc all hit me every single time
they need to increase toughness of pike...hell all melee prof
but pike only has like 32 toughness compared to tk what is 54 or something
antares
master pikeman