Pikeman Archive

Thread: TKA's are trying to steal our hold move...Gunman please look

CLab2021
Sat Dec 20, 2003 3:28 am
#1

I and a few others here have suggested a move to help define us that would allow us to push back, or stick a mob in our best range for a hit. Well In the TKA forum they seem to be asking for the same thing, and are working with the Devs on it


I know they arnt doing it on purpose, its a cool idea. But I fear that TKA might get it and we wont


Any comments...



TKA Thread




J.I.A.S.F.C
GabrielsSword
Sat Dec 20, 2003 6:09 am
#2

For some reason your fears may come true. I don't know why but TKAs have been nurse fed from day one. Perhaps it's because of their numbers or maybe because unarmed is required by commando and smuggler professions. I was even starting to think that maybe it gets the most attention because it's a dev fav profession or a dev has a close friend doing it. But needless to say it seems very fishy that TKAs always get the best of everything out of the melee professions.



3 Accounts Cancelled
gaud
Sat Dec 20, 2003 7:31 am
#3

Hmmmm maybe you were not around when TKA specials used to cost 800 HAM especially KD or the fact that we only have light armor piercing and kinetic at that too so it limits our choice of targets and not to mention we do not have bleeds. It was just luck of the draw that TKA is working as it should be. Besides combat enhancements are coming this January. So stop being cranky and either be patient or quit the game since it is your own fault that you knowingly play a broken profession and then cry nerf on those professions that are working as intended.



Otko Frostbiter

You cannot be dignified if you are having fun!
- Wes Janson
Psykeman420-HS
Sat Dec 20, 2003 8:14 am
#4

woha woha woha time out, noone is crying out nerf, we want our fixes not for a working profession to continuly get more stuff added to them THAT is what is being complained about here,

I personally think TKA should be left alone for now, in all ways until some other professions, including ours, get up to par. It'd be nice to for the devs to say "Hey look at the low numbers of pikemen, why is that?" and proceed to actually do something about it,

I played TKAs when they were '800' HAM a move, i dunno where you got that figure but i played TKA back towards launch and it was never 800, unless my secondaries were completely wounded. my point is we don't want nerfs on another profession, it just gets old seeing all the working ones getting all the attention.



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gaud
Sat Dec 20, 2003 8:30 am
#5

Used 800 as an example. TKA was as bad as carbineer then. And as I said it is luck of the draw combined with good correspondent feedback. Sorry to say I was pistoleer before and am TKA now and one of the reasons that they are better balanced than the other professions is because of the correspondents who know how to get changes into their professions. Just look at all the testing done by these correspondents and tell me if a dev would rather fix a profession whose correspondents give so much of their unpaid free time to hunt for bugs and suggest fixes than a profession whose correspondent is not even a master and not FAQ or other posts to help incoming pikemen are there. Sorry if that hurt but thats the truth : more representation more fixes.



Otko Frostbiter

You cannot be dignified if you are having fun!
- Wes Janson
vaderbaiter
Sat Dec 20, 2003 9:40 am
#6

Hehe i have to ask how it can be "your hold move" when atm it doesn't exist yet and is possesed by no proff at this time.


Truthfully as a TKM myself I would really rather have stun damage then a restraint damage move myself.I'm not sure why Mr.Heavy is in favor of a restraint damage based move/weapon as our means of a secondary damge type, but i suspect it is because i could see the devs viewing giving us stun damage as possibly overpowering as most sets of comp. armor are stun vulnerable.If that is the case then restraint would be the next logical choice as a damage type for a combat class that fights with its hands.


Also you may want to note that the devs seem to think TKA being restricted to kinetic only is fine as it is, and should be perceived as one of our limitations.But TH has agreed to let us brainstorm and make a list as to why we believe we need a 2nd type of damage.Heres the copy/paste from our top 5 response so you can see for yourselves



  1. Limited weapon/damage type selection - We'd like to have more damage types.

  2. We disagree.This is an elite unarmed profession.Teras Kasi has a number of unique advantages, as we als being an all-around excellent damage dealer. Limitation tokinetic damage is one of the disadvantages that balances the Teras Kasi profession with the other brawling professions
  3. Note - I've been told by ThunderHeart that he's willing to bring a full proposal to the Devs on this point for us. I'll start a new post where we cancompile our thoughts on the issue. I feel that if we put together a solid argument that incorporates a reasonable additional damage type (like restraint), that we can win them over.

So were not working with the devs on it as the original poster states, in fact we got shot down by the devs but TH has agreed to let us make a proposal to try and change their minds.And if you notice the part where MR.heavy says "a reasonable additional damage type (like restraint)", when i read that the part that sticks out most is the reasonable part, I believe Mr.Heavy feels that asking for stun damage willbe considered unreasonable by the devs and fall on deaf ears.It may interest you to know that from what I've seen their are more people on the TKA boardsin favor of stun damage then restraint anyways, it's just that M.Heavy is pushing for restraint

Dynastar
Sat Dec 20, 2003 9:52 am
#7






gaud wrote:
Used 800 as an example. TKA was as bad as carbineer then.




You forget which class you're talking too.


We only wish we were as bad as Carbineers with HAM cost.




Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
Braglor
Sat Dec 20, 2003 12:57 pm
#8






CLab2021 wrote:

I know they arnt doing it on purpose, its a cool idea. But I fear that TKA might get it and we wont




If anyone could get it, it would probably be the TKA... However, I have faith that the PikeMen will not be left out of the next couple of patches and that we will get the attention we have been waiting for for so many months. Perhaps, in the end the DEVs will realize just how much potential there is on our class and how much more the profession can add to the star wars galaxy experience

Ranxero
Sat Dec 20, 2003 3:27 pm
#9

just got an image (push and hold) of a pikeman running a tusken (or whoever) into the wall and pinning him there, by the neck,with a pike fork.


anyone ever notice the skeleton pinned to the wall in the Tusken Fort, held in place by a lance?




Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

Bamsee
Sat Dec 20, 2003 4:22 pm
#10

Well as far as "restraint" ability goes this is more inline with TKA abilities then a Pikeman's. TKA being unarmed gives them the ability to grab, hold, "restrain" a mob much better then a Pikeman. Pike's one true abilitywhen comes to holding an enemy at bay is the length of their weapons and not the ability to grab, hold, or restrain something. As such, Pikeman do not have the ability to actually "hold" an enemy to make them weaker to anothers attack. Nice idea but just not feasiable for this class. As one person stated as a style, the ability to pin someone against a wall... very flashy and showy but such a skill would neglect the Pikeman's two points. Those being Defense range for themselves in melee mode and forbeing up close lessens their ability to swing your weapons due to their large scale and needing more space and time to swing the weapon.


All in all restraint skills/damage would be a good idea but the only melee class this would be suited for would bea TKA's unarmed abilities. Pike's need some seriouslovin, just not in that field.




I support server merging of some sort for the betterment and longevity of the game and it's player community!
Ypiana
Sat Dec 20, 2003 9:09 pm
#11

TKA has one good move combo: Charging Whompa and Spitting Rawl.


-- Ypi




I killed my parents... You're next!
/godmode 1
CLab2021
Sat Dec 20, 2003 10:20 pm
#12

Wow my thread kinda took off eh?....


Ok here we go, the title of the thread was an obvious over exaggerationto get people to look and read.


And I know its not our move, it was idea that had been kicked around in here a bit so it is in a sense our move, as well as anyone else who is pushing for something similar...


No need for Pike v TKA flames either...I like TKA, and am going up some of their Trees...


This thread was mainly just to make Gun(pike)man aware that TKA's are suggesting something similar to what we came up with. And are working towards pushing this to the Devs.


Mister_Heavy (TKA Correspondent) said this:


I recommend that we ask for restraint damage. Of course, go ahead and make whatever argument you want to make, but martial arts grappling moves like chokes, holds, and locks seem perfectly suited for doing restraint damage, and I think we could make a solid argument there, especially in light of our upcoming presentation to the developers on what we want TKAs to be.


And this:


"Note - I've been told by ThunderHeart that he's willing to bring a full proposal to the Devs on this point for us. I'll start a new post where we cancompile our thoughts on the issue. I feel that if we put together a solid argument that incorporates a reasonable additional damage type (like restraint), that we can win them over"


To me those two statements say 1. Mister_Heavy is leaning toward that idea to push to the Devs, and2. states ThunderHeart personally said he will work with them on bringing a/this issue to the Devs.


Like I said whole point of this was to inform Gun(pike)man that not only Pikes are pushing for a similar move. And if this is something to be used to define a Profession, well 2 profession cant have it then, and I want it




J.I.A.S.F.C
Gunman21
Sun Dec 21, 2003 1:22 am
#13

I've already started giving TH ideas for unique pikeman abilities, the 'push and hold' move is one of them.

I've also submitted the ideas for new pikeman weapons based on the 'wishlist' thread (force pikes, glaives, spears).




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

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