Pikeman Archive
Thread: Curious moves vs jedi
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TheGreatFreyr
Tue Mar 15, 2005 7:40 am
#1
jus curious if stun 2, stickin the stun state, on a jedi would help much. and is there any difference between kd1 and 2 other then in an area? like will kd 2 knock down the jedi more?
LucentFoE
Tue Mar 15, 2005 10:30 am
#2
intimidate
/spinattack2 until dizzy (also lays on the stun)
/knockdown2
/spinattack2 to keep the dizzy on
repeat until dead
thats your basic strategy
if you hav dots, itd suggest dotting them, inimidating them, then warcry to change your weapon
/spinattack2 until dizzy (also lays on the stun)
/knockdown2
/spinattack2 to keep the dizzy on
repeat until dead
thats your basic strategy
if you hav dots, itd suggest dotting them, inimidating them, then warcry to change your weapon
VacaXXX
Tue Mar 15, 2005 2:33 pm
#3
hear hear, area . . ..i see so many DOT monkeys using spin 2, and i just laugh to myself. . . .
ExitwoundsSW
Tue Mar 15, 2005 3:21 pm
#4
here is how I fight jedi on Flurry, and it works rather well...
/wacry2
/int2
/spin2 (until dizzy)
/lunge2
/leghit3
when you get them low,
/warcry1 (so they can't heal)
/leghit3
if that doesn't work, just mash away with /hit3 heh...
LucentFoE
Tue Mar 15, 2005 3:35 pm
#5
well the jedi's that i encounter, normally i dont need dots, just use my dmg pike. but once i get them on their backs ill area attack them to keep them there, then if they keep gettign up, ill hit3 them mainly just to scare them into trying to heal themselves and waste force power. once thier force is depleted its over for them.
chardin
Tue Mar 15, 2005 6:15 pm
#6
basically, area attack 2 is the move spammed in jedi fights. it stuns and dizzies which almost always keeps teh jedi healing its states, and when you can throw a kd on you spam this to keep the dozzy even when they heal it. as for which sticks better? i find lunge 1 PD's more often then hit3, and areattack2 sticks stun/dizzy better than both stun 2 and spin2
VacaXXX
Tue Mar 15, 2005 8:09 pm
#7
fought a master defender today, ( no DOT duel ) and they are MUCH harder than the traiditional jedi tempalte
Saber, 4004 healer, enhancer
thing was 1) got him KD one time, 2) could barely do ANY damage 3) i didnt use LS PSG..................
BizzyNinja
Tue Mar 15, 2005 9:52 pm
#8
chardin wrote:
basically, area attack 2 is the move spammed in jedi fights. it stuns and dizzies which almost always keeps teh jedi healing its states, and when you can throw a kd on you spam this to keep the dozzy even when they heal it. as for which sticks better? i find lunge 1 PD's more often then hit3, and areattack2 sticks stun/dizzy better than both stun 2 and spin2
Jedi can still attack while kneeling. Any jedi with brains will stay kneeling or healstate/stand.
Kino1816
Tue Mar 15, 2005 10:07 pm
#9
but if they stand for some reason they are most likely KD...
BizzyNinja wrote:
chardin wrote:
basically, area attack 2 is the move spammed in jedi fights. it stuns and dizzies which almost always keeps teh jedi healing its states, and when you can throw a kd on you spam this to keep the dozzy even when they heal it. as for which sticks better? i find lunge 1 PD's more often then hit3, and areattack2 sticks stun/dizzy better than both stun 2 and spin2
Jedi can still attack while kneeling. Any jedi with brains will stay kneeling or healstate/stand.
BizzyNinja
Wed Mar 16, 2005 1:04 am
#10
LucentFoE wrote:
intimidate
/spinattack2 until dizzy (also lays on the stun)
/knockdown2
/spinattack2 to keep the dizzy on
repeat until dead
thats your basic strategy
if you hav dots, itd suggest dotting them, inimidating them, then warcry to change your weapon
Spinattack2 only applies dizzy... you're thinking of areaattack2 that applies both stun/dizzy.
ExitwoundsSW
Wed Mar 16, 2005 8:53 am
#12
traditional template, heh... the traditional template on Flurry is Master Healer... as far as which jedi is the toughest to fight, I would have to agree with you about the master defender... that is without DoTs of course...
Iridescence
Wed Mar 16, 2005 10:27 am
#13
Stun2 is almost useless, since your two best attacks (Hit3 and Area2), anda lot of your not-so-best attacksdo the same thing + more damage + posture change/dizzy as well. If I'm wrong someone please tell me cause I love this attack's animationand trulywish I could justify using it 
The stun state however is a great help sometimes, since it supposedly halves melee and ranged defenses (read: target easier to hit), and reduces damage by 15%, which stacks with intimidate. Intimidate1 + Intimidate2 + stun state = 25 + 50 + 15 or 90% reduced damage.
Message Edited by Iridescence on 03-16-2005 12:30 PM
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