Pikeman Archive

Thread: Curious moves vs jedi

TheGreatFreyr
Tue Mar 15, 2005 7:40 am
#1

jus curious if stun 2, stickin the stun state, on a jedi would help much. and is there any difference between kd1 and 2 other then in an area? like will kd 2 knock down the jedi more?



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LucentFoE
Tue Mar 15, 2005 10:30 am
#2

intimidate
/spinattack2 until dizzy (also lays on the stun)
/knockdown2
/spinattack2 to keep the dizzy on

repeat until dead

thats your basic strategy

if you hav dots, itd suggest dotting them, inimidating them, then warcry to change your weapon



sLsUsCsEsNsTs\IROQ\
vOfficer of Fist of the Empire, Bria v/////////
"Fear.. surprise.. and initmidation, these are my allies." [User of the Unorthodox]

VacaXXX
Tue Mar 15, 2005 2:33 pm
#3

hear hear, area . . ..i see so many DOT monkeys using spin 2, and i just laugh to myself. . . .



Vaca Dormir


-Master Pikeman-




ExitwoundsSW
Tue Mar 15, 2005 3:21 pm
#4

here is how I fight jedi on Flurry, and it works rather well...


/wacry2

/int2

/spin2 (until dizzy)

/lunge2

/leghit3

when you get them low,

/warcry1 (so they can't heal)

/leghit3


if that doesn't work, just mash away with /hit3 heh...



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LucentFoE
Tue Mar 15, 2005 3:35 pm
#5

well the jedi's that i encounter, normally i dont need dots, just use my dmg pike. but once i get them on their backs ill area attack them to keep them there, then if they keep gettign up, ill hit3 them mainly just to scare them into trying to heal themselves and waste force power. once thier force is depleted its over for them.



sLsUsCsEsNsTs\IROQ\
vOfficer of Fist of the Empire, Bria v/////////
"Fear.. surprise.. and initmidation, these are my allies." [User of the Unorthodox]

chardin
Tue Mar 15, 2005 6:15 pm
#6

basically, area attack 2 is the move spammed in jedi fights. it stuns and dizzies which almost always keeps teh jedi healing its states, and when you can throw a kd on you spam this to keep the dozzy even when they heal it. as for which sticks better? i find lunge 1 PD's more often then hit3, and areattack2 sticks stun/dizzy better than both stun 2 and spin2



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VacaXXX
Tue Mar 15, 2005 8:09 pm
#7

fought a master defender today, ( no DOT duel ) and they are MUCH harder than the traiditional jedi tempalte


Saber, 4004 healer, enhancer


thing was 1) got him KD one time, 2) could barely do ANY damage 3) i didnt use LS PSG..................



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-Master Pikeman-




BizzyNinja
Tue Mar 15, 2005 9:52 pm
#8



chardin wrote:
basically, area attack 2 is the move spammed in jedi fights. it stuns and dizzies which almost always keeps teh jedi healing its states, and when you can throw a kd on you spam this to keep the dozzy even when they heal it. as for which sticks better? i find lunge 1 PD's more often then hit3, and areattack2 sticks stun/dizzy better than both stun 2 and spin2




Jedi can still attack while kneeling. Any jedi with brains will stay kneeling or healstate/stand.
Kino1816
Tue Mar 15, 2005 10:07 pm
#9






BizzyNinja wrote:





chardin wrote:
basically, area attack 2 is the move spammed in jedi fights. it stuns and dizzies which almost always keeps teh jedi healing its states, and when you can throw a kd on you spam this to keep the dozzy even when they heal it. as for which sticks better? i find lunge 1 PD's more often then hit3, and areattack2 sticks stun/dizzy better than both stun 2 and spin2






Jedi can still attack while kneeling. Any jedi with brains will stay kneeling or healstate/stand.



but if they stand for some reason they are most likely KD...




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BizzyNinja
Wed Mar 16, 2005 1:04 am
#10



LucentFoE wrote:
intimidate
/spinattack2 until dizzy (also lays on the stun)
/knockdown2
/spinattack2 to keep the dizzy on

repeat until dead

thats your basic strategy

if you hav dots, itd suggest dotting them, inimidating them, then warcry to change your weapon




Spinattack2 only applies dizzy... you're thinking of areaattack2 that applies both stun/dizzy.
LucentFoE
Wed Mar 16, 2005 1:54 am
#11

yea yea, area attack 2



sLsUsCsEsNsTs\IROQ\
vOfficer of Fist of the Empire, Bria v/////////
"Fear.. surprise.. and initmidation, these are my allies." [User of the Unorthodox]

ExitwoundsSW
Wed Mar 16, 2005 8:53 am
#12

traditional template, heh... the traditional template on Flurry is Master Healer... as far as which jedi is the toughest to fight, I would have to agree with you about the master defender... that is without DoTs of course...



- I support keeping & balancing the current combat system You can too

00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Server: Flurry

00101000000010010110000111011000001101110000110101 Toons: Moric -or- Beag
11010011000100010110011101001000001000001110110111 ¤The Imperial order is here.¤
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Iridescence
Wed Mar 16, 2005 10:27 am
#13


Stun2 is almost useless, since your two best attacks (Hit3 and Area2), anda lot of your not-so-best attacksdo the same thing + more damage + posture change/dizzy as well. If I'm wrong someone please tell me cause I love this attack's animationand trulywish I could justify using it


The stun state however is a great help sometimes, since it supposedly halves melee and ranged defenses (read: target easier to hit), and reduces damage by 15%, which stacks with intimidate. Intimidate1 + Intimidate2 + stun state = 25 + 50 + 15 or 90% reduced damage.

Message Edited by Iridescence on 03-16-2005 12:30 PM

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