Pikeman Archive

Thread: Your thoughts on upcoming Armor Balance

f33d84ck
Tue May 18, 2004 8:45 am
#1

I normally dont like posting anything else in other profession forums because it's like trying to tell a bunch of kindgarteners about the effects of their cries of nerfing. I like posting here and the Ranger forums cause the majority of the players posting on these forums are mature. (Aside from the occasional, "UBER LVA for auction 10-198 damage, reserve set at $Texas)


I honestly think the next two publishes are going to greatly affect this game, and for the most part I think that's a good thing. Armor needs to be dealt with. I am an armorsmith and I know that armor is out of control. I dont even have to think about encumberance at all when crafting, and WS no longer have to worry about HAM costs either cause everyone is buffed to the max and HAM costs dont matter.


I am very anxious to see what the developers are going to do with these publishes. It could make or break this game, so I understand why they are taking their time.



The Cleric Regnor
http://mortis.teamego.com
antares_Kauri
Tue May 18, 2004 9:26 am
#2



f33d84ck wrote:
reserve set at $Texas




Threeve!

antares
master pikeman



|Pikeman non-stop since July, 2003|
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SOE Producer Dallas Dickinson says:
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Dynastar
Tue May 18, 2004 9:48 am
#3

An armor adjustment is very, VERY much needed. It will take some power out of DoTs and put it back in raw damage dealing ability, also negating a bit of the superiority of stun-damage weaponry.



Ramsey Logan
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f33d84ck
Tue May 18, 2004 11:02 am
#4

Lol.


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The Cleric Regnor
http://mortis.teamego.com
miraclewhip737
Tue May 18, 2004 5:22 pm
#5

I'm a Wookiee, so I can't wait!



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f33d84ck
Wed May 19, 2004 7:49 am
#6

It will definitely level the playing field for Wookies. I can imagine they are waiting with anticipation for these next publishes to go through. Imperial Prototype PSG's have helped them out a bit, but they have boosted everyone else as well.


HAM costs I think are going to be the biggest change with the combat balance. Nobody is going to be able to just spam specials, which is good. Armor encumberance means something and HAM costs on weapons will destroy you if you let it. I like this, having to use a little strategy other than, F1 F1 F1 F1 F1, DB.


"I'll take The Rapists for 20."

"No that's therapists."


"This is the sound a doggy makes."

"MOO."

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"Well, thats the sound your mother made last night"



The Cleric Regnor
http://mortis.teamego.com
antares_Kauri
Wed May 19, 2004 8:07 am
#7

But melee autoattack in pvp is the worst...

Turd Ferguson
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
RebalMarineHunter
Wed May 19, 2004 8:34 am
#8

There was an attempt by the devs to adjust armor stats already once, and it was shot down by the players. That came in the form of the crafting change, the change actually improved weapons somewhat for those with full experimentation points, but would have had a negative effect on armor. This I thought to be a very good thing for the most part, but no one wanted it so it would seem so it was killed. Perhaps they will finally implement it... Could be good over all.



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Joshua Theo
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Black Rose Industries, Shipwright - South Coronet 159 -5490
f33d84ck
Wed May 19, 2004 8:55 am
#9

It actually didnt have a negative affect on armor too much. It did however take an extra 2 experimentation points to get the armor up to the same level as before. It greatly affected the armorsmiths with only 10 experimentation points. It was bad overall. It didnt modify the stats, it just made a lot of people a bit mad. I did make a 70% base, 37% stun chest plate that day. The encumberance was through the roof, but it was good. It wasnt all bad, the amazing successes that day skyrocketed the base % so it made the armor a lot stronger. The only problem was the encumberance was high and it took a lot of experimentation points. It really hurt any armorsmiths that didnt have 12 experimentation points. Sorry, that paragraph was a bit sparatic and difficult to follow.


I hate the auto attack with melee Antares. Its horrible. You cant attack anyone without a special if you are moving when the attack is initiated. So if you are watching the condition on your lances, or arent buffed so you worry about HAM costs, its horrible. Cant hit anyone till you stop moving and they are in range. I get kited all the time so its very frustrating.


Is that the case for youguys too?



The Cleric Regnor
http://mortis.teamego.com
antares_Kauri
Wed May 19, 2004 9:10 am
#10

Well yeah - it's impossible. I don't get these people who are so happy they won't be able to use specials much anymore. If you have to use autoattack as a melee, it's a little annoying in PvE (/follow works pretty well), but in PvP it's impossible.

Of course it would be better if there was more to it than just using one or two specials. I know I personally have to switch between weapons and usually between area2, lunge2, action2, lh3, sweep1, sweep2, ph3 depending on the situation. I have no need to ever use any of the other specials, but I never can just use ph3 over and over. So, I know ranged can usually just use one or two specials most of the time, but melee fighting seems to be more dynamic as a rule. Having to use autoattack in PvP would be horrendous.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
atimes
Wed May 19, 2004 9:48 am
#11







f33d84ck wrote:

I normally dont like posting anything else in other profession forums because it's like trying to tell a bunch of kindgarteners about the effects of their cries of nerfing. I like posting here and the Ranger forums cause the majority of the players posting on these forums are mature. (Aside from the occasional, "UBER LVA for auction 10-198 damage, reserve set at $Texas)


I honestly think the next two publishes are going to greatly affect this game, and for the most part I think that's a good thing. Armor needs to be dealt with. I am an armorsmith and I know that armor is out of control. I dont even have to think about encumberance at all when crafting, and WS no longer have to worry about HAM costs either cause everyone is buffed to the max and HAM costs dont matter.


I am very anxious to see what the developers are going to do with these publishes. It could make or break this game, so I understand why they are taking their time.





You've just hit the nail on the head of the biggest problem with these forums. Many people IMO are unable to properly identify a problem.


IMO armor is not the problem. Buffs are. Composite armor in its current form is very balanced armor. It's highly protective and very very heavy. If you are unbuffed and you are even able to wear a full suit of compositeyou are regulated to normal shots only since specials will drain your HAM too rapidly and you will not regen any HAM because your secondaries are so low. Most species besides humans cannot wear a full suit of advanced composite unbuffed unless it's totally sliced for encumberance. I have a rodian who has a full suit of advanced composite totally sliced for encumberance. I need to buffed to wear it sincea rodiansmax constitution is only 400 unbuffed.


It follows the thinking of TKA VK HAM costs. VK's have very high HAM costs on purpose because the devs intended them to be primarily for regular attacks only. They intended for TKA's to remove their VK's to execute specials. Before buffs were the norm HAM costs were a big complaint for the TKA's and that is what the devs response was.


If armor's effectiveness is nerfed then what good will it be? We need armor in its current highly protective state. Something has to able to withstand the blast from a rancor at point blank range. If armor will not properly and adequately protect you from the hits of the high end mobs then frankly what good is it?


Armor is not the problem. It's balanced and protective. Buffs are the problem. We don't solo uber high end content because of armor. . . we solo uber high end content because of doc buffs. Armor is simply enhanced by doc buffs because buffs totally negate HAM costs and armor encumberance. Who cares if that full suit of uber 90% base 40% stun composite is so heavy that you need a crane to put it on? As soon as your secondaries get buffed to 2400 it will feel as light as a feather.


I challenge everyone who complains the game is too easy to spend the next week playing without doc buffs.


I hope the devs don't revamp armor much because 95% of the complaints on the forums about armor come from a pure PvP perspective (all the complaints about stun) and as we all know the vast minority of the playerbase engages in PvP.


PvP is the majority of the forums but the minority of the total playerbase.


Armor is fine, adjust buffs and all the complaints about armor will suddenly go away.

Message Edited by atimes on 05-19-2004 12:50 PM

antares_Kauri
Wed May 19, 2004 10:08 am
#12

I've spent the past several days killing every Nightsister I find, groups and all (excluding elders) without any buffs. I take some brandy and have some stims available and use autoattack and specials like area2 and lunge2 on occasion when I need them. Because of my armor, I can do this all day long. Buffs just make it go faster because I'm using specials constantly.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
RebalMarineHunter
Wed May 19, 2004 11:01 am
#13

While hunting I use encumbrance sliced 72% ubese, works great for melee pve. For pvp, I use a mix of encumbrance (helm) and effectiveness sliced composite, but only gloves, boots, chest and helm. I can equip any of my armor and use it unbuffed (with some foods of course to offset ham use). I play a lot unbuffed and do well, unless taking on a Rancor lair, in which case you need to be buffed. Even do some pvp unbuffed (except food and spice of course) and do amazingly well sometimes.


But, 90% resist composite is a little nuts really, was a master carboneer for a while and gotta tell you, some targets you can hit all day and you will never kill them even with a nice carbine do to buffs and 90% armor, its crazy. Even if they just loward the max cap on any armor down to 80 or 75%(except super rare looted armor, or hard to make armor such as RIS) that would make a huge difference.





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Joshua Theo
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Antarian Ranger League - Co-Founder
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