Pikeman Archive

Thread: Bleeds?

BoneFrag
Tue Nov 18, 2003 2:00 pm
#1

Quod Erat Demonstratum



/BoneFrag



Wookiee Armor Screenshot: http://free.inkfrog.com/pix/poppapete/0132.jpg
-huan_the_destroyer
agerg
Tue Nov 18, 2003 2:01 pm
#2

or, a weapon, that has it's own speed, and does not cap with our speed, is much weaker for it has it's own damage, and bleeds...so we won't be able to 2k damage bleeds... i would think that is the simplest idea, but tk pwn w/o bleeds anyway... but then, it could also be a novice weapon, for those going to be's 9:



Xitri
I Heart t3h Buffs



Kaehl
Tue Nov 18, 2003 2:07 pm
#3

Bah. Say NO to bleeds. I don't need one, nor want one. They die before the bleed gets to even trigger.








Kaehl


Chilastra

agerg
Tue Nov 18, 2003 2:10 pm
#4

but think of the novice brawlers! 9:



Xitri
I Heart t3h Buffs



Pem
Tue Nov 18, 2003 2:23 pm
#5

Mister_Heavy,


I believe we are truly blessed to have you as our correspondent, and I thank you whole-heartedly for the work you have done for our profession.


The ability to cure bleeds hardly makes up for the ability to cause them. First, we need to be in meditation mode, which requires we cannot be influenced by a variety of conditions. If the fight lasts long enough or heaven forbid we are being kited, this does very little for us. We bleed until we incap. I invested in the First Aid medic tree for other reasons, but for bleeds it comes in more handily than meditation most of the time. Mainly it is most useful when my pets are bleeding. I don't do PVP, but there are some creatures that cause bleeding. The Frenzied Graul comes to mind.


I don't mean to be argumentative and am certainly not trolling, but your last statement confuses me. Are youn implying that bleeds are the only keeping TKA's from doing everything else another profession can do? They don't have their own unique abilities? Granted, I don't have any ranged abilities because I enjoy melee so much, but can't they do KD as well? I thought that was supposed to be our big weapon, atleast others poured their tears into a glass and sent it to the devs.Now KD is on a 30 second inbetween timer. And, from my understandingranged KD lasts as long as ours. Sure we get warcry, but as a brawler, not specifically TK related. Do ranged opponents not get the damage modifier we do when hitting a KD'd opponent? I just cannot agree that providing TKA's with the option to bleed with specially modified VK's is giving Teras Kasithe whole Carrrion Spat. Unless I am mistaken, upon examination, VK's are edged weapons. As I turn them around with the camera, I don't seem to notice that all sides are blunt.


I do agree that we would be very overpowered if TKA's could do everything else on top of our own special abilities, but even if you included bleed, that would be far from all inclusive. I personally feel that no playershould have bleed skills. It is simply the gift that keeps on giving.


Good Luck and Good Hunting to All,


Pem Aoldon - Master Teras Kasi Artist/Master Creature Handler - Shadowfire

Riddix
Tue Nov 18, 2003 2:32 pm
#6

Pem, I think by the med tree, he means that within the meditation tree we have the ability to not only heal bleeds but, heal poison, and wounds, get the power boost and force of will skills. All without buy resources to do it, we just drop to our knees, meditate a minute and we are good to go. With force of will we get to buff ourselves without paying a doc to do it, or having to need those skills. Ithink that's where he's coming from. We get so much from the meditate tree that to also havea bleed skill wouldseem to unbalance our power.Then perhapsI'm way off base! lol that's been known to happen too!



~Riddix~
Doshan
Teras Kasi Master
Combat Medic
Master Medic

Riddix
Tue Nov 18, 2003 2:34 pm
#7






Riddix wrote:
Pem, I think by the med tree, he means that within the meditation tree we have the ability to not only heal bleeds but, heal poison, and wounds, get the power boost and force of will skills. All without buy resources to do it, we just drop to our knees, meditate a minute and we are good to go. With force of will we get to buff ourselves without paying a doc to do it, or having to need those skills. Ithink that's where he's coming from. We get so much from the meditate tree that to also havea bleed skill wouldseem to unbalance our power.Then perhapsI'm way off base! lol that's been known to happen too!





Ok.. there a small mistake in my last post... in my desparation to finish it before the work whistle blew! I mean Power Boost gives a buff, not fow.




~Riddix~
Doshan
Teras Kasi Master
Combat Medic
Master Medic

Pem
Tue Nov 18, 2003 9:06 pm
#8

BoneFrag,


I understand the latin phrase aboveandits typical use, but I fail to see what it, if it is in reference to what follows, has to do with this thread at all. I do not engage in PVP. I have only dueled twice, both with TKA Masters who requested it. I have never been bled to death either by an NPC or another player. I am smart enough to understand the powers of meditation.


I have never been "owned" by anyone in our broken PVP system because I do not participate.


Pem Aoldon - Teras Kasi Master/Master Creature Handler

Xavier2064
Wed Nov 19, 2003 12:57 am
#9

VK's are Blunt weapons regardless of how they look Examine them and read the Description.



Boxing gloves are Blunt weapons they cause bleeds ( the Main reason for the Gloves is to STOP THE MAJORITY of the bleeding bare fists cause



If i push somone over and Kick them in the Stomach I know i can make them Bleed at least Internally


who says Unarmed wouldn't be able to Bleed people I'd love to see us have bleeds but frankly i'd be afraid what the Dev's would mess up in doing so






Xavier' - Yes there's a ' at the end of my name!
TKM - Medic 1-2-4-0 - CH 3-2-1-3 - Scout 4-0-4-0
"I understand load issues, but is SOE using Access for their database?" - DarrenBlackhawk
Pem
Wed Nov 19, 2003 1:00 am
#10

Agree or Disagree? Why?


Should Teras Kasi Artists be allowed to carry VK's which can cause bleeds?


The more I watch other people fight npc's and creatures (either in groups or solo with or without pets), I find they are winning not because they are especially skilled in their profession, but rather because of bleeds. I have seen a few players run up long anough to put a bleed on something then /burstrun to get out of harm's way until the thing bleeds itself to death. If the bleed doesn't last long enough, I have seen them come back to do this a couple of times until the foe is vanquished.


I for one am tired of bleeds. Whoever came up with this idea should be shot. I believe players of all kinds should have to persevere the old fashioned way, myself included, with tactics, knowledge of your target, and teamwork if necessary. Take it from one who knows, Force sensitives are a whole lot more difficult without bleeds on them, especially those with 80% resists to just about everything.


I can understand medical profession having diseases, and I can see where we should not be allowed to do bleeds completely unarmed, but with the right VK's it should be an option. Plus, it would give artisans another way to make money.


Have I not done enough research? Am I missing something? If I have, please let me know. I am always looking to learn more.


Thanks,


Pem Aoldon - Master Teras Kasi Artist/Master Creature Handler - Shadowfire

Jupoun
Wed Nov 19, 2003 1:19 am
#11

This would require the devs to create something instead of nerfing or removing something...and that requires more effort so probably won't happen lol.


Yes, it would make sence for a melee weapon to have bleeding capabilities. A sword cuts you, you bleed. I don't think unarmed combatants should have bleeds though. I think they should cause more wounds (since you just beat the hell out of somebody). I just think adding the same specials is lame. I couldn't believe that TKA had to rely on a blade for damage. It doesn't make sence. Unarmed = no weapons, bare hands and feet! Heihachi from the PS2 Soul Calibur is a good example. His weapons are arm attachments, not actual weapons.



A health bleed makes sence, but a mind bleed from a rifle is beyond me. You're telling me a guy hits you with a laser carb and eventually the depression you go into will incapacitate you? lol, cmon. And I'm sorry but if Im wearing Composite Armor I don't think I should bleed at all. Then again these are the same ppl who told us Ewoks could kill an entire battalion of Storm Troopers with rocks. Where the hell on Endor do I find them so I can kick butt too?

Mister_Heavy
Wed Nov 19, 2003 1:26 am
#12

Just something to consider:


Many people think that the TKA's inability to cause bleeds is offset by our ability to cure them. Our med line does some pretty cool stuff, and bleeds are kinda the price we pay.


If TKAs could do everything else, on top of our own special abilities, it wouldn't really be balanced IMHO.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Vopn
Wed Nov 19, 2003 1:45 am
#13

Those ewoks are vicious. Their slingshots do more damage than a rifle.


The idea of a bleed is basically the Damage Over Time concept from every other MMORPG. I doubt you will see it go away. The last patch did change it so a bleed will not incap a player or kill a mob.


Bleeds tick every 20 seconds. That is 20 attacks between ticks for a high level/master. Even with an average attack of 400 that is 8k damage to the possible 2500 from a high stacked bleed tick.


Using bleeds just takes longer. While you CAN kill higher level creatures than normal, you can usually get more experiance in the same amount of time killing a larger number of lower level creatures. (3 whites versus one red)


TKA does not need bleed attacks. You really don't have the time for it to work well. TK has several other strengths that take the place of bleeds.


1. TKA is the only class that has a HAM specific attack for ALL bars without changing weapons.


2. The combination of KD, dizzy, stun, warcry and intimidate make the TK the best debuffer in the game.


3. Up close and personal the TKA is the most deadly opponent in the game.


You should also consider the down side of bleeds. Each tick aggros the creature. If you are incapped, the bleed tick will start aggro again. (this is very nasty when you stand up and are instantly reincapped)


You get zero experiance for bleed damage. (TKA can actually exp steal from someone using bleeds by hitting the bleeding HAM bar, thus getting credit for all the damge before that)


Bleed killing requires a good pet to really work. Burstrunning and waiting requires an open area (no aggro) and takes alot of time for each kill. Combining bleeds and pets is a good way for CH's to level, and many do so.


The thing to remember is that is is a slow and very ineffecient way to kill for experiance. For example, I can stack 2 mind bleeds on a creature. Before the creature's mind is gone, I can kill it using either rifle or unarmed using random HAM attacks, or autoattack even.Actually, I could usually kill 2 of them. This is not alwaystrue at novice and very low tiers in most skills, so these are the players that live and die by bleed attacks.





------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
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