Pikeman Archive

Thread: Accuracy cap?

diabolikal
Fri Dec 31, 2004 8:31 pm
#1

Id like to know what the Accuracy cap is can anyone help me ?




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Skoey
Fri Dec 31, 2004 9:18 pm
#2

there isnt a cap, its unlimited basiclly
chindi2k2
Sun Jan 02, 2005 12:21 am
#3






weaponmaster88 wrote:

well its master pikeman +25 SEA's +whatever you get from FS accuracy. it doesn't cap but thats all you can get as of now







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weaponmaster88
Sun Jan 02, 2005 1:01 am
#4

well its master pikeman +25 SEA's +whatever you get from FS accuracy. it doesn't cap but thats all you can get as of now



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frog169
Tue Jan 04, 2005 5:36 am
#5

i got me a small pocket belt with +23 polearm acc, and +23 polearm speed.



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pkirk25
Wed Jan 26, 2005 4:30 am
#6

With the help of some tapes I have +142 accuracy. What is the cap on this?



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SandLizard
Wed Jan 26, 2005 5:55 am
#7

This is the way I thought it worked, someone please correct me if I'm wrong :
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All player mods cap at +125.
*Then* take up to a possible +25 that is allowed from CA/AA.
*Then* food mods can be applied, if applicable.

Hypothetical:
if you have +120 dizzy def from your skill trees (is that even possible? heh), then say, +20 from an AAs in your armor, then drink an ithorian mist for +23 more, you would have 120+20+23= +163 def vs dizzy!

But, if I'm wrong, I would love to be corrected, as that would help me too




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JawaHater666
Wed Jan 26, 2005 8:32 am
#8

accuracy doesnt cap, except for the 95% to-hit chance (meaning you have a 95% chance of hitting them..... very complicated formula)

melee and ranged defense, as well as counter-attack, dodge, and block cap at 125, but those are the only ones actually said from the devs...

all attachments cap at 25, meaning you cant have more than +25 2h accuracy in a suit and have it add in, even if you have +37, and it shows up in your skill modifier window, only +25 of it will work into the equation

if the target is stunned, basically your accuracy caps at 125, but you can surpass this with food...

hope this helps



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JediForceSeeker
Wed Jan 26, 2005 9:53 am
#9

Yeah Acc has no cap, you can get around 200+ with Foods and MB/MS




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Oyzo
Wed Jan 26, 2005 2:43 pm
#10

All player mods cap at +125.
*Then* take up to a possible +25 that is allowed from CA/AA.

Don't forget you can get +12 from FS Melee Accuracy.

*Then* food mods can be applied, if applicable.




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Sesshomaru78
Thu Jan 27, 2005 8:30 am
#11

From what I understand, only defense mods are capped at +125 thru skill boxes, but can be increased another +25 from SEAs and than you can add the food/drink bonus on that. As far as I know, the accuracy mods have no cap from the skill boxes, but the +25 cap from SEAs applies to everything in the game.

After doing some more research I could only find 3 mods that are actually said to be capped at +125 from the skill boxes. I found that information in KB artical 7445. It talks about Dodge/CounterAttack/Block as being the defenses that are capped to prevent people from becoming impossible to hit. In another KB artical (7367) I read that the SEAs do infact work as I stated above and it also uses TK Damage mod as an example which goes way over +125.

Message Edited by Sesshomaru78 on 01-27-2005 10:53 AM

lordsegan
Sat Feb 05, 2005 12:44 pm
#12

Ok.. So right now I have BH/Pistoller but I am thinking of dropping some BH and adding force sensitive mods. This will drop my accuracy a bit (speed will still be ok).

My question is... is there an accuracy cap at 125 before foods etc etc?



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RenKesson
Sun Feb 06, 2005 1:15 am
#13

The only skill mods that are hardcapped in the game are Ranged/Melee Defense, Dodge, Counterattack, Block, and Speed.


I don't think anything else is hardcapped, and I know that Accuracy isn't.



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