Pikeman Archive

Thread: Current Pikeman Issues

Bongzai
Wed Aug 06, 2003 9:25 pm
#1






Sakei wrote:

I'd like to see the problem of posture down / KD sorted so when we use Hit3 on a KD target it doesn't spring them straight back up.







Thats not a problem, its the way it is,, KD being a KD, and Hit3 being a Posture change, if thats the only moves u use in battle drop pikes.


Pikemans were made to attack action, that is plain to see, Both with leghits and Action hits 1+2, grab yaself a action poison and/or Action fire, and try using the moves that are actually allready in game, u will be suprised just how effective it is.


Block for me does work, admitidly not all the time, and yes it should be on par with dodge.


Damage multipliers on Hit2 need increasing, also the tick damge on action hit from 1/5 of the hit to 2/5


General defences, these need increasing, especialy KD defence


Some one said that the NS queen shouldnt be able to resit Kin damage, i dot agree, electricity yes, but not kin as every melee combat proff can deal kin damage if thay want.


The avalibility of a stun damage pikeman weapon for sure.


Dot weapons should NOT be usable until master


MAKE POLEARM DAMAGE WORK!!! (as in the modifier)








hBiss Inch

FUBAR Trading post 800m from Theed Starport (-5239 3413)
Swoops / Speederbikes / X-34 / XP-38 / V-35 / AB-1
---
Orur - Azpec - Iason

Gunman21
Mon Apr 05, 2004 5:30 pm
#2








Here are the currenttop issues for Pikeman. I saw a lot of people requesting aspecificthreadfor there so here ya go


Please note that this is not a discussion thread. If you would like to discuss adding/removing an issue, please start a new thread.


Thanks


Top-5:



Damage:


According to the description, Pikeman are "The hardest hitting melee profession." However, this is not reflected in the game. Polearm damage is mediocre at best, and needs to be increased


Suggested Solutions:


1) We need our Polearmhit3 modifier to be a x4 attack instead of a x3 attack

3) Heavy AP should not be out of the question for a hard-hitting profession, especially fora melee profession with short range and (easily-defended against) Kinetic damage.


Accuracy:


Two months ago, a change was made to polearm weapon accuracy mods. This change was a band-aid to tide us over untill the combat balance. However, the combat balance has now been delayed and accuracy is still an issue for us.


Suggested Solution:


At ideal rages, Long Vibro Axes and Vibro Lances should have positive range modifiers.


Defenses:


Pikeman have very low defenses, mainly toughness. This affects us negatively as we take more melee damage than any other melee profession.


Suggested Solution:


Change the +4 toughness modifiers in boxes 3 and 4 of the brawler profession to +10.


Block:


Block is ineffective, and needs to be balanced to dodge.


HAM costs:


Pikeman have huge HAM costs. With the combat balance delay, we request a decrease in our HAM costs as a temporary measure untill the new HAM system is in place.


'Extra Issues'


Spin/AOE:


These two attack stylescomprisenearly half of our profession. However, there is very, very little difference between them. AOE has status effects, whereasSpin hashigher damage. Something needs to be changed to seperate these two types of attacks away from one another better. Also, Stun and Stun2 are rendered useless when compared to polearmhit2, polearmhit3, and AoE2, and should be redone to give more variation to the profession.


Uniqueness:


Pikeman have excellent animations associated with our moves. However,each attack we have is either a clone or a semi-clone of other attacks in various professions. Pikeman need a skill/ability/attack that is unique to the profession and viable to combat.

Energy Lance:

Axkva Min's resistances need to be changed as to allow pikeman to deal damage to her. (Electricitcal or Kinetic damage types)


The Energy Lance needs a great increase in stats:



  • Heavy Armor Piercing

  • Higher Maximum Damage

  • Improved disease dots
Log1c
Mon Apr 05, 2004 7:02 pm
#3

looks good..



Prophecy -= (pre-FOTM)Master Pikeman - Master Swordsman - Master Brawler =- Shadowfire
----------------------------------------------------------------------------------------------------
Retired Masteries: Creature Handler, Marksman, (pre-patch)Rifleman...
Artisan, (holo) Weaponsmith, (holo) Tailor, Medic, (holo) Combat Medic, Scout, Entertainer, Doctor, Teras Kasi...

"If you gotta go down...Go down in flames..."
GOT MUON?
TheStarWarsKid
Mon Apr 05, 2004 7:17 pm
#4






Gunman21 wrote:



1) We need our Polearmhit3 modifier to be a x4 attack instead of a x3 attack




I hope this doesn't start a discussion, but Antares did some testing and hethinks that the Devschanged PolearmHit3 to a x4 modifer.




Itharr
Master Rifleman, Master Pistoleer, Alliance Ace Pilot
Ajihad Garrow
Master Architect, Master Artisan

OutbackWookiee
Mon Apr 05, 2004 7:19 pm
#5

Block works all the time for me. Even outside COB.


It just allows damage.





LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


IForgotMyName
Mon Apr 05, 2004 7:20 pm
#6

you still take damage when you block that needs to be fixed



*edited by admin*
Gunman21
Mon Apr 05, 2004 7:27 pm
#7

I'm going to change the wording on that.


Block is intended to only stop 50% damage, and that will not be changing. But block will be changing so it is on par with dodge. Personally I never see myself block at all, but if you guys say it does well, then I must not be paying that close attention lol.


For the hit3 modifier, that's something they would have put in the patch notes or at least mentioned. I will ask but I'm pretty sure it hasn't changed.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Norstar
Mon Apr 05, 2004 7:37 pm
#8

How about availabilty of some of our weapons, namely the energy lance?


Swordsmen only get one chance to get a schematic for their weapon, however, it is a gauranteed spawn, you just have to survive long enough to obtain said schematic.


Riflemen can get the new genosian blaster with relative ease, and cubes are not that difficult.


Fencers are in a bad spot, cause the only rantok you can really get is a theme park delivery item, and has horrible stats.


We on the other hand, have a weapon that offers a unique damage type among melee weapons, but is quite difficult to get, taking into consideration things like low/slow spawn rate, low loot rate, heavily camped, multiple kills involved, and most importantly, the npc that drops it is completely immune to any damage short of DOTs we can throw at her.


All in all, I have to say I enjoy this class more than the other two melee professions I have mastered (tka and fencer). We just need a little nudge in the right direction.



Hric, Tempest server


Master Pikeman, Master Architect, Random Stacker.



Daros
Mon Apr 05, 2004 7:38 pm
#9

I thought I was reading somewhere that when you block, your combat log showed "Counterattack" instead of "Block." Would explain not seeing it.. I see Counterattack all the time.


Though I do see "Dodge" all the time with my gaffi out... and I still haven't trained novice fencer...............



---------------
Reynna Shadowfire - Lowca
Master Pikeman, Master Brawler, Master Scout, Novice TK, Novice Medic

"Do the people who threaten to quit really think some FotM dotmonkey who tried to buy his way to uberness is going to be missed? Nobody cares if you quit." -annelid0
Gunman21
Mon Apr 05, 2004 7:56 pm
#10

Please, this thread isn't for discussion on the issues. But by all means feel free to create a new thread for discussion purposes on adding/removing issues from the list.


Thanks!




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

asgoia
Mon Apr 05, 2004 8:26 pm
#11

I'm in the same boat as you gunman I don't block at all , people say they see it in there combat logs but I'm still taking way to much damage for 50% off.



Icon Da'goon
Adariooo
Tue Apr 06, 2004 2:10 am
#12

PadreBook
Tue Apr 06, 2004 8:59 am
#13



Gunman21 wrote:
I'm going to change the wording on that.
Block is intended to only stop 50% damage, and that will not be changing. But block will be changing so it is on par with dodge. Personally I never see myself block at all, but if you guys say it does well, then I must not be paying that close attention lol.
For the hit3 modifier, that's something they would have put in the patch notes or at least mentioned. I will ask but I'm pretty sure it hasn't changed.





That is fricking UNACCEPTABLE! Let's be clear here, we have by far the dumbest, laziest, most incompetent Developer assigned to our profession (and also the Bio-Engineer profession) so one reason is the fact that will never change is that moron would have a) stop playing KOTOR b) do some work c) actually communicate with someone. Well if you are resigned to the fact that we have only +57.5 defenses (being half of +115) then you need to rethink your priorities. We need to make our number one issue that Counterattack and Dodge take half damage, yes I know this is the worst thing to do by asking for nerfage, but guess what asking for that puts our brainpower inhibited Developer in a tight spot in rationalizing that to other players and Developers.

Honestly, when you compare the body of work he's done in the professions he covers versus other Developers he should be fired (I'm speaking of several profs not just Pikeman, we are the least of the damage he has done) and blacklisted from programming development. I figure this post is safe because being the lazy uncaring quote "programmer" unquote he is he will NEVER read this thread, as it has been made clear that he does NOT read the forums (from early BE conversations).

You need to have issue one be Defenses need to be equal in EFFECTIVENESS to Counterattack, being that Swordsman is supposed to be a complimentary support profession similar to Pikeman. Well that either means lifting Block up to stop as much damage as Counterattack or Counterattack allowing as much damage as Block, either/or. Comparing it Dodge is inappropriate as Fencer along with TKA are tanking professions.

Issue Two needs to be Damage, 'hardest hitting' my soe, if that's the case our 'elite' weapon the VL needs to be boosted up to the stats of the Power Hammer (AP2 ~480 max damage) and our special super difficult to get weapon the Energy Lance needs to be AP3 with similiar or slightly lower damage (or another damage type like Restraint or Blast).

Padre
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