Pikeman Archive
Thread: News from TC
mega3113 wrote:
These changes do nothing to address the real problem- the over effective player armor and 2k buffs. As a player the relies on neither I will now have to rely on both to fight anything that takes me more than a few seconds to kill. I've already written off PvP because of the disparities between players with buffs and armor and those without. Now PvE has the potential of being off limits as well.
Seriously, what's the base point for their balancing going to be? A regular master class or a master class with 90% resist armor, 2.5k buffs, entertainer/dancer buffs, with a full stomach and on spice? How can you balance between the two when one is so outragously overpowered compared to the other? SOE has a fundamental game design dilemma on their hands.
Truly spoken. Not the "balancing" of warcry, bleed etc is the problem, its the buffing, and the protection.
PVP means atm just the one with the best buff/armor wins - not more and not less.
Real balancing would be reducing the amount of buffs, (eg only allowed to buff 4 stats, or limit the maxtotal amonutof enhances) andaway with the proetction against all armor -eg, com armor with one special and 3 base protection,
Rchuno wrote:
(How the hlel do you intimidate a turret anyway?)
Has there been any word or a statement from the devs on what they are trying to achieve with the Warcry changes? Their vision for it and how they see it being used in the future? Etc etc