Pikeman Archive

Thread: New changes

Chessack
Fri Nov 04, 2005 1:11 am
#79


LyteFoot wrote:
CH's won't just leave angry SOE has been criminally neglegent with us. They promised all this new functionality with the Mustafaar expansion, new pets, new loot to boost our taming level, new pet skills we could learn and use. They did this KNOWING that it would all be removed 4 weeks later.

I'm not just mad .....




This in particular has serious teeth.

I think if you paid for the expansion and have CH character(s), you should file a complaint with the U.S. Federal Trade Commission (FTC). SOE was clearly, deliberately, lying to you.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
SlickRiptide
Fri Nov 04, 2005 1:17 am
#80

My account is up as of tonight or maybe tomorrow night. I wasn't orginally planning to quit; just switch down from the Access pass to a Galaxies-only account. After what's gone down in the last 24 hours, I can't see myself renewing my subscription.


Creature Handler was a fun alternative to playing to an empty cantina, and I had some interesting times figuring out how I could make performers out of my pets. Now, I'm not only being told that I have to sit in my socializer box forever and never be anything elseif I want to be an entertainer, but that I can't have my pets at all.


This is especially disturbing after the way that Trials of Obi-Wan was hyped as being a CH expansion. I guess we know now why no-one has never found the mythical Creature Handler's necklace. Despite having a picture and description in the "Loot of Mustafar" Friday Feature, it was never actually put into the game.


Then the timing of the announcement - One day after the launch of Trials. They made sure that they got everyone's money before they told them that their game was being canceled in favor of a new game with the same name. For the CH's that bought Trials (not me, thankfully) this is an out-and-out bait and switch. It borders on fraud.


Maybe the new entertainer class will be just what we've all been asking for, and the quest content will be really compelling. There's no way to know, given that the denizens of the Ivory Tower have never deigned to tell us anything about what to expect. I'm skeptical that anything will really be different for entertainers, but that doesn't really matter at this point. I simply can't support a company that behaves in this fashion. I've refused to support Marvel and its partners ever since they tried to shut down Cryptic and even made their own clones to pass off as "evidence" of the rampant copyright violation in City of Heroes. I can't in good conscience support a game company that resorts to even more despicable practices against their own player base!


Good luck to the correspondents and the Gathering of Muses. Hopefully, you'll find some way to play this new game that is both fun and rewarding. I might see you down the road but with all the choices in the MMO market any more, I expect I'll be busy supporting a company like Cryptic that cares about its players and communicates with them even when they disagree about giving them what they think they want.

Esharra
Fri Nov 04, 2005 1:42 am
#81

Red-Dwarf has opened a FAQ thread and a Testing the NGE thread on the Entertainer forum. Be sure to check them out & contribute.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


CandiDance
Fri Nov 04, 2005 1:50 am
#82


(GEEZE, nevermind what I wrote below. Go to the Red Dwarf link) (Don't you hate it when you get done typing and find out what you wrote was obsolete before you posted it??)


My follow-on question comments:


Will all skill boxes in the new professions be able to be active at the same time?


Let me explain- Currently to be a master dancer you have to complete all the skill boxes in dancer to be a master and you had to do two trees of entertainer just to qualify. The new game (which this change is going to actually be it seems)appears to restrict you to a single class of character. Part of the fun ofSWG is balancing the so-called templates. If 100% of the newentertainer profession can be active to a player, then there isn't muchof a template to balance and play with. Further, since you can only be one profession that means template balancing and tweaking is being permanetlyremoved from the game if a player can have active all the skill boxes of their profession. This would further mean that an entertainer would be an entertainer with no specialization. If this happens to be true. Kinda why I asked the question.


Within the new entertainer profession will there be allowance for some combat skills?


Finally, geeze, this goes live on the TC tomorrow why am I wasting your time with questions? I guess, becuase I can't wait till tomorrow.



Oh, just as an aside, I suggested spies be added to the game over one year ago. WOW, they are going to add them! I am really looking forward to trying that out, it sounds like a lot of fun at this point!



Message Edited by CandiDance on 11-03-2005 03:53 PM

Esharra
Fri Nov 04, 2005 1:58 am
#83






CandiDance wrote:


(GEEZE, nevermind what I wrote below. Go to the Red Dwarf link) (Don't you hate it when you get done typing and find out what you wrote was obsolete before you posted it??)


My follow-on question comments:


Will all skill boxes in the new professions be able to be active at the same time?


Let me explain- Currently to be a master dancer you have to complete all the skill boxes in dancer to be a master and you had to do two trees of entertainer just to qualify. The new game (which this change is going to actually be it seems)appears to restrict you to a single class of character. Part of the fun ofSWG is balancing the so-called templates. If 100% of the newentertainer profession can be active to a player, then there isn't muchof a template to balance and play with. Further, since you can only be one profession that means template balancing and tweaking is being permanetlyremoved from the game if a player can have active all the skill boxes of their profession. This would further mean that an entertainer would be an entertainer with no specialization. If this happens to be true. Kinda why I asked the question.


I'm not sure what you mean by "active at the same time". Please elaborate.


Within the new entertainer profession will there be allowance for some combat skills?


No. Combat skills will only be available to the combat professions. Entertainers will not have combat skills.


Finally, geeze, this goes live on the TC tomorrow why am I wasting your time with questions?


Nope..not at all. The questions that are posed by the active posters are probably also common to those who lurk but don't post. Best to get all the questions out in the open.


I guess, becuase I can't wait till tomorrow.



Oh, just as an aside, I suggested spies be added to the game over one year ago. WOW, they are going to add them! I am really looking forward to trying that out, it sounds like a lot of fun at this point!




Message Edited by CandiDance on 11-03-2005 03:53 PM








Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Esharra
Fri Nov 04, 2005 3:09 am
#84




Metricula wrote:




I got this from Igie, the Brawler Corr who has been so graciously answering questions in this thread:


Right here!





Metricula wrote: You didn't happen to catch how the dance/musician mechanics work now, did you? Is anything significantly different other than no macros? I heard there were also not hot keys. I don't want to have to stop a routine because I'm typing, but I like the possible ATK promotion.



"Yea, no hot-keys. That is a problem for ATK and typing for social. I am not sure, but I think you can still macro a rotuine to the right button (wow I forgot to try doing that). It would not be recursive, but you could set a large amount of commands into 1 macro and start it and be able to type. You would just have to restart it every time it stopped."

Message Edited by Metricula on 11-03-2005 11:38 PM










n'Jessi NJ62, the Image Design correspondent, was also at the NGE preview and told me yesterday that she was able to use a macro to dance. I'll see if I can't get her in here tomorrow to tell about it (unfortunately, she won't be able to make the meeting tomorrow night due to prior plans).




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


ExSanguin8or
Fri Nov 04, 2005 5:20 am
#85


Esharra wrote:


I can understand why those who are accustomed to having a hybrid template, combining entertainer and combat skills, are reluctant to give up that freedom. I don't think that eliminating Entertainer as a profession and making us a hobby is a viable solution to your dilemma.

Even lately with our focus on our lack of content in the game as it exists currently on Live, the majority of those willing to express their opinion have been against complete removal of skill point investment and are not in favor of opening up Entertainer skills to the whole playerbase.




Yes but you must admit that your recent poll was done before this game overhaul was even known. I'd be curious as to the results of your poll if asked today. I mean, back then, we were still working under the premise that we still had freedom to be something else. We are now facing the distinct possibility of NOT being able to have an established character do anything but entertain. Can a large number of Entertainer-types actually claim that they will be happy for long in this setup? I can say that I would not. I'm not particularly thrilled to have to assume Musician and ID skills either. Those have never interested me.
Ramona_Garcia
Fri Nov 04, 2005 5:32 am
#86

Please, Eshy, tell the devs you can contact that not every dancer/enteratiner wants to give up combat or dance/music. Ask them, seriously, why entertainers and traders are not supposed to fight.
I am not asking for the ability to be a CL80 and a dancer, but the ability to be as effective in battle as an entertainer as I am currently as a CL56 dancer/tkm.




Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Esharra
Fri Nov 04, 2005 5:56 am
#87

I am telling the devs about your disappointment in this regard. Other correspondents are talking about it as well. We are affected by this on a personal level just as much as you are. But I want you guys to all understand that the new system is class-based. There will be no such thing as skill points. It is designed to be as in other games where you pick a class and your skills progress only within the skills which are available for that class. You don't have the opportunity to mix in skills from other classes. If you're unfamiliar with this type of system, Everquest 2 and World of Warcraft are current popular examples of such.

Quite essentially, SWG is moving from being a skill-based game to a class-based game. The two design concepts are, by definition, mutually exclusive.

Message Edited by Esharra on 11-04-2005 07:04 AM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Ramona_Garcia
Fri Nov 04, 2005 6:14 am
#88

Yes, they are exclusive, but beefing up the Entertainer Class with some limited combat abilities is neither impossible nor does it cause any balance problem - all it would result in would be some more options for players of entertainers or traders, and let them access more game content.


I can't see how this can hurt anyone.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Bronski113
Fri Nov 04, 2005 8:14 am
#89

I do have a pure entertainer, but I am also willing to pay for a second account to do combat on. I do see how this would stink for those hybrid entertainers out there and I hope they would at least look at allowing entertainers to participate in combat at the very least in groups.



Lodo Ektatu - Bloodfin
Co-Leader of the Entertainers (ENTS)
Proprietor of the Drunken Jawa in Gardens of Heaven, Lok
Master Musician, Dancer, Image Designer, and Entertainer

Jherek (Imperial) - Bloodfin
Captain of the Gardens of Heaven Militia
Master Carbineer and Smuggler
Skye_Blue
Fri Nov 04, 2005 9:55 am
#90

This game is soon to be Jedi wars. And all that work I put into my combat toon to grind fs and unlock my 6 trees if for naught because he's still too far away to count. /sigh




'Skye Blue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
coffee, chocolates & men ...
some things are just better rich



WizKid72
Fri Nov 04, 2005 10:01 am
#91

say, why not give dancers a tiny bit of combat ability. the strength of level 50, perhaps.. unarmed combat only, like tka, but maybe weaker.. that could be their bonus like combat's level 80-90 bonus




________________[STARSIDER]________________
· Riyadh al'Khayr · Entertainer · Havoc Squadron Ace ·
· Akilah al'Fahkri · Bounty Hunter · Smuggler Alliance Ace ·
· Az'har Efini · Dark Jedi · Imperial Inquisition Ace ·

Page 7 of 9