Pikeman Archive

Thread: Current Pikeman Issues

ArkMindSpear
Thu Apr 29, 2004 7:33 am
#66

Maybe if you hold your breath. Really hard.



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
AirMel00
Thu Apr 29, 2004 12:46 pm
#67

So does anyone see any changes being made to pikeman anytime in the future?



Dameon Xerxe
http://www.imagedump.com/index.cgi?pick=get&tp=68573
http://www.imagedump.com/index.cgi?pick=get&tp=68574
Ziaa
Sun May 02, 2004 4:36 am
#68

On the subject of Dodge/Block/Counter-Attack.. block should absorb 100% of the damage, just like the other twodefenses do.


If you've ever seen a polearm used in combat (such as a metal shod quarterstaff), you'll see that polearms are generally:


a) Balanced weapons.. you can attack equally as well with both ends once you learn to use the polearm correctly


b) Just as damaging as a sword or unarmed attack. MS Quarterstaff can punch through plate armor, break bones through heavy armor etc. It doesn't have to cut to do severe damage, it's does it's damage via leverage provided by the weilder.


c) Offer as much defense as a sword/unarmed attack. Sword users tend to defend with blocks on the flat of the sword (for no damage), dodge out of the way or block with a shield. Unarmed combatants generally block by intercepting the limb attached to the weapon (eg, grab the arm or block the leg with your own etc), or dodge out of the way (more often than sword users). Polearm users can use the full length of a 7 foot pole to shift it into the path of incoming attacks, and even counter attack easily due to the balanced nature of the polearm, as well as dodge out of the way.. they may look awkward, but the balanced nature of the weapon really helps in the defense.. just like carrying a staff when hiking really helps.. you don't even notice the weight once you are familiar with using one.


As it stands, I'm pretty happy with Pikeman myself.. there's nothing I particularly want changed, except for HAM cost on specials (having to be buffed to even use your weapon is a bit odd)and changing block to actually stop damage, as opposed to absorb damage (that's what unarmed block should do, unless you're some sort of guru who can sleep on a bed of nails). I get around the accuracy problem with Citros Snow Cake (+39 to accuracy), but it would be nice to use that as a boost but not a neccessity.





--
Ziaa/Xiaa

Southern Citadel, Naboo
loot/resource, tailor, shipwright and DE vendors (-1211 2614)
Ziaa
Sun May 02, 2004 4:38 am
#69


On the subject of Dodge/Block/Counter-Attack.. block should absorb 100% of the damage, just like the other twodefenses do.


If you've ever seen a polearm used in combat (such as a metal shod quarterstaff), you'll see that polearms are generally:


a) Balanced weapons.. you can attack equally as well with both ends once you learn to use the polearm correctly


b) Just as damaging as a sword or unarmed attack. MS Quarterstaff can punch through plate armor, break bones through heavy armor etc. It doesn't have to cut to do severe damage, it's does it's damage via leverage provided by the weilder.


c) Offer as much defense as a sword/unarmed attack. Sword users tend to defend with blocks on the flat of the sword (for no damage), dodge out of the way or block with a shield. Unarmed combatants generally block by intercepting the limb attached to the weapon (eg, grab the arm or block the leg with your own etc), or dodge out of the way (more often than sword users). Polearm users can use the full length of a 7 foot pole to shift it into the path of incoming attacks, and even counter attack easily due to the balanced nature of the polearm, as well as dodge out of the way.. they may look awkward, but the balanced nature of the weapon really helps in the defense.. just like carrying a staff when hiking really helps.. you don't even notice the weight once you are familiar with using one.


As it stands, I'm pretty happy with Pikeman myself.. there's nothing I particularly want changed, except for HAM cost on specials (having to be buffed to even use your weapon is a bit odd)and changing block to actually stop damage, as opposed to absorb damage (that's what unarmed block should do, unless you're some sort of guru who can sleep on a bed of nails). I get around the accuracy problem with Citros Snow Cake (+39 to accuracy), but it would be nice to use that as a boost but not a neccessity.





--
Ziaa/Xiaa

Southern Citadel, Naboo
loot/resource, tailor, shipwright and DE vendors (-1211 2614)
Ziaa
Sun May 02, 2004 4:40 am
#70

Apologies for double post.. it told me I had to have membership to post, and when I checked the post submission hadn't gone through, so I sent it again.. mods feel free to delete one =)






--
Ziaa/Xiaa

Southern Citadel, Naboo
loot/resource, tailor, shipwright and DE vendors (-1211 2614)
Areriye
Sun May 02, 2004 1:47 pm
#71

I posted this in another thread.



I believe that, in concept, this is a very good game. I like a lot of the core concepts and I anticipate SOE expanding on them and making them better.


I like the difference between dodge, block and counterattack, in concept. The riflemen and pikemen, burdened by bearing the heavier weapons, can only block an incoming attack while the lighter fencers and pistoleers can move out of the way altogether. In game, I think this concept works well enough.


Counterattack, however, does not live up its name. It inflicts no damage in return and, while in theory in quite different than simply getting out of the way, it works in funtion the same as Dodge.


This should not be so. I am no master of game balance, but a suggestion would be:


Dodge: 100% damage prevented on success

Counterattack: 50% damage negated with damage on opponent (in range) on sucess

Block: 75% damage prevented on success


This, I believe, is a balanced means of handling the three defense types and would, to me, make carbineer more appealing. It would also improve the defense abilities of the pikeman, although it helps riflemen (which I don't think they need. Urg.).




-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
Ziaa
Sun May 02, 2004 5:10 pm
#72

Sure there are reasons for having 3 different defense types that do the same thing:


a) They are spread across 3 professions (with TKA meant to have all 3 at a lower ability, but it's broken?)


b) They represent the most common way of avoiding damage with the weapon type they are attached to (Arguably, I know.. )


If each melee profession had all 3 defense types, then that would be a reason to differentiate them into avoiding various types of attacks, but because each melee profession only has 1 defense type, it is unbalanced to make one of them inferior for no good reason.


I realise also that a lot of people like to number crunch, min/max and template characters.. but another perfectly valid reason to keep 3 defense types that work the same way is how they look when activated.. a fencer jumps out of the way, a pikeman lifts their weapon into the path of the blow (I haven't seen a swordsman counter attack, so I don't know what the animation is for that). How the game looks is just as important to number crunching.. otherwise we may as well get a pen and paper and a calculator and provide ourselves with hours of fun...






--
Ziaa/Xiaa

Southern Citadel, Naboo
loot/resource, tailor, shipwright and DE vendors (-1211 2614)
Areriye
Sun May 02, 2004 5:16 pm
#73

Not only do I believe that should not happen; that, of course, will never happen.


A steady gripe is that there is little variation from one class to another already... why do that even more by making all defense types the same?



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
antares_Kauri
Sun May 02, 2004 6:30 pm
#74

I'm all for variation. However, what would be the rationale for keeping block as completely inferior to dodge? I do not want to continue to see a situation such as what we have now where we not only have the weakest melee/ranged defenses, but also a secondary defense that is half as effective as the others with nothing to make up for it. If block stopped state effects or activated more often, then things would be reasonable. Just being nothing but less effective isn't cool.


antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Arhagellos
Mon May 03, 2004 2:25 am
#75

Block with high toughness= bearable.


Block with the lowest toughness = no no.



In my eyes, and I do believe in the eyes of every self respecting Pikeman, Pikemen should be THE tanks. They way I see the professions is as follows.


Fencers are fast, dodgy, parrying, you-can't-hit-me-in-a-monthtypes. Swordsmen are cumbersome, slow moving warriors that you don't want tobe in the path of their weapon because it will decimate you. TKAs are (or should be) graceful martial artists adept at hitting weak spots (they havoc they wreak currently is lame beyond lame). Last (and sadly as it is now least )Pikemen are the trained defenders with the ability to control crowds of enemieswith careful sweeps of their long reach weapons.


The way things are now.

Fencers are fast, dodgy kind of guys, hard to hit, hard to land states on. Swordsmen are the not so cumbersome, not very slow, butchers of player and mob alike with their array of deadly weaponry (and yeah the Scythe is better than the LVA in many ways). TKAs are the top of the food chain, spamming thousands of insane damage and state dealing attacks at speed cap and of course its not enough they need more. Pikemen are the scapegoat of the melee trees, sad defences, sad speed, sad accuracy, sad weapons, sad HAM costs, sad attacks, sad state dealing, sad sad sad sad.


Don't get me wrong a buffed Pikeman with an array of good looted weapons can be a monster to bring down but it is disheartening to force a person to spend endless hours killing specific things in effort of gaining some half decent weapons that will allow him to survive in PvP. Because let's face it, while we're good in PvE and our tricks work like charms, in PvP we suck so badly one would think our weapons are made of pure rubber. Had the misfortune of fighting a Jedi yesterday without using my looted weapons and without buffed mind, he tore through my mind so fast it wasn't even funny. Granted I know sh!t about PvP nor do I care honestly, I play to kill monsters, plenty of those to play with before picking on other people, but in the rare events I do get into it I want to at least know there's a tiny bit of hope of getting out alive instead of being slain and then congratulated for a nice effort.


Anyway, broke up a nice thread, I'll go bury my head in the sand till I get off work and go try to kill Axkva yet again...



Nerelith Vel'Et'Aril
Master Pikeman
Sentinel of Horus

awwwa
Mon May 03, 2004 9:35 pm
#76

wasabi



(oooooooooooooooooooooooooooooo9XWnnn][[[[[[[[[[nng)

Garran themi-----br>yeah mi username is awwwa...its sux i know but it was 3am and i was drunk when i registered so give me a break.
oh and i started playing swg on september but didnt register till december.


(0000000000000000000000000000009XWnnn][[[[[[[[[[nng)
Areriye
Tue May 04, 2004 6:38 am
#77






antares_Kauri wrote:

However, what would be the rationale for keeping block as completely inferior to dodge?





Block should be inferior to dodge. We should hit the hardest and have more toughness/less dodge type defense. Fencers should have much less damage, less toughness and rely more on dodge.


And don't give me "Well, this jsut isn't the case." No kidding, it's not... but combat revamp is 3 months away.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
antares_Kauri
Tue May 04, 2004 11:15 am
#78


If we (at the end of the combat passes) had something to make up for the total inferiority of defenses, block and toughness both, then sure, block could be inferior. Otherwise, your claim makes no sense. If heavy swordsmen end up doing the most damage and we are stuck with middle-ground offense and still the worst defense withnothing else to show for it, then block should not at all be inferior.


antares
master pikeman





|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
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