Pikeman Archive

Thread: Melee defensive calculations (Updated)

ArkMindSpear
Tue May 11, 2004 2:42 pm
#53

What?


Duh.


The POINT is that pikeman take more damage than any other melee.


That means no matter how you slice your template, if you are pikeman instead of any other melee you WILL take more damage.


What is so complicated about that? Is it really misleading?


A Pikeman will take more damage than a TKA, Fencer or Swordsman.


A pikeman/Swordsman will take more damage than a TKA/Swordsman, or Fencer/Swordsman


A Pikeman/TKA will take more damage than a Fencer/TKA, or Swordsman/TKA


A Pikeman/Fencer will take more damage than a TKA/Fencer, or a Swordsman/Fencer


Do I need to continue?


You are missing the point entirely.


If pikeman have less to offer in pretty much every area than any other melee proffesion, than it can be infered that they have less to offer, an entire template than any other melee proffesion. And that is true.
Not missleading in any way.





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
HardwiredXMan
Wed May 12, 2004 12:22 am
#54

Ok, first of all.....I'm not complaining about anything....that's justnot my nature. I'm just the type of person that sees things from a lot of different angles.


Secondly, I'm not saying that your info is totally worthless or is not relevant....It sure is relevant to a certain degree.


My whole reason for posting that the info is a bit misleading is because this info is only relevant to someone who has only one combat profession and no others when fighting. Since most people I know always have some other combat profession along with their main....that other combat profession will change the damage you take providing you get the extra MD/RD. So even though the profession specific defenses are not balanced with each other, MD/RD kicks in a lot more and has a bigger effect on defense....This is what I'm talking about when I say misleading "A BIT". No matter what this info says....a master pikeman who also has all or some of Fencer or pistoleer or some other combat profession....will take less damage than just a master pikeman......."THIS IS THE MISLEADING PART THAT WAS ORIGINALLY LEFT OUT BEFORE".


However the Post is good info and I'm not down playing that at all.....It just focuses on a very small part of the game that can easily be modified by some well spent skill points....So defense Problem solved. Afterall, I'm not going anywhere and fighting without beefing up my defense....I guess that's whyI haven't had to clone in the last 2 weeks, although I did come close in the geo cave.... Personally, I'm a defense minded person.....I'd rather have 5 extra MD/RD or any kind of defenseincreasethan to have Meditate, more offense or accuracy....but most people would take that Meditate over MD/RD......Speed is about the only thing that comes before defense to me.....

antares_Kauri
Fri May 14, 2004 9:02 pm
#55






HardwiredXMan wrote:

My whole reason for posting that the info is a bit misleading is because this info is only relevant to someone who has only one combat profession and no others when fighting.




And you are being misleading by assuming that the pikeman with other professions isn't going to go up against someone with more than one profession. This is why I was saying that even capped defense vs capped defense, because of the profession-specific defenses, the pikeman will always take more damage.



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
HardwiredXMan
Fri Jun 25, 2004 7:47 am
#56







antares_Kauri wrote:





HardwiredXMan wrote:

My whole reason for posting that the info is a bit misleading is because this info is only relevant to someone who has only one combat profession and no others when fighting.





And you are being misleading by assuming that the pikeman with other professions isn't going to go up against someone with more than one profession. This is why I was saying that even capped defense vs capped defense, because of the profession-specific defenses, the pikeman will always take more damage.



antares
master pikeman





***Respectfully disagree****

Message Edited by HardwiredXMan on 06-25-2004 10:48 AM

UWSkeletor
Fri Jun 25, 2004 9:14 am
#57






SpunkyKuma wrote:
Interesting outline, but I see different results from each profession- say 2 buddies and I are fighting some Nightsister stalkers/spellweavers/rangers, me as Pikeman, friend #1 as TKM, friend #2 as fencer, friend #3 Jedi (irrelevant). The TKM friend tanks the most as the NS agros on her, and her ham barely moves down (all of us has 2500+ buffs), but when I fight that NS, my ham drops quite often especially my health even in 80% armor, the Fencer friend dodges the most and hardly ever gets hit with his dodging.

I end up getting the most wounds and bf, and the most armor decay out of the other 2, and my TKM friend tanked the most. I think it evens out, the highest defenses on Pikeman makes sense since we get hit the most so personally that's a good outline and it should remain at least until the effects of the combat revamp.




*boggle*


Did you read the thread? We have the lowest defenses, that's why you were taking the most damage/wounds/bf/armor decay. It doesn't make sense, that was the point of the post. The only thing you can possibly say that balances out the low defense is the easier access to DoT weapons. Which doesn't make sense in my opinion because it's saying we have to camp Nightsisters constantly to balance out our horrible defenses and poor offense.


And HardWiredX if you disagree you should state a reason why, but I think it's painfully obvious from the numbers that there can be no disagreement. Pikeman will always take more damage than a similar melee build.





_________________________________________________________
s postcnt=postcnt+1
Skel Etor
Valcyn
Master Sharpshooter

antares_Kauri
Fri Jun 25, 2004 10:16 am
#58



HardwiredXMan wrote:
***Respectfully disagree****

Message Edited by HardwiredXMan on 06-25-2004 10:48 AM



Good job on digging this up. Care to elaborate on why you disagree? The calculations are there. What do you see that would make you say that pikemen don't take the most damage of all the melee professions?

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
HardwiredXMan
Fri Jun 25, 2004 5:27 pm
#59


Well, basically the only way any profession takes more damage than any other can only be determined by fighting an equal amount of time, an equally resistant mob, and all professions do equal type of damage type and damage range. The fact that no two professions will constantly take the same amount of time to kill a target means that sometimes you take more damage, other times you don't. A fencer will take more damage in most situations because of their weak offense which makes all fencers battles last a lot longer than a pikes.....usually twice as long. Pikes have significantly more damage they do per swing effectively taking out their target faster providing that both fencer and pikes are not attacking a vulnerability, in which case the length of the fight last longer or shorter. this changes who takes more damage than others....notany single stat...it's a combination of all stats offensive and defensive.


Now even though the fencers defensive stats are higher than the pikes, he takes more, equal or sometimes less overall damage (even though they dodge) because of the length of time it takes the fencer to do away with a target that if a pike would attack the same target, he would kill the target much faster due to the damage pikes do with each hit. Fencers can only reach 3k damage on a KD oppenent while as a pike I could easily get 3.5k hits on a standing opponent....as a master fencer if I hit for 2.5k damage, that was exceptional.....even if the target is more resistant to the pikes attacks and it is vulnerable to the fencers attacks, the pike still has an advantage......weapons that have max damage of 590 with AP2 (thisis my LVA)compared to fencers having gaderiffis with 330 max and no AP (this is my gaderiffi **not acklay either...this was before acklay was even in the game)......the pike gets a big bonus and still can potentially take out the target faster......only when resistances is extreme (like 90% or so) will the fencer kill faster than a pike for the most part. I know from experience that a pike can KD his opponent a whole lot more effectively than a fencer can....that right there stops all damage you take from the mob......it was extremely hard to KD an opponent as a fencer.....but as a pike......my KD stuck 3 out of 4 times probably maybe 3 out of 5 at the least......in fact I had to be master brawler and do lunge2 (a totallly different profession) to keep my opponent kd'd when I was a master fencer......


Factor in the hit/miss ratio ofyour profession(s), the resist of the target, the HAM level of the target, the hit/miss ratio of the target, all the main, secondary and tertiary defenses each profession has and you have at all times asmall but signigicant enoughbalance in the amount of damage each profession takes over others with the right template tweaking.


Sure a pure pike will take more damage per hit, but at the same time a pike takes less hits overall due to killing his opponent faster than some other professions


for example, when I was a master fencer/master pistoleer I could kill a quenker in 10 seconds max using no armor or buffs. As a master Pike/master pistoleer I could kill the same target in 4 seconds max with no armor and buffs. my fencer took twice the time to take out its target effectively being attacked more. In order for the fencer to take more damage than the pike overall the fencer would have to dodge 4 of the 5 attacks which doesn't happen as often as people think. (Most creatures attack at a minimum of once every 2 seconds, some may vary, though 2 seconds is the most common time delay between creatures attack that i've noticed......npc's are different)


To add to the above, some profession templates you can have that involve pike can actually make the pike have better defenses.......for example, a pike/fencer template will have defense of 104 melee defense and 94 ranged defense while a TKM/Swordsman will only have 82 Melee defense and 60 Ranged defense. Then it comes down to which template does more damage which means the target will go down faster and get in less attacks......I know from experience that TKM/swordsman can take outa lot of targets faster than pike/fencer providing the kinetic resist aren't extremely highand there are some mobs that the pike template could take out faster than the swordsman tkm template. There are many factors for this.


I'm willing to bet that less than 5% of the players in this game walk around with only pikeman as a combat profession and same goes for any other combat profession. I have never ever walked around in this game with only one profession and no dabbling....that's absurd when you have full access and ability to increase any of your stats.


Also, everyone or most everyone who can either afford it or lucky enough to get drops will use SEA's and BE clothing to enhance their defense.


Then theres the fact that there are extremely rare instances wheretwodifferent templatesarebothmaxed out on all of it's defensive stats (MD/RD/Toughness). So it's not feasible to compare the fact that if pike with any other profession and any combination of any two other professions were both maxed on MD and RD.....it just doesn't happen. sure there are some people out there that have 125 MD and RD but what is the percentage of the population that has that.....


pike is far from being the weakest defensive profession in the game.....all ranged professions are weaker simply because they don't get any toughness or third defense to kick in after MD/RD and Dodge,Block and Counterattack have made thier checks.


This is just some of the reasons why I disagree and believe the data is a bit misleading.....because the data is only relevantwhen being asingle profession for which I don't know anyone right now that doesn't dabble. Therefore, it is not an issue because all players have the ability to tweak their templates to improve on any aspect of thier character. The day we can't make our pikes defense better is the day that this thread is 100% true in it's data with no argument from me.


With all of the above, how can anyone say that any profession will always take more damage than any other profession. You simply can't say that. Sure comparing swordsman to pike, fencer to pike, tkm to pike we can say pike is on the short end.....but after everything all factors in (as in the whole combat picture)....The damage any profession takes constantly fluctuates and therefore no one profession will "ALWAYS" take more damage.


Each profession has it's match.....A pike without a hard to get energy lance can't touch a kunga rockshaper, you will be defeated (unless you have a grenade which is a whole other story).....other professions have their match also....A TKM fighting a Super battle droid will take lots more damage than a pike....because that pike can do electricity damage effectively taking down that battle droid faster than a TKM.....the TKM's kinetic damage will be reduced so much, it probably will take about quadruple the time to kill it than a pike can. This is a fact the I myself have went through. my guild went to the corvette and our TKM Could outdamage me, but my VL and LVA did more damage than him, plus he died twice and I didn't die once.I only had 60% special and 50% base armor at the time also. The only difference maker is what other profession, SEA's or BE clothing does the pike have that will decrease the damage he takes long enough for him to kill off the SBD. SBD's only have 25% electricity resist (I think) but they have like 80% - 90% kinetic damage....off the top of my head, been a long time since I've fought one. The TKM only has kinetic damage with AP1 and pike has electricity, kinetic both with AP1 and AP2 respectively and then theres the all too hard to obtain Energy lance. Throw in the fact that pikes can do insane area attacks and effectively be your crowd controller and can apply very nice DOTs and cause multiple status effects in one single hit.......You can see that a pikes offense is the first level of defense for them....Pikes are defensive fighters unlike swordsman who are offensive fighters. That's just my opinion though because that's how I use my Pike.


Hope I've explained the deeper picture than just the pike has 26 toughness and the swordsman have 43.....you can't compare the two to each other honestly without the more important other factors in the game.....for which there are many more than what I've listed here and I haven't even mentioned the differences with wearing various types of armor.........Why do you think the devs need to revamp the whole combat system.....becuase everything ties into each other and changing pikes defense will create more unbalancing issues than already exist. Fact is, even if some of pikes defenses where increased, it would not change the fact they with certain profession combinations youwould still take more damage in specific situations.....all profession templates do....it's how you understand your weakness and figure out how to make your weakness a strength that is the major determining factor.


Other than what I've said, sure pikes have lower defensive stats and if all I had was pikeman as a profession and nothing else....then those stats being the lowest would be more of a factor but due to the nature of being able to dabble this is not a very big issue.


on a final note....yes I know that other professions can be tweaked in the same manner to have better defense than a pike template.....but not every single other combination in the game will have better defenses than every single pike combination....if that were the case, then this game has a bigger problem than we think.


This is what the data in this thread fails to talk about....sometimes theirs more than just the pure numbers of the professions themselves that make the difference....in this case the data of this thread is 100% correct, but only in a very rare instance for which 95% of the server population doesn't play.....that is pure pikeman. I don't care what the numbers in this thread show......as a master pike/master pistoleer I took less damage and my armor (when I did use it) lasted longer than when I was a master fencer/master pistoleer. as a fencer I could barely make it through the geo cave solo with out dying....as a pike, I can go through the whole cave and back out solo without dying or being incapped even once......The damage, area attacks and DOTs pikes do are very strong defensive factors that made the difference for me instead of standing there getting beat on like fencers do, because despite popular belief, fencers dodge doesn't rule like we all think.....esepcially with the stacking nerf.


I don't know, maybe its just me....but all I know is I went through 2 suits of armor a week as a master fencer and cloned an average of 3-4 times a week.....I've only went through 2 suits in a month as a pike and clone an average of once a week.....and all I do is fight 95% of the time and traveling 5% of the time. I know this very well because I keep very aware of everytime I'm defeated and how it happen so I can improve next time.....but that's just me.


See you got me all worked up....LOL

HardwiredXMan
Fri Jun 25, 2004 5:41 pm
#60

ahh, a few typo's in the above post...but you all should know what I mean.......
antares_Kauri
Tue Jun 29, 2004 5:27 am
#61

Even with these points about great offense being good defense (which are valid points to consider ALSO), you're deluded if you think this information is irrelevant.


antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Alkathor
Tue Jun 29, 2004 12:19 pm
#62

Hardwired has some good points in there. I'll add my own comments as well.


The data in this post is 100% accurate yes. However the only time this is really relevant is whenyou get into a fight and hit peace, or if you are tanking a single powerful mob thatneeds an entire group to take down.


Any other type of combat you have to factor in the other abilities of the melee classes. I'm simply amazed that there are pikeman out there who think the defense calculations are the be all end all of the pikemans defense.


I'm not going to go on and on citing examples and bore you all to death (Hardwired already did that ) but perhaps some real world tests are in order.


I know for a fact that pikeman would take far less damage fighting against 8 npc's at once simply because of area attack2 + sweep2. And this has nothing to do with any of the pikeman's defensive calculations.



Kirin Salvador

Kauri

Master Pikeman / Master Brawler / Teras Kasi Artist
Alkathor
Tue Jun 29, 2004 3:58 pm
#63

The point is that on it's own this data is irrelevant, you have to consider all facets of the combat system (the data is more relevant in particular situations but I mentioned that last time). I'm not deluded in the slightest, I *know* that if I don't use my combat skills and stand around while a mob beats on me that I will take more damage than a fencer.


Combat simply isn't just about who can absorb the most damage. I agree it is largepart of the equation yes, and the data is good for weighing this part of the equation up, but without balancing the rest of the equation then the data is of very little use overall.


I know I've only recently become a pikeman after being a swordsman, but I enjoy pikeman much more and plan to stay one for a long time to come. For what it's worth, I do agree that pikeman needsa boost in the defense apartment.





Kirin Salvador

Kauri

Master Pikeman / Master Brawler / Teras Kasi Artist
antares_Kauri
Tue Jun 29, 2004 4:58 pm
#64

I'm not denying that there are other factors to it. I agree, if you can kill something fast enough that it doesn't hit you much, then you're better off.But tell me, what is the biggest factor in PvP (since that's what this post was originally about)? Is it not defense? Defense of all sorts. You're not going to be fighting another player for 20-30 minutes like you might do in PvE...PvP fights are short and the better defenses has been key for the past many months.

By all means, feel free to quantify all the other factors and post your findings. Are fencer's defensive capabilities so far superior that they override any offensive advantage we have or not? Swordsmen have better offensive capabilities on top of better defensive capabilities. TKA have greater DPS capability under many circumstances and far superior defenses. Higher-end mobs are difficult to KD and often do require more time than a few hits worth to kill.

If you have 50% greater offensive capabilities than someone with 75% more defensive capabilities, then how will that work out? The defensive difference outweighs the offensive difference. Until I or someone else comes up with a better setup for offensive comparisons (I've already made a few in the past on DPS), it's a debatable question.

This data on it's own is by no means irrelevant. Especially for PvP.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Apokryphos
Wed Jul 21, 2004 6:14 pm
#65






antares_Kauri wrote:







UPDATED! See the bottom part. I also corrected the order in which block/counterattack/dodge took effect, they are secondary defenses and are now treated as they really are.


I made this in a previous post, but I kind of like this data, so I think it deserves it's own post.

So...here's the run down, including melee/ranged defenses:

Block stops 50% of incoming damage.
Counterattack/dodge stop 100% of incoming damage.

Defensive acuity would have an equal chance to block/counterattack/dodge.

Pikemen: 30 melee defense / 25 ranged / 26 toughness
Swordsman: 20 melee defense / 15 ranged / 43 toughness
Fencer: 74 melee defense / 69 ranged / 32 toughness

TKA: 62 melee defense / 45 ranged / 57 toughness

- Assume block/counterattack/dodge activate at a 50% rate for the sake of this comparison. In actuality, I haven't seen any real data showing that any of them activate more often than the other, although in practice it seems like dodge activates more often even outside CoB. For this, though, we'll assume they all activate at the same rate, say 50%. The goal is to get a ratio of defenses. Whether these secondaries activate 50% of the time or 75% or 100%, the ratio of damage taken will remain the same. Something simply has to be assumed to be a certain value to make these calculations.


- Assume the rest of the to-hit parameters are the same for each attack, i.e. posture of attacker/defender/food bonuses/weapon range mods/etc.


- Take into consideration the fact that defensive acuity may not be working at all, calculate with and without.


- Each point of melee/ranged defense amounts to a 0.5% reduction in to-hit chance, or effectively, being hit 0.5% less often.






Against melee attacks:
Swordsmen: 10% of incoming damage is avoided by melee defenses.The other 90% is reduced by 50% for counterattack.The remaining 45% hit 43 toughness, reducing it to 57% of 45%.
Swordsmen take 25.7% of the incoming damage.

Fencers: 37% of incoming damage is avoided by melee defenses. The other 63% is reduced by 50% for dodge. The remaining 31.5% hits 32 toughness, reducing it to 68% of 31.5%.
Fencers take 21.4% of the incoming damage.

Pikemen: 15% of incoming damage is avoided for melee defenses. The other 85%hitsblock 50%.Half of the amount blocked goes through, 21.25%AND the remaining 42.5% hit 26 toughness.
Pikemen take 47.2% of the incoming damage.


TKA without defensive acuity: 100% is reduced by 31% for melee defense. 0% hits defensive acuity. The remaining 69% hits 57 toughness.

TKAs take 29.67% of the incoming damage without defensive acuity working at all.


TKA with defensive acuity: 31% of incoming is avoidedfor melee defenses. Of the remaining 69%: 1/3 of 50% hits dodge, 1/3 of 50% hits counterattack, 1/3 of 50% hits block. The remaining 34.5% AND5.75% from the block hits 57 toughness

TKAs take 17.3% with defensive acuity working.

Against ranged attacks:
Swordsmen: 7.5% avoided for ranged defenses. The other 92.5% is reduced by 50% for counterattack.
Swordsmen take 46.3% of the incoming damage.

Fencers: 34.5% avoided for ranged defenses. The other 65.5% is reduced by 50% for dodge.
Fencers take 32.8% of the incoming damage.

Pikemen: 12.5% avoided for ranged defense. The other 87.5% is blocked. 50% of the 43.75% blocked goes through.
Pikemen take 65.6% of the incoming damage.


TKA without defensive acuity: 0% hits defensive acuity. 100% is reduced by22.5 for ranged defense.

TKAs take 77.5% of the incoming damage without defensive acuity working at all.


TKA with defensive acuity:22.5% avoided forranged defense. 77.5% hits DA 50% of the time. 1/3 of 38.75% hits dodge, 1/3 of 38.75% hits counterattack, 1/3 of 38.75% hits block. 38.75% + 6.46%

TKAs take 45.2% of the incoming damage with defensive acuity.







Now...let's look at the ratios, using fencer, as the most defensive, as the baseline. I know this is comparing all the professions against one, but it is really highlighting the ratios of defensiveness. Fencer is the most defensive all-around, and so we can take it to be the baseline and see how much more damage the other professions take in comparison to fencer and in comparison to each other.


Against melee:


Swordsmen take 20% more damage than fencer.

Pikemen take 120% more damage than fencer.

TKA without DA working take 38.6% more damage than fencer.

TKA with DA working take 23.7% less damage than fencer.


Against ranged:


Swordsmen take 41% more damage than fencer.

Pikemen take 100% more damage than fencer.

TKA without DA working take 136% more damage than fencer.

TKA with DA working take 37.8% more damage than fencer.


(Also important to note): if you compared with all-capped 125 melee/ranged defenses...

Pikeman would take(1/2 * block %)+ the difference in toughness in melee than all other melee'ers,

and(1/2 * block %)more than all other melee professions in ranged. This isdue tothe way block works and the low toughness values.







antares

master pikeman

Message Edited by antares_Kauri on 05-04-2004 05:40 AM





right....lets whine about it some more kthx



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