Pikeman Archive

Thread: Dot Discussion

rantboy
Thu May 27, 2004 7:41 pm
#40

ow yea pikemen since day of registration



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RECON
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miraclewhip737
Thu May 27, 2004 7:42 pm
#41

I've been a pike for 4 months. (Well, since opening day on my friend's account, 4 months ago i got my own)


I hope and pray they nerf DOTs. But is talking about what we want going to have even the SLIGHTEST EFFECT on what the Devs do? It sure as heck hasn't so far. But hey, we can discuss it...I won't stop you.





MiracleWhip737 -- 'mir-i-k&l 'hwip 'se-v&n 'th&r-tE 'se-v&n -- noun
1 : teh Ümlaüt Ninja© 2 : GAT Veteran 3 : former GAT Grammar Nazi Quarterspondant 4 : Co-Creator of Mondodor teh Blastinator" 5 : a hack at life 6 : head of the Norwegian Mafia 7 : owner of teh Ümlaüt Pingüino 8 : creator of "burning at teh steak" 9 : Kyret's dopplegänger 10 : deceased - 12/14/04

See Rhyeal

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TurboSith
Fri May 28, 2004 1:52 am
#42

pike since december.. bought this an alt just to do pikeman and HS... before the whole scythe crazed and DoT craze.. now you see HS and pikes all the time and none of them appreciate the professions for its purity...


as i said before as long as they scale up accuracy and or defenses .... or give us something to balance the loss nerf it across the board... but the energy lance would be nearly useless outside of the damage type if DoTs are nerfed on pikemen



xxxxxxXxxxxxx
Squran s The Adversaries s Kantoe
s Smuggler
s Shipwright s
You don't know the power of the Milk shake




ArkMindSpear
Fri May 28, 2004 8:11 am
#43

all we want is for the DOTs to not be so necisary to pvp.


I think most of the problem lies in armor.





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Envoy3113
Fri May 28, 2004 9:42 am
#44

Yup, yup, combination of armor and buffs. Resists and damage types are all messed up. Funny story, a guildmate looted a rifle, the cold damage one with the strange name. For a good minute everyone was all excited when the name popped up on the loot report, many people thought it was a uber, never before found rifle untill the person equipped it. A common, normal drop that most people have never seen in their lives because it is essentially useless and weaponsmiths don't bother to make it.



The catch all comp armor is tired. Lower base armors need to have unique special resists, and comp needs a couple more vunerablitys based on what it's made with. IE, crafting a set with ore that has low heat resist stats should show that in the final peice.


But, this still does not relate to a nerf on DoT's as we don't have any need to question which armor is right for the job. There are two options, high kinetic, or stun comp. If armor were diversified, then DoT's would certainly need to be lowered or made much more rare. Hence we hold for the balance, I'll be pissed if our weapons go the route of pre-droid publish probots.


We do however often fail to see that there is in fact a faint line of balance already. Too many people fail to see the tripwire, or are just incapable of acheiving it by playing in the manner in which they want to play and develop their character. Both sides are right ultimately, but it cannot be blamed on one thing.





There comes a time in every mans life when 86 years is just too damn long...
CLab2021
Fri May 28, 2004 10:47 pm
#45

Not sure what the point of this thread is..meaning with this CB that is supposed to be out ina few months *crosses fingers* everything is supposed to be different. How? Well thats the point. Its almost impossible to discuss where we want to go with any aspect of Pikeman, or any other profession for that matter, without knowing what is comming.


Im pretty jaded with this game and SOE now, and I dont belive that the Devs listen much to anything we in particular say. Other 'more important professions' yea sure they talk to them and try to give and take. Every one else kinda gets shafted and its in the hands of a Dev to make us what will we become. Which sucks because Im pretty sure the guy/gal who writes what we will be, has never played a Pikeman and has no idea what we are about.


So yea these discussion threads are nice I guess, but more of that busy work you use to get in Highschool on substitue teacher days.


As far as DoT's go, yea they do need a reduction, its dumb that they can blast through someones armor. But as many have said untill we get the attention this professoin needs I could give a rats ass what they do with DoT's. The nerf them so what? The higest DoT I have is like 200'ish Health Posion. In a fight with someone Buffed to bejeuses Ill be KD/D after my first swing, or blasted in the head a zillion times for 500 freaking points of damage, with my helmet on. The whole game is pretty crappy now all this great new content is for Hardcore gamers, and massive guilds of people. eh whatever I guess Im done.


Pikeman since day 1 baby~





J.I.A.S.F.C
TurboSith
Sat May 29, 2004 3:44 am
#46

what they need to take into account is armor... if the target has AR1-3 then the potency should be affected in a similar manner as dmg would.. once the DoT is applied i see no reason why there should be a reduction... once you're bleeding just because you have armor on doesnt make the bleeding stop.. as with any other DoT ..


a way to avoid a dis or poison would be the rebreather.. you cant "breathe" in combat medic items if you are wearing a rebreather.. found in teh DW bunker and Geo caves.... you sacrifice head protection for it.. makes all the sense in the world... at least until they create a way to integrate a rebreather helmet...





xxxxxxXxxxxxx
Squran s The Adversaries s Kantoe
s Smuggler
s Shipwright s
You don't know the power of the Milk shake




WarIllusionist
Sun May 30, 2004 4:11 am
#47

It would be a big mistake taking away our DoT's kick .. i have a 300 mind poison .. a 75% reduction would bring it down to a tick of 75 .. thats ticking every 8 seconds on top of my other 200 and 100 mind poison. in total if all my lances did hit i would have an overall tick of 150 every 8 seconds.


The usual PvPer with a mind / willpower buff wouldn't even feel this.


Oh and this would all be happening at the same time as i am getting whomped with an acklay stun baton ... for 100+ damage every hit ....


Hmmmmmm




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Soulrevenant
Fri Jun 04, 2004 4:27 am
#48

Adding a 75% reduction on DOT's would render them essentially useless. Much like bleeds are in most cases now. And as for people who go FotM pikemen with their newfound lance being god? Last time I checked a completely unbuffed, no food, no armor fencer with just decent weapons and no defense stacking, can kill a fully buffed pikemen without getting hit. So people going polearm 4 to "reap the benefits" is just rediculous.
maxblast
Sat Jun 05, 2004 8:11 pm
#49

I think it complete waste of time to argue about dots. because dots were put into the game so peeps could solo pve . thats it thats there main function pve solo. I think too many of you guys forget about the ch nerf cry. lets turn the page back for a momment. When evryone on the forms was saying you had to be a master ch to solo efectively. now you can solo without being a ch . you got what you wanted to be able to solo pve effectively. But , now you realize what you had to give up for that competive balance in pvp between the proffesions. so there you have it great solo pve and not so great pvp. so where do you go from here the jedi route thats where you find your pvp balance eventually when the bugs are worked out hence the ladder system. you will be able to pvp until you can't take it anymore. me personally i always figured that was going to be the route swg was going to take in pvp jedi vs. jedi it makes total sense same profession vs, same proffession a constance and with the new system of obtaining jedi players that want to pvp will be able to take that route from the start and players that want to hunt solo or hunt in groups will be able to go the other route and still be able to take part in the galatic civil war with there guilds and on the battle fields not perfect by no means but functional. so i say enjoy your new dot weapons use them break them and find new ones. don't cry nerf until you really understandwhat the devs are trying to accomplish with these changes.
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