Pikeman Archive

Thread: Pikeman (and polearm specialist) Survey; all posts are appreciated.

Z-Rifton
Tue Jan 06, 2004 5:28 pm
#40

In-game name: Zarin Rifton


Galaxy: Scylla


What skill boxes you have in the pikeman profession: Master Pikeman


Do you have any other combat skills: Creature Handler


--If so, what are they and why did you choose those skills?


I enjoy CH, they can nerf it all to oblivion, as long as I get to keep my Carinvorous nuna!!!! SPUNKY!!!!!!!


Do you have medic skills: NO, I dont stoop to that level, never had, never will its the adrelanin that I only get one shot at somthing (somtimes 3 if they dont DB :smileytongue


What are your top issues with this profession?


HAM costs, and Lack of Definition (Accuracy isnt half bad at master)


What are your overall thoughts on this profession?


I love this profession, I have been a pike since Day one and It will stay that way untill this game crumbles into dust!!! I have only to wait for my month........when I will be...... FOTM!!!!!!!




=Zarin Rifton=
-Master Pikeman of Scylla-
RyushiYoshi
Tue Jan 06, 2004 5:59 pm
#41


[I would like to apologize for anything inappropriate that may have been said by me...I have progressively become angrier as I wrote this and the post reflects this] All in all Iove this game and it has many potential that still needs to be tapped with the right minds.


*On a side note there are many important messages in here that I recommend you understand about us*


In-game name:
Ryuten Mizu
Galaxy:
Shadowfire
What skill boxes you have in the pikeman profession:
Master pikeman
Do you have any other combat skills:
Master Brawler, Master Musician (Somewhat combat related)
--If so, what are they and why did you choose those skills?
Master Brawler - I have chosen Master Brawler to help me Master Pikeman..then realized that it is a very valuable asset and kept it since
Master Musician - First of all I chose it for fun, I included this in the list because of the +7 ranged/melee defense it carries at Master
Do you have medic skills?
No, should not have to be Medically trained to enjoyavailablePikeman fetures.
What are your top issues with this profession?
My top issues are:

1. Our defense.......or lack there of........With Master Pikeman Master Brawler and Master Musician I have a grand total of +44 Melee defense.........the same amount you'll get at abouthalf of the defense lines of other melee professions WITHOUT mods from any other professions (*Very Important*). That alone should be enough to sway any reaction from the Developers. I will not even begin to comment on toughness. *sigh*

2. Accuracy.........or lack there of.............I miss far less at Master Pikeman than I did at Novice.....yet I still miss alot...........granted I can kill Durnis for half a day (12 hours straight)andhave only abouttwo fistfull of misses with myLVA(Gut feeling guestimate after being an experienced Master Pikeman for a while), but move to a mid level solo mob and the misses start flying around at a rediculous rate for a Master of 2cummulative professions (Pikeman, Brawler). Move to a high end solo mob and you're dead, whereas other profession, including othermelee, will have a decent fight. With PvP I miss literally 50% or MORE depending on the level of the opponent. If my PvP opponent is the same level as a durni then yes I can kill him.


3. HAM Costs..........or the abundance of it.....I am a Zabrak with 775 HAM and max sub stats......It costs me 210+HAM to use a higher level skill, I literally kill myself more than the enemy percentage (%) wise.Enough has been said on this subject.


4. Several specials need an overhaul based on responses from the Community in whole as well as experienced Pikeman players. Area Knockdown sounds fun and useful doesn't it?.......well sounding useful is where the usefulness really ends. Rare are the times when you're surrounded by mobs worth knocking down.....even rarer are the times do all the surrounding enemy get KD'd at the first swing.....on the rare occasions I do use AreaKD I have to individually go through all the mobs that didn't KD and use Lunge2 on them since using AreaKD twice will automatically make KD'd things stand back up. Each area KD costs a hefty 190-250 price tag, each lunge2 costs a hefty 150+ price tag.
We also have 2 very identical spin moves that are eventually the same.........the only reason why I have both of them on my toolbars is because I will switch back and forth from spin2 to area2 and back when I get bored of seeing one animation for too long. Common sense will tell you there's something wrong with that.



What are your overall thoughts on this profession?
This profession, though lacking in many many MANY ways, has some advantages....I believe our bleeds are of the best quality of all professions, and we have mediocre AE attacks that are low in damage..perhaps about the same level as the Swordsman AE attacks......so basically that's not an advantage at all.
At Master I feel odd swinging this big heavy slab of cylindrical metal at 1 swing per second and am actually looking forward to the speed cap, BUT IN NO WAY SHOULD THE SPEED CAP TAKE PLACE WITHOUT EQUAL COMPENSATION...I cannot even begin to stress the urgency of that message, as seeing the actions of the Developers and current profession states, compensation is a logic in which they often overlook.

WEAPONS:
Something is VERY VERY VERY WRONG with our weapons..................First off, Speed: A lightweight wooden stick will have a speed of 5.8-6.0 average...........a Heavyweight cylinder of metal has a speed of 4.0 average........If you do not see anything wrong with this please forward yourself to the mentally dysfunctional forums.Is it really thatillogical toreverse the speed stats of the weapons?...
Accuracy modifiers: This subject has been stabbed,dragged, flogged, hung, and the remains burnt to oblivion yet still survived like a turd that refuses to flush in the toilet bowlcalled SW:G. -55 on the top Pikeman weapon which is available at Polearm 3 is very rediculous......if you do not feel it is rediculous then please give us a sensible reason why it should be left that way....then we will tell you if we agree or not....not the other way around.
Range: My LVA that I posess right now has a maximum raw range of 4m....and at -55 accuracy to boot.........as I mentioned before, a Teras Kasi Artist's fingernails have more reach and coverage than our slightly enlarged rod. If you do not see anything wrong with this then pleasevisit your local prison, drop your pants, bend over, and await insertion of SW:G logic.


Conclusion:
We are a powerful profession......yet the weakest and least utilized in melee.......but also the most enjoyed (Personally). There is a reason why people who didn't initially want to be Pikeman (Holomen) outnumber the people who chose this at their own free will............I believe we are the only Combat Profession population that are completely and utterly outnumbered by Holocron players.
If this were fantasy world than I would drag a Dev from hisdesk, put him against a wall, and with all my might deliver my most fiercest punch in my life to his gut. Then, I would take an LVA and take a yawning, casual stab through his gut......Results: Fist - Bruised gut.....LVA - Bloody mess followed closely by Death and the birth of a new SW:G system that actually makes sense.




Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

ZomKalla
Tue Jan 06, 2004 6:16 pm
#42

In-game name: Se'lim Jibb


Galaxy: Scylla


What skill boxes you have in the pikeman profession: Polearm IV


Do you have any other combat skills: Yes


--If so, what are they and why did you choose those skills? Two-handed III for holo, CH 1-1-0-1


Do you have medic skills? Nope


--If so, why?


What are your top issues with this profession? The same as all of the other Pikeman, accuary, HAM, and need more weapons.


What are your overall thoughts on this profession? It is a great profession and can't wait til we are fixed and then we shall be awsome, maybe.




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6 times 9 equals 42 (at least in Base 13 it does)

SWG Wiki
OutbackWookiee
Tue Jan 06, 2004 8:37 pm
#43

Its allliiiiive!!!


Wow talk about bringing something back from the dead.


Maybe that guy can do something about my dog.




LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


antares_Kauri
Tue Jan 06, 2004 8:43 pm
#44






Legwand wrote:

Maybe that guy can do something about my dog.




Aw, man... That's one of the saddest things I've seen around here in a while.



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
OutbackWookiee
Tue Jan 06, 2004 8:51 pm
#45






antares_Kauri wrote:





Legwand wrote:

Maybe that guy can do something about my dog.





Aw, man... That's one of the saddest things I've seen around here in a while.



antares
master pikeman







It's ok, he was kind of old and sickly ... but he was a good dog ... and friendly ... and playful ... and ... *sobs uncontrollably*.


I have to go somethings in my eye.




LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


Deego
Tue Jan 06, 2004 10:32 pm
#46

Deego

Ahazi

4/2/4/3

--Do you have any other combat skills

no, unless you count ch pets.

--Do you have medic skills?

novice medic, it's almost mandatory, as unlike blaster professions, we're always within range of everything.

--What are your top issues with this profession?

having not mastered the profession....I'm still giving it time to show me what it's capable or incapable of

however:

1-shouldn't our polearm that requires the most experience be better then ones below? hehe

2-I think our damage is on par....but I believe pikemen ought to have a *very* high lvl of defense, both ranged and melee, due to the nature of the profession.

--What are your overall thoughts on this profession

well, the reason for my issue question, is that I see us as the non-force using, non-lightsaber using jedi types...blocking both blaster fire and melee attacks with our pike, possibly redirecting them.

also...if pikemen are meant to suck this bad in pvp...why the heck would the emperor choose them for his *personal bodygaurds*? the creator of this profession obviously agrees with me, since they were shown both in the movies, and starred in comic books.

come on George....the devs are disrespecting your creative genious! lay the smack down! For the emperor!!!!




Deego Arch'lar
Proud member of the Corsec Navy
Ahazi Server

PhiGon
Wed Jan 07, 2004 5:38 am
#47

In-game name: Otoch Nahma


Galaxy: Eclipse


What skill boxes you have in the pikeman profession: Master Pikeman


Do you have any other combat skills: No


Do you have medic skills? Yes, Master Medic


--If so, why? So I can heal my damage and my wounds. I seem to take a lot of shock wounds.


What are your top issues with this profession? Excessive HAM costs


What are your overall thoughts on this profession? I love it. If I am buffed, drugged and fed, nothing can stop me. At master, very little hits me and I seem to hit most of the time. I can deal out a lot of damage and for the first time since I have started, I laugh when groups agro me. My favorite things to hunt are Huurton stalkers, baz nitchesand jungle voritor lizards.


I have a TKM who is thinking of going Pikeman after watching me solo a few Seething Bols with very little effort. There is nothing better than swinging and everything around you falls down.





Otoch Nahma
Warrior of the 101st MonCal Brigade

Famus_Amus
Wed Jan 07, 2004 6:04 am
#48

In-game name: Famus


Server: Lowca


Skills: Master


Other Combat:


I was master brawler, and master HS for a while, but had to give up both to pursue doctor (i'm a holoslave, but won't give up pikeman :smileyhappy. I cannot stress enough how useful Master Brawler is as a compliment to Pikeman, or any other melee profession for that matter. There's something to be said about KD/WarCryII combo, as well as the boosts to defense, toughness, etc. I chose Master HS as a holo profession, but I loved it as well. In one on one combat, I prefer HS over pikeman but that's a completely different conversation. It's defense tree also complimented pikeman as well.


Medic Skills:


Master medic, currently 0434 in the doctor tree. It is a holo profession, but being a master doctor has it obvious advantages in combat.


Top Issues:


Hmm, where do I begin. The number one issue with the profession IMO is the grossly unfair range modifier penalties on our weapons. We are using a HUGE stick to hit enemies that are standing right in front of us...please explain to me how I can miss as much as I do. Couple that with the sick HAM penalties, and you wonder how there are even this many pikeman out there (I can count the number of Master pikeman on my server with one hand).


Overall thoughts:


With as many problems that are out there, I still love the profession. I started out as a Holo pikeman, and 5 other professions later, I'm still a pikeman. In PvE, pikeman are the most entertaining profession to watch, especially against large mobs. In several occassions, I've found myself cleaning up multiple enemies while my entire hunting party laid incapped/dead on the floor. When people send me tells telling me to "stop kicking so much ass," I gain satisfaction out of that. But in PvP, we serve only as the frontline. There's no defense against a player wielding a gun, unless that player is careless, or if you can slap a warcry on them (even still, they can run away). And compared to other melee professions, I'm not sure that pikemen stack up fairly. I hope the dev's hold true to their promises, and correct some of the blatantly obvious problems with this otherwise wonderful profession.


Good post, the dev's can ignore us forever


/bump




|Famus: Sentinel, Assassin|
|Cuddlez: Smuggler, TKM, Quickdraw|
|Scion of SOUL, and {T}he {I}nner {A}sylum|
|Check out Cuddlez' Bag O' Goodies at 2965 -5492 in Serenity, Naboo|
PuFFeRzzz
Wed Jan 07, 2004 6:06 am
#49

HeKozin


Scylla


Master Pike


Additional Combat Skills : I had Master Ranger and CH changing around but was mostly stuck with pets of level 18 or less..


Well most cases was to help with Crowd control since after Brawler standard of polearm you'll find that you have to fight mobs that comes in 2s at least or 5s at most.. so a pet to take the beating while you're concentrating on one helps alot. Ranger was for trapping which helped with combat defense debuff ( It helps you with the accuracy issue ) as well as CC, adhesive mesh roots the mob.


Medic Skills : Zilch, Nada .. NoNE!


Well late in Pikeman say like a 3 1 4 2 i started buying pet stims? heh but i mastered pike with no med skills at all mostly grouping with someone that would bother to heal me.. After i mastered pike i took up medic and bleh big difference it makes...


Top Issues : I'd have to say that its the HAM costs of the weapons, when you start missing you'll end up killing yourself faster with specials. And erm i don't think i have blocked once in my entire pikeman career even with the 115 ( i think) mod at master level..


Well I like the class and I suppose i don't have much to whine about it except that since you're melee you take the beating while others shoot at the mob, AND being a wookie with no armor, you're very dysfunctional being a tank unless you have some decent buffs.


P.S : An interesting point i noted, a wooden staff is excellent for KD and such, it has a +15 range mod for all 3 range and i don't think i've missed once with it.. but ah yes as you know.. you sacrifice damage for it

SiennaStormwind
Wed Jan 07, 2004 6:18 am
#50


In-game name-- Sienna Stormwind


Galaxy -- Scylla


What skill boxes you have in the pikeman profession -- Master Pike


Do you have any other combat skills -- No


--If so, what are they and why did you choose those skills?


Do you have medic skills? -- No


--If so, why?


What are your top issues with this profession? -- Accuracy, Failure to Block/Counterattack, Lack of Weapon Choices


What are your overall thoughts on this profession? -- While there are things I'd definitely like to see improved, overall I am happy with my pike.



Once again, I am going to use this data to show proof of our condition. Also by posting here I will also be able to attain an approximate estimation of the pikeman population in order to further our cause. Thank you for your support.









Sienna Stormwind & Shianna Aislinn
Master Dancer -- Falling Regularly at The Dancing Kimo, Mesa de Venganza, Lok
Master Pikegirl -- The Few, the proud....the incapacitated.
Master Tailor -- ShiChic of Lok, Mesa de Venganza
Master Snack Maker for Trixie and Gil


Psykeman420-HS
Wed Jan 07, 2004 6:22 am
#51

Durik Lakmor
Scylla
Master Pikeman

Additional: 1121 Commando

Medic: for now (have to give it up soon )

Why?: Uh, yea try pikeman lol

Top Issues: Block not taking all damage, I know this intended but yea, Lack of special ability, lack of class definition, lack of accuracy, excess of HAM costs.

Defense, we need more toughness and such.

Pvp: Okay, uh TKM vs Pikeman Master .. ouch ouch ouch ouch, 2 Master Pikeman on tat sunburns vs 1 non buffed tkm = both beat in seconds, our dizzy does not stick as well or as often.

Offensive tree needs some stats added, not just moves, we have enough moves, we only have a couple practical moves right now.



The class, despite ALL its problems, is very fun.

Yes, a basic lance can be the ultimate PVP weapon for us, its dmg is decent 35-340 on my best, +10 accuracy and lower HAM than rest, but non-piercing and kinetic hurts us.

we do have the best loots in the game atm



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GabrielsSword
Wed Jan 07, 2004 7:34 am
#52

Name: Jonah

Galaxy: Eclipse

Pikeman Skills: Master Pikeman

Other Combat Skills: None

Medic Skills: Master Doctor

-Reason: Doctor buffs to compensate for high ham costs, low toughness, and low accuracy (have to stay in close longer for effective attack).

Top Issues: High Ham Costs, Low Accuracy, Low Toughness, Slow Speed.

Overall Thoughts: I'd like to see the shortcomings fixed and be able to stand toe to toe with the other melee classes in battle. As I said before, where the careful choices the master makes decides the outcome of a battle not the choice of profession.



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