Pikeman Archive

Thread: jedi PVP

MagenShae
Tue Jul 12, 2005 8:47 am
#40






allproucando wrote:
Heal all states should cure the root and so on. We should have that ability and it makes sense that that "Healallstate" do that. After all, we shouldn't be tied down by normal player abilities. We are jedi and we have the Force as our Ally. So, I think in a few publishes, we will have the ability to heal our roots, snares, and other states. I think that 4004 Healer will be the next important requirement now.






there's not even a comment for this mentality






~The good you do is never remembered... The bad you do, is never forgotten~
ockim
Tue Jul 12, 2005 8:49 am
#41






MagenShae wrote:





ockim wrote:






MagenShae wrote:





ockim wrote:
making root and snare healable would be one thing.





how do you 'heal' someone's foot getting tangled?




tangled in what? how do i heal a cut from a pike then?





you dont understand the difference between healing damage and a root?


umkay... well.. lets try this:


someone is running beside you, they cut their arm. with post-cu.. some sparklies come flying out of your butt and heals their wounds....


someone is running beside you, they get hit in the knee or ankle, causing them to fall or stumble (root/snare). Now, you could heal the injury, but it will still take them a few seconds to get on their feet. Hence the thinking behind root/snare.


Now, if you're saying you want root/snare affect timers lessened, thats one thing... but I doubt you'll convince anyone to take them out of the game completely.







Ok, but your not listening, There has to be a COUNTER to everything, that is balance, having a COUNTER to everything. There should not be one i win,


Please do not bring up fr3 pre CU being the i win button, using the right posture changing and organized team work. You could kill any jedi on who is trying to FR3 around.




|;;Ockim;;|
Master Swimmer 04/05
GNot a Fishb
FEDS
MagenShae
Tue Jul 12, 2005 8:56 am
#42






ockim wrote:






MagenShae wrote:





ockim wrote:






MagenShae wrote:





ockim wrote:
making root and snare healable would be one thing.





how do you 'heal' someone's foot getting tangled?




tangled in what? how do i heal a cut from a pike then?





you dont understand the difference between healing damage and a root?


umkay... well.. lets try this:


someone is running beside you, they cut their arm. with post-cu.. some sparklies come flying out of your butt and heals their wounds....


someone is running beside you, they get hit in the knee or ankle, causing them to fall or stumble (root/snare). Now, you could heal the injury, but it will still take them a few seconds to get on their feet. Hence the thinking behind root/snare.


Now, if you're saying you want root/snare affect timers lessened, thats one thing... but I doubt you'll convince anyone to take them out of the game completely.







Ok, but your not listening, There has to be a COUNTER to everything, that is balance, having a COUNTER to everything. There should not be one i win,


Please do not bring up fr3 pre CU being the i win button, using the right posture changing and organized team work. You could kill any jedi on who is trying to FR3 around.






The balance is a ranged weapon.... I have a master rifle, and I know if someone is stupid enought to root me, I dont really care because I can most likely outdamage them from a distance....


This may come as a shock to you, but the game isnt centered completely around Jedi and their abilities. Its based on everyone's abilities.


Now if you want to /forcewhine that your saber throw should have a 60 meter distance so that you can KD someone that has you rooted, then go for it. If you think root shouldn't be a chainable event, i.e. how many times can you use the same rooting ability on someone before they adapt and become immune, then go for it.


But don't complain its not balanced. Its just not "balanced" against a Jedi skill.








~The good you do is never remembered... The bad you do, is never forgotten~
ockim
Tue Jul 12, 2005 9:04 am
#43

i'll try one more time


ROOT SNARE STOPPING SHOT CRIPPLING SHOT ETC ETC ETC ETC ETC ETC ETC ETC


THERE IS NO COUNTER-ATTACK TO ANY OF THESE ATTACKS, THEY ARE NOT HEALABLE




BIG PINK LETTERS







|;;Ockim;;|
Master Swimmer 04/05
GNot a Fishb
FEDS
Jobuumd
Tue Jul 12, 2005 9:11 am
#44

i didnt say anything about Mdoc or MCM not havin the abiltity to heal root snare and all the others... i would have no problem wit that but because this is the jedi forum I DONT CARE ABOUT MDOC OR MCM!



Vailor - Drug and Loot Dealer
Krull - Jedi Extrodinaire
Jobuu- Jedi with bad saber
MagenShae
Tue Jul 12, 2005 9:11 am
#45






allproucando wrote:





MagenShae wrote:





allproucando wrote:
Heal all states should cure the root and so on. We should have that ability and it makes sense that that "Healallstate" do that. After all, we shouldn't be tied down by normal player abilities. We are jedi and we have the Force as our Ally. So, I think in a few publishes, we will have the ability to heal our roots, snares, and other states. I think that 4004 Healer will be the next important requirement now.






there's not even a comment for this mentality






Excuse me before you begin your insult of the day. I only said this in a layman term for you to understand. However, I will clarify this "mentality". What I meant is that Jedi should not be binded in states such as rootsfor a long time like a normal player would be binded. For instance, I got rooted and I'm rooted for 40 second but I'm a jedi and I have the Force as my ally, I use the Force to heal myself of this root (state) and proceed to go after the Bounty Hunter or normal player (non jedi). So you can see that a Jedi has more resources than a non jedi because we have the Force. Therefore, we should not be tied down for a long time in those states.


Thank you and I certainly hope you understand that. I do also expect an apology.








Actually, if i were going to insult you, I'd say something about your 'engrish'.... and no, I wont apologize... I think you should apologize, for forcing your views about this "all powerful force" on the majority non-believing populous of the galaxy.








~The good you do is never remembered... The bad you do, is never forgotten~
allproucando
Tue Jul 12, 2005 9:38 am
#46






MagenShae wrote:






allproucando wrote:





MagenShae wrote:





allproucando wrote:
Heal all states should cure the root and so on. We should have that ability and it makes sense that that "Healallstate" do that. After all, we shouldn't be tied down by normal player abilities. We are jedi and we have the Force as our Ally. So, I think in a few publishes, we will have the ability to heal our roots, snares, and other states. I think that 4004 Healer will be the next important requirement now.






there's not even a comment for this mentality






Excuse me before you begin your insult of the day. I only said this in a layman term for you to understand. However, I will clarify this "mentality". What I meant is that Jedi should not be binded in states such as rootsfor a long time like a normal player would be binded. For instance, I got rooted and I'm rooted for 40 second but I'm a jedi and I have the Force as my ally, I use the Force to heal myself of this root (state) and proceed to go after the Bounty Hunter or normal player (non jedi). So you can see that a Jedi has more resources than a non jedi because we have the Force. Therefore, we should not be tied down for a long time in those states.


Thank you and I certainly hope you understand that. I do also expect an apology.








Actually, if i were going to insult you, I'd say something about your 'engrish'.... and no, I wont apologize... I think you should apologize, for forcing your views about this "all powerful force" on the majority non-believing populous of the galaxy.







I'm afraid that I didn't misspell a word that you have tried to implicate me in. I was stating an opinion of mine and you choose to attack it and say that I can't speak proper "engrish". At any rate, I was not forcing my views but I was merely stating that we are Jedi and we have the Force as our Ally, therefore, we shouldn't be under "non jedi" circumstances but if you wish to dispute that then do so without the veiled insults of my intelligence.



-----------------------------------------------------------------------------------------------
Clevland - Dark Jedi Master
Clavland - Imperial Chef
trajen2
Tue Jul 12, 2005 10:03 am
#47

anything that doesn't break on damage is not "balanced" . . .


I swear stasis is one of the worse attacks. . . they always stasis me, whack my groupmates, and then all get me at once. . . it sucks to powerlessly watch as your group mates die one by one. . .








Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Yny
Tue Jul 12, 2005 10:12 am
#48






Jobuumd wrote:

exactly my point... was thinkin maybe give Master healer the abilty to heal root snare mezz and armor break but deffinately not a dabbler





Why not classify roots and snares as states and have them curable by heal states and by doctors?

Message Edited by Yny on 07-12-2005 10:12 AM

allproucando
Tue Jul 12, 2005 10:41 am
#49






trajen2 wrote:

anything that doesn't break on damage is not "balanced" . . .


I swear stasis is one of the worse attacks. . . they always stasis me, whack my groupmates, and then all get me at once. . . it sucks to powerlessly watch as your group mates die one by one. . .








Hehe, that is why I love Master Enhancer. You can control who you fight and where and when you can fight. I love it!!!



-----------------------------------------------------------------------------------------------
Clevland - Dark Jedi Master
Clavland - Imperial Chef
trajen2
Tue Jul 12, 2005 10:56 am
#50






allproucando wrote:





trajen2 wrote:

anything that doesn't break on damage is not "balanced" . . .


I swear stasis is one of the worse attacks. . . they always stasis me, whack my groupmates, and then all get me at once. . . it sucks to powerlessly watch as your group mates die one by one. . .








Hehe, that is why I love Master Enhancer. You can control who you fight and where and when you can fight. I love it!!!




thats why i am giving serious thought to doing ME. . . seems like it gives more control over the situation. I dont hear that the poison and disease resists work that well though. . .






Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

xWarlordx
Tue Jul 12, 2005 11:37 am
#51






ockim wrote:

CU takes zero skill at the moment, Root/snare/stasis and anything that doesnt have a *counter* should be removed from the game, it just doesnt take any skill.






Root and snare are fine. Stasis should stay in the game but needs some changes.


1. Make the time it last much shorter. 40 seconds is way to long. Should be more like 10-15 seconds. As it is now it is a gank tool. Put someone in stasis and wait for buds to come gank him.


2. Remove all states should remove it.


3. Make it so once stasis breaks, that person can not be put back in stasis for a short period of time.




Message Edited by xWarlordx on 07-12-2005 11:37 AM

RoastBeef
Tue Jul 12, 2005 1:21 pm
#52

you are a nub and should delete your jedi now if you don't think states are working, and if you don't think there's a counter for root or snare.


dizzy works great. so does blind. stun is the only thing not working as intended. but do you really think it will make that much of a difference? how long do your jedi fights last now? if you're fighting another jedi for a couple mins, you're a nub.


if you get rooted or snared, do it back to them. or saber throw. wow...how did i think of that?


do you know how many roots and snares we have scattered throughout our skill trees? surely you have at least one.


god, you cry babies are pathetic. get some skill. talk to jedi in-game. but don't come here and talk about something when you know nothing about it. other people who are on your server see your name and just smile, cuz they know what an easy target you will be in the frs.





Orryko Dayrunner
Jedi Knight


Chiirkalla
EIM
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