Pikeman Archive
Thread: New patch notes! Yea we get nothing!
miraclewhip737 wrote:
CMs don't need to be nerfed. Everything else just needs to be made better.
*Raises hand*
I'm tired...![]()
But my alt will have tons of new droids to play with!!!
Wanna PvP?, all pikemen grab control of your nearest turret!
Clab, man you're depressing the hell outta me...pent up ranting from the suspend?
Ok, having read through this mess I'm struck with several thoughts.
- Yeah it sucks we got left out again, but was anyone really surprised?
- Jedis whine way more than BHs. I mean WAY more.
- CHs do not need 'some love'. Their 'love' was removed because some jerkoff with a couple of grauls could own the world. CHs are exactly where they should be. Good in PvE and crappy in PvP. Like it should be.
- I agree with Padre for the most part but not the nerfing of swordsman. I don't like any profession getting nerfed *looks up at last point*. Ok, maybe the CHs ... but they really needed it.
- Sony is going to cater to the jedi because, as Antares points out, jedi=$$$.
- CLab doesn't need to chill out, hes rightly pissed.
- Jedi really do suck. Anyone who thinks different should slap on some 80% kinetic resist armor, grab some buffs and go fight one. Even the ones at the top of their profession aren't that good.
- BHs have the worst defenses in the game, true. They also have some of the most dominating offensive moves as well. Getting hit with repeated eyeshots is not fun if you're not that good.
Thats all for now.
![]()
I don't begrudge CLab getting angry. I myself am appalled at the lack of developer attention given to Pikemen. This is my first SOE game. I didn't play EQ and games like that. I'm not used to customer server this poor in quality. The game is fun but it's my first and last SOE product.
What I was getting on CLab for was railing about DE's. DE's have been gimped from day 1 (like we have) and they are FINALLY after10 MONTHS getting their due. While it's true we need desperate help we are not as bad off as they are.
It's ok to rail about lack of developer attention to pikeman because it's true. Don't rail about "crap" droid additions in the process. These droids are going to be very usefull and make the game a lot more fun (and convenient) for many professions. As a pikeman you have to play buffed 100% of the time right? Well these new "crap" droids will make it easier for docs to find good resources to make better buffs ![]()
Besides the devs asked the community and we told them this is the direction we wanted droids to take.
Message Edited by atimes on 04-14-2004 10:14 AM
atimes wrote:
antares_Kauri wrote:Discussions about regular classes having penalties comparable to Jedi will make this thread tank fast.
antares
master pikemantell me about it.
My final say on the subject.
Asking a BH to accept a penalty for losing to a JEDI is like asking an artisan to accept a penalty for losing to a TKM/Rifleman.
Jedi's are overpowered by design (at least that's the intent) and you want someone to accept a penalty when they lose to them?
No offense padre but that has never made sense to me.
Look, you read the forums and I believe you know Jedi, so why are you acting like you know nothing about that situation? One, this is a sanctioned player versus player mission that the BH chooses (not the Jedi) to take. Two, the Jedi cannot attack first, in fact cannot tell if someone has a mission on him or even if there is a TEF on them. Three, why should a player versus player mission have unequal rewards--that's a rhetorical question being that you are a Bounty Hunter and their collective opinion is that BH's should have no danger to them ever--which has NO basis in Roleplaying or Game Balance issues. Four, the Bounty Hunter can take as many people with him to help, unlike the Jedi. Overpowered by design but not in practice, the one high level Jedi Guardian (almost always Dark Jedi too) per server is not the issue here it's the other 99% of the Jedi that cannot handle even a small combat group.
Padre
Suggestions that anyone who attacks a Jedi and doesn't win having similar penalties as the Jedi are completely ludicrous.
antares
master pikeman
Padre
Message Edited by PadreBook on 04-14-2004 10:07 AM
As for other players, be the BH or just regular players of the opposite faction that attack a Jedi: their risk simply cannot be equivalent to a Jedi's. It's absurd. Fine, make it so that a person who is killed by a Jedi has full black bars on cloning, whatever. The risk simply has to be unequal, heavily weighted on the Jedi. Otherwise, Jedi get power for no risk. That's the trade off - They have constant high risk that they have to battle through to make it to where they have the reward (Guardian) and the risk is much lower (i.e. Guardians are extremely tough). Otherwise, there will be hundreds or thousands of Guardians running around. Permadeath or player bounties with skill loss. Those were the dev's decisions. Which would you rather have? Equal risk is something I'm sure the designers chuckle at.
antares
master pikeman
Aye, other than running the possiblity of having his arse handed to him, that is all the risk the BH needs. Or, look at it this way, the risk is simply in the BH being unable to knock that jedi down a rung. Now the BH will risk the chance of bumping into the jedi again while he is more powerfull and more likely to hand said ass whooping to the BH.
Otherwise, this thread has taken a dangerous spiral into the relm of NOT RELATING TO THE SUBJECT AT HAND.![]()
So, yea I'm kinda upset with no new weaponage. Although, this doesn't mean the dev's won't pull a lil surprize outta the dark.
Dunklemaus wrote:The Alpacas wish to comment: Please do not call for a nerf on Swordsman, the class functions well but by no means is overpowered, just bring Pikeman up to a parity.
They are also concerned that the normal Jediblather is invading our forum, and request that we return to our normal (un)civil conversations about the one true rare and difficult class to play
Lol! Ok fair enough.
But in 'comparison', Swordsmen are way overpowered compared to us (and several other combat professions btw). Two things come to mind that set them so far ahead of others, AP2 Blast Damage Weapon with high base damage (loot drop enhancable) combined with high level mobs having Blast as their lowest resistance far more often than ALL other damage types combined and the ability to target the mind pool with that massive damage capability (better damage multipliers too).
Padre
antares_Kauri wrote:
antares_Kauri wrote:Discussions about regular classes having penalties comparable to Jedi will make this thread tank fast.
antares
master pikeman
Yep.
antares
master pikeman
Did you just reply to yourself in agreement? I know there aren't that many of us but still.
Padre