Pikeman Archive

Thread: New patch notes! Yea we get nothing!

asgoia
Tue Apr 13, 2004 9:02 pm
#40

**edit** it guys I might just go ranger/ rifleman. This pikeman stuff is just not working out I mean I'm good at the pvp I almost killed a buffed fencer with full armor on when I was naked and buffed but **edit** man WE NEED LE FIXING. I'll stick with pikeman until the next patch and if there is no fix I may either just quit the game or go ranger/rifleman like i said.



Icon Da'goon
BoyOfLight
Tue Apr 13, 2004 9:05 pm
#41






miraclewhip737 wrote:

CMs don't need to be nerfed. Everything else just needs to be made better.






Cm damage needs to be nerfed in pvp, unlike everything else their damage isnt given a 75% reduction, ony mind disease throw form a master gives u max mind wounds ( im a zabrak with max mind stats ). Should atleast allow rebreathers to work in pvp




Egnar/Egnards Atop
Tarquinas Legion
Grand High Troll of The Troll Order/A Ninja of One
| If you played with force powers before it was viable, put this in your sig |
Envoy3113
Wed Apr 14, 2004 12:39 am
#42

*Raises hand*



I'm tired...



But my alt will have tons of new droids to play with!!!



Wanna PvP?, all pikemen grab control of your nearest turret!



Clab, man you're depressing the hell outta me...pent up ranting from the suspend?





There comes a time in every mans life when 86 years is just too damn long...
OutbackWookiee
Wed Apr 14, 2004 3:53 am
#43


Ok, having read through this mess I'm struck with several thoughts.


- Yeah it sucks we got left out again, but was anyone really surprised?


- Jedis whine way more than BHs. I mean WAY more.


- CHs do not need 'some love'. Their 'love' was removed because some jerkoff with a couple of grauls could own the world. CHs are exactly where they should be. Good in PvE and crappy in PvP. Like it should be.


- I agree with Padre for the most part but not the nerfing of swordsman. I don't like any profession getting nerfed *looks up at last point*. Ok, maybe the CHs ... but they really needed it.


- Sony is going to cater to the jedi because, as Antares points out, jedi=$$$.


- CLab doesn't need to chill out, hes rightly pissed.


- Jedi really do suck. Anyone who thinks different should slap on some 80% kinetic resist armor, grab some buffs and go fight one. Even the ones at the top of their profession aren't that good.


- BHs have the worst defenses in the game, true. They also have some of the most dominating offensive moves as well. Getting hit with repeated eyeshots is not fun if you're not that good.


Thats all for now.






LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


Jereck
Wed Apr 14, 2004 4:28 am
#44


what?are you trying to say that CH is remotley worthwhile in PvE? Who is your supplier cuase i want some of that! I tank better with my armor and buffs than even my old maulers did. My damage output is only slightly lower overall than it was back then too. Try playing as a MCH these days, you'll have no pet market, you won't be needed in groups unless they're desperate to pull higher missions. Which is about all i use my pets for these days. You'll have to go out and spend no less than 300k on a decent "tanking" pet, and since we have no pet market, we blow in combat with just CH... how do we get 300k to go buy a "uber" pet? I will agree that CLs needed to be raised and that "dabblers" needed to be nerfed. But what they did was screw over every aspect of CH. Even a MCH with their best pets can't tank jack **edit**. Infact i tank for my pets these days.. If only our ranged attack command actually worked.. Then it might be somewhat useful.


But anyway... CH is a joke right now, notice CH got hit with the "combat rebalance" stick waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay before any other prof, and it will likley be another 6 months before they even begin to entertain the thought of going through with any sort of combat rebalance that doesn't involve jedi. I'd be happy with just being able to call one old mauler instead of being able to call what now, are someof the worst pets in the game(maulers). And also... i don't recall even MCHs with two maulers being able to take multiple FS NPCs without the use of pet stims. TKMs now are soloing multiple bull rancors, night sisters, and any force NPCs you've seen.


Notice that TKM, Rifleman, Swordsman, Fencer... most any bad ass combat prof all uses less skill points to master than CH. Yet CH is a joke in comat. That makes some real sense... Even if you say that CH is a support class we're a joke. CMs kick our asses up and down the street and they happen to be a "support" class. It really makes me wonder why any melee class would call for a CH nerf. Even pre-publish 5 they had the potential to tank nearly as well as they do now. So why the hate? CH sucks, truely. Every nub that has come up to me asking for CH training since december is asked " why in hell are you trying to master CH?" their reply is generally the following "hologrind :-("


But yea, CH needs another nerf. We shouldn't even be able to use pets. We should just be able to control.. nothing... absolutley nothing. Tocontrol a petis just.. ridiculous.... PRAISE ALLAH! I'VE SEEN THE LIGHT!



and fix pikeman kthnx~



Karras - Lowca
SWG - We know drama
atimes
Wed Apr 14, 2004 7:13 am
#45


I don't begrudge CLab getting angry. I myself am appalled at the lack of developer attention given to Pikemen. This is my first SOE game. I didn't play EQ and games like that. I'm not used to customer server this poor in quality. The game is fun but it's my first and last SOE product.


What I was getting on CLab for was railing about DE's. DE's have been gimped from day 1 (like we have) and they are FINALLY after10 MONTHS getting their due. While it's true we need desperate help we are not as bad off as they are.


It's ok to rail about lack of developer attention to pikeman because it's true. Don't rail about "crap" droid additions in the process. These droids are going to be very usefull and make the game a lot more fun (and convenient) for many professions. As a pikeman you have to play buffed 100% of the time right? Well these new "crap" droids will make it easier for docs to find good resources to make better buffs


Besides the devs asked the community and we told them this is the direction we wanted droids to take.


Message Edited by atimes on 04-14-2004 10:14 AM

PadreBook
Wed Apr 14, 2004 8:47 am
#46



atimes wrote:


antares_Kauri wrote:

Discussions about regular classes having penalties comparable to Jedi will make this thread tank fast.

antares
master pikeman



tell me about it.

My final say on the subject.

Asking a BH to accept a penalty for losing to a JEDI is like asking an artisan to accept a penalty for losing to a TKM/Rifleman.

Jedi's are overpowered by design (at least that's the intent) and you want someone to accept a penalty when they lose to them?

No offense padre but that has never made sense to me.






Look, you read the forums and I believe you know Jedi, so why are you acting like you know nothing about that situation? One, this is a sanctioned player versus player mission that the BH chooses (not the Jedi) to take. Two, the Jedi cannot attack first, in fact cannot tell if someone has a mission on him or even if there is a TEF on them. Three, why should a player versus player mission have unequal rewards--that's a rhetorical question being that you are a Bounty Hunter and their collective opinion is that BH's should have no danger to them ever--which has NO basis in Roleplaying or Game Balance issues. Four, the Bounty Hunter can take as many people with him to help, unlike the Jedi. Overpowered by design but not in practice, the one high level Jedi Guardian (almost always Dark Jedi too) per server is not the issue here it's the other 99% of the Jedi that cannot handle even a small combat group.

Padre
antares_Kauri
Wed Apr 14, 2004 9:33 am
#47

Jedi should always assume they have a TEF of some sort, first of all. There are more than 1 guardian per server already. Jedi is a special class, not governed by rules for regular classes, their life is always more dangerous and always has more risk at all times. That is inherent to the class. Jedi often have large numbers of groupies around them, just as BHs bring more than one person with them (after all, Jedi are supposed to be able to handle multiple players, right? right? so why wouldn't the BH bring more than himself?). And the Jedi does choose to accept the missions by playing as a Jedi. It's not really player vs player, it's hunter vs hunted.

Suggestions that anyone who attacks a Jedi and doesn't win having similar penalties as the Jedi are completely ludicrous.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
PadreBook
Wed Apr 14, 2004 10:04 am
#48

Okay let's revisit some BH requests (and others too) from before the time of Jedi. Player bounties, sound familiar? Well how about there's a player bounty on you and you can suffer skill loss but the player/profession that is benefiting from this 'content' has NO RISK/ZERO/NADA? By the way you opt in to the Galactic Civil War too and can be attacked and killed, now at no risk to either party. I love that people think that having unequal risk for different categories of players is a good thing. If you hate Jedi just say that, if you hate the players that play Jedi just say that, don't mask it as anything but simple jealousy either of the slot or of the attention.

Padre

Message Edited by PadreBook on 04-14-2004 10:07 AM

antares_Kauri
Wed Apr 14, 2004 10:41 am
#49

It is nothing remotely approaching jealousy and you know it. Heh. First of all, remember Jedi is a special class. It is a different category that doesn't follow the same rules as others. Inherent to this special category is that of increased risk on death and the danger of being hunted with the intent of applying a death to you. That is what Jedi is. It's a hunted class.

As for other players, be the BH or just regular players of the opposite faction that attack a Jedi: their risk simply cannot be equivalent to a Jedi's. It's absurd. Fine, make it so that a person who is killed by a Jedi has full black bars on cloning, whatever. The risk simply has to be unequal, heavily weighted on the Jedi. Otherwise, Jedi get power for no risk. That's the trade off - They have constant high risk that they have to battle through to make it to where they have the reward (Guardian) and the risk is much lower (i.e. Guardians are extremely tough). Otherwise, there will be hundreds or thousands of Guardians running around. Permadeath or player bounties with skill loss. Those were the dev's decisions. Which would you rather have? Equal risk is something I'm sure the designers chuckle at.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Envoy3113
Wed Apr 14, 2004 10:51 am
#50

Aye, other than running the possiblity of having his arse handed to him, that is all the risk the BH needs. Or, look at it this way, the risk is simply in the BH being unable to knock that jedi down a rung. Now the BH will risk the chance of bumping into the jedi again while he is more powerfull and more likely to hand said ass whooping to the BH.




Otherwise, this thread has taken a dangerous spiral into the relm of NOT RELATING TO THE SUBJECT AT HAND.



So, yea I'm kinda upset with no new weaponage. Although, this doesn't mean the dev's won't pull a lil surprize outta the dark.





There comes a time in every mans life when 86 years is just too damn long...
PadreBook
Wed Apr 14, 2004 1:03 pm
#51



Dunklemaus wrote:

The Alpacas wish to comment: Please do not call for a nerf on Swordsman, the class functions well but by no means is overpowered, just bring Pikeman up to a parity.

They are also concerned that the normal Jediblather is invading our forum, and request that we return to our normal (un)civil conversations about the one true rare and difficult class to play






Lol! Ok fair enough.

But in 'comparison', Swordsmen are way overpowered compared to us (and several other combat professions btw). Two things come to mind that set them so far ahead of others, AP2 Blast Damage Weapon with high base damage (loot drop enhancable) combined with high level mobs having Blast as their lowest resistance far more often than ALL other damage types combined and the ability to target the mind pool with that massive damage capability (better damage multipliers too).

Padre
PadreBook
Wed Apr 14, 2004 1:05 pm
#52



antares_Kauri wrote:


antares_Kauri wrote:

Discussions about regular classes having penalties comparable to Jedi will make this thread tank fast.

antares
master pikeman




Yep.

antares
master pikeman




Did you just reply to yourself in agreement? I know there aren't that many of us but still.

Padre
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