Pikeman Archive

Thread: In-Depth Analysis of Pikeman

Psykeman420-HS
Fri Apr 16, 2004 11:22 pm
#27

one thing that needs to be fixed is armor, with 80% to everything but stun it hurts us, one thing i'd also note is the range of dmg on scythe are quite little compared, and blast dmg power hammer may not be good for pvp but is good for turret taking (no problem with that)

electrcity dmg (vl our secondary weapon) sucks
energy/kinetic are easily blocked LIKE everything but stun which needs adressed as well

yes swordsman needs some attention too. so does combat in general.



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Dunklemaus
Sat Apr 17, 2004 1:24 am
#28




Fine, lets not compare the Scythe (which I own two of) to the Nightsister Energy Lance (which I have never seen ingame, along with a vast majority of Pikemen), lets compare it to monster powerhammers like these:

Serious_Goodness

Are they the exceptional? Yes, definetely. But they're also both powerful and available.


Pikeman is appears to be last, or second to last, in every single catagory of tanking - and I dont see how that equates to were doing ok. Were not even mediocre is what it means. If this was school we would barely have a D. Yes, being last or second to last in every measurable catagory, means that were not in need of definition - it means were in need of a performance boost either through weapons (available ones, not some ultra-rare next to impossible to find one) or throughour skills and modifiers.


I dont want to be overpowered, I just want the playing field to be reasonably level, and to know that my class choice doesntgimp me in every comparable situation with the other melee classes.


I think its great that Swordsman have some exceptional weapons, and Teras Kasi are finally getting a much needed second damage type, even the (bugged) Acklay stun batons fencers have dont bother me much - all I want, and I think I speak for a good portion of dedicated Pikemen, is to be brought into parity with the other melee classes.


And were not even close at the moment.







Message Edited by Dunklemaus on 04-17-2004 01:28 AM



A Maus
Self Appointed Game Warden of Dathomir
and Spokesman for Alpacas everywhere
v
TurboSith
Sat Apr 17, 2004 3:57 am
#29

that data brings a tear to my eye....


but related to teh swordsmen pike debate that seems to be going on right now.... since my alt is both pike and HS i under stand both sides....


swordsman however have one of the rarer dmg types in the game in their best weapon... a great slice on a LVA can only come close to an unsliced powerhammer....


as per special move dps... dps really doesnt matter for us... dps only matters if you actually hit the thing... but with horrible accuracy and horrible accuracy modifiers on the weapons we wont hit that often .. we are slow without tapes as well... so not only will we not swing often we wont hit often and when we finally hit it it will do lower dmg anyways....


even with this i use my pike religiously for anythign that doesnt have over 50% res to kin or elec and only use my HS skill when the hammer is needed or it would be faster to go after mind specifically....


why other trying to get a energy lance on something that i need to use a another proffession's skill to get.. and when i do find and or kill the queen i get 2000 credits... and then with force powers.. thats just ridiculous...


rather then having loot drops for weapons... have the components be loot dropds only and have the schematics be quests liek teh RIS.... it just makes sense.... content for all... and maybe a better chacne to finally get that energy lance...



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antares_Kauri
Sat Apr 17, 2004 6:58 am
#30



So I guess we have no argument then. We must be entirely working as intended. Our dps is great and we get that awesome dps by sacrificing defenses. Perfect balance, huh? Fix swordsmen and forget pikemen. We don't have a chance of getting any attention anyway, the way things are looking. Our efforts will be blocked.


antares
master pikeman

Message Edited by antares_Kauri on 04-17-2004 07:09 AM



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
StGabriel
Sat Apr 17, 2004 8:02 am
#31

I'm obviously not saying that. And when it comes to pitching things to the devs I don't see you being "blocked". For myself I've always been an unflagging supporter of Pikemen -- for accuracy issues, defense issues, energy lance issues, nightsister vibro unit issues, you name it. That doesn't mean that I'm not going to challenge certain arguments made by Pikemen if I'm not sure they work. It's just that, in my opinion, by the time the arguments reach the devs they should be sharp and polished. When dev attention swings your way you have a short time to make the best of it and you need to good ammo to spend at that time. I see challenging the stuff you guys are bringing to the devs as just part of my support.

Do you have an argument? You tell me. I think you do.

Message Edited by StGabriel on 04-17-2004 11:04 AM



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

asgoia
Sat Apr 17, 2004 9:45 am
#32

I thought our arguement was this whole entire Pikeman Forum. Go figure.



Icon Da'goon
avallo
Sat Apr 17, 2004 10:05 am
#33

As the mind damage is right nowSwords have a huge advantage to be able to target an un-dealable pool. This may change, but I still think its clear that swordsmen as they are now have the upper hand on pikemen.
Dunklemaus
Sat Apr 17, 2004 10:29 am
#34








StGabriel wrote:
Look, I agree with you, Pikemen need a role and need to excel at something.


But...



According to a bunch of the data here I would think that Swordsmen are really the ones that need work. They have a minimal DPS advantage with the weapons and specials listed. They have higher toughness but they have lower melee/ranged defenses and lower status defenses. They have the same speed bonus, their most common weapon is the slowest, and suffers more from damage mitigation. Swordsmen also should probably get the medal for worst accuracy. My powerhammers come out at -30 ranged mods without concentrating on ranged mods and my LVA's come out at -26. On top of that Pikemen have a +20 advantage in terms of accuracy modifiers. That seems to me to say that an LVA has a +24 advantage over a power hammer (which translates to a 12% chance to hit which is not too shabby).






You're right, Pikeman is just fine, Swordsman need help - you win.








A Maus
Self Appointed Game Warden of Dathomir
and Spokesman for Alpacas everywhere
v
avallo
Sat Apr 17, 2004 10:32 am
#35

/comfort Dunklemaus



It'll be ok, don't let the Swordsmen correspondant be mean to you...



ScDarkKnight
Sat Apr 17, 2004 10:34 am
#36






avallo wrote:
As the mind damage is right nowSwords have a huge advantage to be able to target an un-dealable pool. This may change, but I still think its clear that swordsmen as they are now have the upper hand on pikemen.






Mythough too ...


SM have a handy blast damage weapon and a mind Hit .. this is where they are really better than Pike ...




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Jenky
Sat Apr 17, 2004 10:57 am
#37

It seems to me that Fencer and TKA is very balanced.


Im surprised to see how much better defenses Fencers got over TKA, and now im beginning to understand why fencer have become FOTM!


What needs to be done - IMO... Is that Heavy swordsman and pikeman needs more stuff!


Some of the things might seem like TKA is overall better than pikeman, but it should be noted that anyone in 80% resist compsite can easily kill a TKM, and don't start talking about the razor VK! Heat is about as useless as Kintic!


TKM does not have any dodge, counterattack or block - And as far as i understand Block does not work very well!



Pikemans damage should be enhanced ALLOT. Not just a bit but allot... The modifiers on the Pikeman weapons should get a major increase!


I don't that that Pikeman should be the tank! They should be slower than the others and have less acuracy thaan the others, but they should by far DEAL THE HIGHEST DAMAGE... As much as what rifleman can do to Pistoleers and carbineers IMO!(Just damage wise...)


But nice analyse! Gunman, maybe you could compare the diffrent brawler proffesions damage types?


-Jenky




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antares_Kauri
Sat Apr 17, 2004 11:10 am
#38







Jenky wrote:

What needs to be done - IMO... Is that Heavy swordsman and pikeman needs more stuff!


Pikemans damage should be enhanced ALLOT. Not just a bit but allot... The modifiers on the Pikeman weapons should get a major increase!





No no, only swordsman needs more stuff. We're fine, we have no argument left. If we got anything more, we'd be unbalanced. More damage and we'd be too damaging, more speed, we'd be too fast, more defenses and we'd be powerful and defensive at the same time. We've gotten our accuracy fixes, we've got oursingle AP2 weapon, we've gotten our 1 new weapon and new damage type, we have our 1 almost unique area attack. We have the most reliable loots in the game. We don't have an argument. We just need to be content and help other classes get fixed. Just go pickup a mind dot lance and have fun playing the best class in the game.


The only thing I can say is that there is not one single reason (as to purpose or effectiveness) why anyone would choose to play pikeman other than they want to. Well, maybe the animations or look of the weapons. Want to be good in pve? Swordsman is far superior. Want to be good in pvp? Any other combat class is better. Want to be good at area attacks? Swordsman has more area attacks and they are more damaging. Want a better damage type? No stun or blasthere. Want to target the most useless pool? That's us! Want defenses? Fencer/TKA/Rifleman are far superior. Want offense? Wait! Our DPS for onespecial is .02 better than swordsman! Yes! That's it right there. That is our purpose in this game! There's the advantage we've been missing all along - awesome!



antares
master pikeman



Message Edited by antares_Kauri on 04-17-2004 11:13 AM

Message Edited by antares_Kauri on 04-17-2004 11:21 AM



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
StGabriel
Sat Apr 17, 2004 11:40 am
#39

No no, only swordsman needs more stuff. We're fine, we have no argument left. If we got anything more, we'd be unbalanced.

This is obviously not what I'm saying. I'm looking to have a constructive conversation here but if you insist on making it "me vs. you" or "pikemen vs. swordsmen" I'm not sure how that's going to happen.

Suppose the devs come to Gunman21 and say, "ok, we know yo guys need some help, what's on your plate?"

To this Gunman replies, "Well, you see our Hit3 attack isn't very good because it has a low damage modifier."

The devs reply, "Oh, and you don't care about the low delay modifier?"

"Nope."

"Ok, then, here you go. The new Polearm Hit3 is x5 damage modifier, x4.5 delay modifier. This is what you wanted, right? Glad we could solve your issue so easily."

Of course while you have a big damage modifier, you also have 8.88% lower DPS using Hit3 because you didn't factor in the delay modifier (and lost a Hit3 that had been competitive DPS-wise). This might work fine for some skilltaped Pikemen until the speed eqation is fixed but then it won't help anyone. That's why you need to figure out NOW what the real problems are and what are red herrings.

As for mind damage, there have been public indications that mind damage may well become healable once more as part of the HAM usage revamp. Not only do you have to make sure your arguments work in the current context, but you also have to account for what we know or believe is goin to happen in the revamp.

StGabe.

Message Edited by StGabriel on 04-17-2004 02:45 PM



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

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