Pikeman Archive

Thread: Defenses will not stack after combat passes, says TH

electricnomad
Mon Jan 26, 2004 6:28 pm
#27





Thunderheart wrote:


Its true - - no more Defense stacking after the combat rebalance is done.




So SWG is no longer a skill-based game, but a class-based game?


Seriously, the whole idea that you could stack skills and mix and match your template was one of the defining features of SWG. Is that all gone now? Are we forever pigeonholed as one particular profession with profession-specific bonuses, and no mixing and matching? From my perspective, it seems like you just eliminated a big part of character customization. Even something like institutiong a soft cap for defenses/offenses and then only counting 50% of the stats above that soft cap would have been a more welcome change, but a wholesale hard cap on stacking is the death knell of a skill-based game.


If you stick with that, that's one less defining feature for SWG, and one less reason why SWG is different than any other game on the market.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Marshrike
Mon Jan 26, 2004 6:32 pm
#28

What exactly is considered defense stacking?


Does this mean that pistoleer KD defense will not stack with TKA KD defense? Or is it just things like rifleman dodge, and fencer dodge?


Can anyone clear this up?





Coylse,
Master Gunfighter
Master Smuggler
All around kicker of rebel booty
BigSteve03
Mon Jan 26, 2004 6:38 pm
#29

So in other words you want someone who's invested all their skill points in combat skill trees to be the same level as someone who invested half in combat and halfh in something else.
electricnomad
Mon Jan 26, 2004 6:44 pm
#30




Thunderheart wrote:





electricnomad wrote:





Thunderheart wrote:


Its true - - no more Defense stacking after the combat rebalance is done.





So SWG is no longer a skill-based game, but a class-based game?


Seriously, the whole idea that you could stack skills and mix and match your template was one of the defining features of SWG. Is that all gone now? Are we forever pigeonholed as one particular profession with profession-specific bonuses, and no mixing and matching? From my perspective, it seems like you just eliminated a big part of character customization. Even something like institutiong a soft cap for defenses/offenses and then only counting 50% of the stats above that soft cap would have been a more welcome change, but a wholesale hard cap on stacking is the death knell of a skill-based game.


If you stick with that, that's one less defining feature for SWG, and one less reason why SWG is different than any other game on the market.





No this is definately still a skill based game.


Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.


We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...




But if you are a Master Brawler with, say, the State Defenses from TKA, Swordsman, and Fencer, will you only receive the benefits from one branch at a time? If so, you've just wasted a lot of skillpoints.


And if you want to trade offensive power for defensive power, do you not have that choice now? Won't everyone looking for the best State Defenes just pick the profession with the best State Defense line, since they won't be able to stack? Isn't this an invitation to cookie-cutter characters? And if you counter that by equalizing the defensive stats, won't that take away the unique qualities of picking one profession over another?


I'll need a lot more information before I make my mind up about this, but I am very much in favor of a mix-and-match approach where you can stack lots of skills to find a distinctive niche for your character. I'm afraid that eliminating stacking will kill the skill-based system, and I have no idea how you can say that that system is alive and well if you intend to cut off stacking. Please let us know more on this ASAP.






"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Theedage
Mon Jan 26, 2004 6:46 pm
#31

Or you could just play the game and have FUN instead of trying to be captain uber l33t0 burrit0...



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
TimeLord
Mon Jan 26, 2004 6:46 pm
#32

"So in other words you want someone who's invested all their skill points in combat skill trees to be the same level as someone who invested half in combat and halfh in something else. " -BigSteve03


Actually, it's so someone who invested half their skill points in Pikeman, and half in something else, is the same level as someone who invested half their skill points in Pikeman, and half in something else, while their both wielding Pikes.


~Met

LordBing
Mon Jan 26, 2004 6:46 pm
#33

TH, is this changing going for all defences(dodge, block, counterattack, ranged def, melee def) or just the dodge type defences that have made the ultimate unhitable templates?



Crazyboarder
Mon Jan 26, 2004 6:49 pm
#34






Thunderheart wrote:


No this is definately still a skill based game.


Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.


We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...







So are you saying that for the time being SWG is going to be profession based but after some balancing we will again be able to stack professions/skills?


Or are the worried people right and never again will skills stack making this a profession limited game? Are the days of dabbling over?


Also,is SOEbanning people for "Gaming the system to get unfair advantages" ? cuz that sounds alot like the discription of an exploit.....



__________________________________________________________
Colonel, Stony Joe. / ( FS) Master Swordsman / Master Brawler/ 4-3-0-4 TK /
Menial Mortar. Master Doctor, Master Weapon Smith Slave to Stony Joe.
__________________________________________________________
mythronde
Mon Jan 26, 2004 6:49 pm
#35

TH, not to forget for BH's, make sure the droids actually track the jedi please They don't now



Peacekeeper
Master Bounty Hunter -since August 2003
Master Carbineer
Combat Medic 4-0-0-0
DemetryB
Mon Jan 26, 2004 6:51 pm
#36






LordBing wrote:

TH, is this changing going for all defences(dodge, block, counterattack, ranged def, melee def) or just the dodge type defences that have made the ultimate unhitable templates?









as well is it going to effect things such as def vs knockdown/def vs dizzy..

Iodan
Mon Jan 26, 2004 6:52 pm
#37

TH, non stacking defense is fine IF stacking offense goes away. Are the stacking of BH / pistoleer / Carbineeraccuracy & speed going to go away as well?



KaernLegorah
Mon Jan 26, 2004 6:55 pm
#38






Marshrike wrote:

What exactly is considered defense stacking?


Does this mean that pistoleer KD defense will not stack with TKA KD defense? Or is it just things like rifleman dodge, and fencer dodge?


Can anyone clear this up?




I'm not 100% but I think it means that NO defenses will stack. Meaning Dodge, Block, Counterattack, Defense vs States (Blind, KD, etc), Ranged Defense, Melee Defense, and any others that I forgot. At least, that's how it sounds to me.


Clarification on this would be good though TH, is nothing going to stack or just profession specific defenses? Can we get a list of the defenses that won't stack?



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
KaernLegorah
Mon Jan 26, 2004 6:58 pm
#39






Iodan wrote:

TH, non stacking defense is fine IF stacking offense goes away. Are the stacking of BH / pistoleer / Carbineeraccuracy & speed going to go away as well?




/agree


I'm tired of people having Master Pistoleer with BH Pistols so they can spam Stopping Shot uber-fast. Well, that and I find it annoying that Pistoleers need to have the Smuggler's Last Ditch if they want to be good, but that's another complaint for another thread



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
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