Pikeman Archive
Thread: Defenses will not stack after combat passes, says TH
Thunderheart wrote:
Its true - - no more Defense stacking after the combat rebalance is done.
So SWG is no longer a skill-based game, but a class-based game?
Seriously, the whole idea that you could stack skills and mix and match your template was one of the defining features of SWG. Is that all gone now? Are we forever pigeonholed as one particular profession with profession-specific bonuses, and no mixing and matching? From my perspective, it seems like you just eliminated a big part of character customization. Even something like institutiong a soft cap for defenses/offenses and then only counting 50% of the stats above that soft cap would have been a more welcome change, but a wholesale hard cap on stacking is the death knell of a skill-based game.
If you stick with that, that's one less defining feature for SWG, and one less reason why SWG is different than any other game on the market.
What exactly is considered defense stacking?
Does this mean that pistoleer KD defense will not stack with TKA KD defense? Or is it just things like rifleman dodge, and fencer dodge?
Can anyone clear this up?
Thunderheart wrote:
electricnomad wrote:
Thunderheart wrote:
Its true - - no more Defense stacking after the combat rebalance is done.
So SWG is no longer a skill-based game, but a class-based game?
Seriously, the whole idea that you could stack skills and mix and match your template was one of the defining features of SWG. Is that all gone now? Are we forever pigeonholed as one particular profession with profession-specific bonuses, and no mixing and matching? From my perspective, it seems like you just eliminated a big part of character customization. Even something like institutiong a soft cap for defenses/offenses and then only counting 50% of the stats above that soft cap would have been a more welcome change, but a wholesale hard cap on stacking is the death knell of a skill-based game.
If you stick with that, that's one less defining feature for SWG, and one less reason why SWG is different than any other game on the market.
No this is definately still a skill based game.
Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.
We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...
But if you are a Master Brawler with, say, the State Defenses from TKA, Swordsman, and Fencer, will you only receive the benefits from one branch at a time? If so, you've just wasted a lot of skillpoints.
And if you want to trade offensive power for defensive power, do you not have that choice now? Won't everyone looking for the best State Defenes just pick the profession with the best State Defense line, since they won't be able to stack? Isn't this an invitation to cookie-cutter characters? And if you counter that by equalizing the defensive stats, won't that take away the unique qualities of picking one profession over another?
I'll need a lot more information before I make my mind up about this, but I am very much in favor of a mix-and-match approach where you can stack lots of skills to find a distinctive niche for your character. I'm afraid that eliminating stacking will kill the skill-based system, and I have no idea how you can say that that system is alive and well if you intend to cut off stacking. Please let us know more on this ASAP.
"So in other words you want someone who's invested all their skill points in combat skill trees to be the same level as someone who invested half in combat and halfh in something else. " -BigSteve03
Actually, it's so someone who invested half their skill points in Pikeman, and half in something else, is the same level as someone who invested half their skill points in Pikeman, and half in something else, while their both wielding Pikes.
~Met
TH, is this changing going for all defences(dodge, block, counterattack, ranged def, melee def) or just the dodge type defences that have made the ultimate unhitable templates?
Thunderheart wrote:
No this is definately still a skill based game.
Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.
We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...
LordBing wrote:
TH, is this changing going for all defences(dodge, block, counterattack, ranged def, melee def) or just the dodge type defences that have made the ultimate unhitable templates?
TH, non stacking defense is fine IF stacking offense goes away. Are the stacking of BH / pistoleer / Carbineeraccuracy & speed going to go away as well?
Marshrike wrote:
What exactly is considered defense stacking?
Does this mean that pistoleer KD defense will not stack with TKA KD defense? Or is it just things like rifleman dodge, and fencer dodge?
Can anyone clear this up?
Iodan wrote:
TH, non stacking defense is fine IF stacking offense goes away. Are the stacking of BH / pistoleer / Carbineeraccuracy & speed going to go away as well?