Pikeman Archive

Thread: The pikeman definition, as given by pikeman

DeludedBioEngineer
Mon Jun 07, 2004 9:59 am
#27






antares_Kauri wrote:
I've always liked this idea. I wrote a post or two about it quite a while ago. It's all due to the split personality of the staff versus the pike. One is primarily a defensive weapon, one is primarily offensive. This kind of dual nature would make us truly unique. The concerns about being in the middle and therefore not good in a mixed group setting are valid concerns and so we'd have to have something that would make us good for group work.

antares
master pikeman





while the devs are at it how about..



dual pikes!


but seriously....perhaps certain abilities (such as the suggested 'push') also be tied into our offensive or defensive weapons. i know i for one would end up using my VL a lot more often if it was tied to specific abilities/defenses.. right now its only good on droids and DWB....


we could perhaps give a slight bonus to those around us(say..4m?) and in our group due to our aledged crowd control abilities, such as a +intimidate mod for friends, and a -intimidate mod for foes.



Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
ScDarkKnight
Mon Jun 07, 2004 4:11 pm
#28

ok .. while I like the Idea of Lance 60/40 and staff 40/60 ... the others won't


I mean .. it's like asking to be good in offence and good in defense by only switching weapons ... like if we were a fencer/swordman



So I do not think we should have more defenses with a staff, however we should be better crowd controlers: Better speed, lower HAM cost (or agility cost whatever post Combat Patch), better accuracy, but no defenses.


So our staves would have very low damage, next to nothing, but a good way to keep people on their asses, stop kitters, pin people, apply states, etc etc while our others party members can do the real damage.


OR


Switch to the lance, slower, less accuracy, higher HAM cost (don't forget it will be important post patch) but higher damage. No defenses penality, but a less effective crowd controler.



my though =)



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