Pikeman Archive
Thread: Our No.1 Issue: NO CORRESPONDENT
antares_Kauri wrote:
Well, thanks guys!
Don't really know what to say.Opeth is still currently our correspondent as far as I know...but, if the position were to become available, I'dapply.
antares
master pikeman
r0x0r..glad to here it I think most everyone in here would love to have you as our Pike go to guy. And do you know if Opeth is really quiting?...all he said was "bye" in my book that means hes outa here...yes?
CLab2021 wrote:
What 1 star me...you dont have any way to respond other than a click of a mouse button..pathetic..at least type something.
I wouldn't have one-starred you if you weren't a **edit**ing **edit**.
Go become a Bounty Hunter or Creature Handler, their boards are always looking for more assclowns.
antares_Kauri wrote:
...but, if the position were to become available, I'dapply.
matey! check it out: http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=241
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OpethRebel wrote:
Bye.
That's the best news I've seen in awhile. Don't let the door hit you on the way out.
I don't care who ends up as correspondent, as long as they rewrite the state of the profession so it doesn't look like the most important issue facing Pikemen is... drumroll.. the naming of our specials.
Weapon accuracy should be the primary focus, we need dramatic improvements in that arena. I agree with everyone, polearms are the slowest, least accurate, have the highest HAM costs, and are out-damaged by many other melee weapons. Something has to give.
I'm still a beginner Pikeman, but Ihave to admit it has been the coolest profession I've worked with.
would we rather have more damage with our weapons or would we rather have more accuracy? The big difference between those two things is that if our weapons were more damaging, it really isn't a class fix, it is more a weaponsmith issue.
With the addition to some accuracy recently I am more inclined to say that damage would be the way to go for improvement, I am open to argument, but I feel that if we want the pikeman to be an original feeling class we should go for the damage at a cost of accuracy and speed.
I also think our number one issue right now would be that we have the worst defense of any melee class, when it comes to pure defense and toughness. That combined with our "block" not working, really cripples our class in PVP and PVE. The accuracy really only hurts us in PVP where missing 10-15 times in a row really puts a damper on our abilities.
Accuracy, Speed, Damage, whatever. I don't care as long as all four melee classes do the same damage per second when factoring accuracy in to the equation.
And since I firmly believe that nerfs are the result of intellectual laziness and general incompence on the part of the designers, that means all four melee classes should do as much damage as TKA. Every melee class should have the same level of defense as TKA. Every melee class should have the same self-buffs as TKA. TKA costs the same skill credits as any other melee class, it's stupid that it's more powerful.
This game should be based on cold hard math, not some developer's "vision." Every balance fix they've made so far has been the result of the players noticing that the game's math has an inconsistency and adjusting their playstyle to make the most of it. The players view MMORPGs as giant math problems where the goal is to find the optimal solution...it's a shame the developers view them as something other than that. Developers should view their game asa giant math problem where the goal is to make sure no solution is any more optimal than any other.
--Insomnia
I would definitely second the motion for Antares. I play on the Kauri server, so I've had a chance to encounter him. Some things the rest of you might not realize:
Antares, independant of any other responsibilities, has kept a list of all pikemen on the server, and sendsemails to us to try and gather ideas/concerns/etc to take and post here. He's already acting as the Pikeman correspondant of the Kauri server (for lack of anything better to call it). And he's a nice guy.
I liked Opeth. A lot. He had a stiff spine. I'm going to miss him. But if anyone can fill his shoes, it's Antares. And if HE quits, well, we're screwed! LOL.
I am sorry, but I will disagree with you one this one, each class should not be just like the others, TKA can be fast and not take damage, fencers can be fast and not get hit, 2-hand can do damage and not get hit, pikeman can do a lot of damage and have defense to absorb it. Also each class should have its own uniqueness, pikeman get cool area effect attacks, the others get something else. There has to be something to draw people to each class, or else why have the different classes, we could just as easily have 2 classes then, a melee class and a ranged class, you can be one of the two. Pikeman need their ownplace, I don't want to be like the TKA, if that were the case I would have become one of them.
InsomniaRado wrote:
Accuracy, Speed, Damage, whatever. I don't care as long as all four melee classes do the same damage per second when factoring accuracy in to the equation.
And since I firmly believe that nerfs are the result of intellectual laziness and general incompence on the part of the designers, that means all four melee classes should do as much damage as TKA. Every melee class should have the same level of defense as TKA. Every melee class should have the same self-buffs as TKA. TKA costs the same skill credits as any other melee class, it's stupid that it's more powerful.
This game should be based on cold hard math, not some developer's "vision." Every balance fix they've made so far has been the result of the players noticing that the game's math has an inconsistency and adjusting their playstyle to make the most of it. The players view MMORPGs as giant math problems where the goal is to find the optimal solution...it's a shame the developers view them as something other than that. Developers should view their game asa giant math problem where the goal is to make sure no solution is any more optimal than any other.
--Insomnia
Our class role was thrown out the window with the KD nerf.
Carbineers can be effective crowd controllers even without KD, because they can use their range as a defense. We have no such grace. Our area attacks, while useful, are also a quick way to get yourself knee deep in **edit**, without a reliable sweep to bail yourself out with.