Pikeman Archive
Thread: Sword Flurry vs Impale discussion
Martimus wrote:
Ok... Let me just start by saying that this thread is beginning to sound like something from a Jedi forum... We are complaining that we have an attack that does good DMG...WTH!!!! ...we are on a quest to SELF NERF ourselves. No offence, but as a corespondent you should be looking after best interest of OUR profession...and taking away our best attack ...well.. is not it !!
If Fencers or Swordman or Jedi or any of the Three Stooges have a problem with pikeman dealing more dmg, they should bring it up to their corespondent on their forums, and it should become their issue and not ours.I will support you in anything you do to make pikeman a better and stronger profession, but this is not leading us in the right direction.
Message Edited by Gunman21 on 06-03-2005 07:38 PM
499 modified DPS
Leghit413390804
Headhit468442911
Critical 496468965
Power5234941018
453.11 modified
Leghit299283583
Headhit340321662
Critical360339700
Power380358739
534.88 modified
Leghit391360761
Headhit443419863
Critical469443913
Power495468964
A big Thank you to ZagaSabin, for helping me test this.
Message Edited by Gunman21 on 06-03-2005 07:30 PM
I got to like pike quite a bit, and enjoy playing with my current combination of skills. Like many others with no sword skills we rely on impale as our principal strong attack, so naturally I was upset when we started talking about getting rid of it. I am glad that this issue seems to be resolved.
That'll be cool.
I'd try it myself if the respec period wasn't finished.
I guessmight be good to note how long the cooldown timer is on Improved Impale vs. other swords attacks.
Also, do you know how pikeman damage compares to that of Pistoleer (supposed to be the same damage level as pikes, according to the CU documentation, that being level 2)? Seems like when out in PVE, I routinely get outdamaged by pistoleers.
I always wondered why the devs decided that pikes should have such a low damage output role, and that fencers should have poor defense. Anyone who fences, or has seen a fencer in action, will know that a fencer has anything but poor defensive fighting skills.
Gunman21 wrote:
Once I get a chance to relax from the past week of 12 hour homework/project days I'll get on and do some testing for numbers
Message Edited by Gunman21 on 06-03-2005 11:54 AM
If Pikeman was to lose Impale, I'd like to see Warcry get a boost, seems it's not a very proficient attack right now.
Message Edited by Kyodor on 06-04-2005 11:06 AM
Impale do a very good damage, more than most swords attacks but swordsman have armor break to boost his damage (when fixed so that higher level versions will be more effective)
considering that impale for me is a good special to make pike viable even in offence, if sword will have damage buffs, defence debuffs and best special damage there is the risk that it will make other professions obsolete.
a similar consideration can be made for sword and flurry, it have not good defence skills (or stats) so a skill like that is suppose to help it a bit on defence
I'm more for this kind of vision, mixing skills in various professions, this way for example a pikeman can chose to master even swordsman for a very offensive template (AB, damage buff, impale, AOE) but still have some defence skills to use, or can chose for example TKA for a very defensive template, but still be able to put out some nice damage with impale or AOE.
The only thing i think we needs is Knockdown Efficiency Skill Mod that dictates how long the opponent cannot get up for (combined with a dizzy so they understand the reasoning behind the message that would appear on their screen)
What is this BS? Your telling me that just a single profession toon that masters only pikemen should have gemped skills becouse your suposed to have other classes to be some form of usefull?
ANY testing of this profession and ANY comparsion between other professions should only be done, and should only include skill granted by that profession. Peroid.
None of this "Pkkeman is great, as long as you have master TKM", cuse thats just BS.
As to this topic.
I dont want skills from other classes, EVER, i want unique skills for our class that are usefull and effective, ALONE and not required to be backed up by some other skill set.
2c
Profession Mixing Tip: The Pikeman tanking ability is mostly based in their abilities reduce an opponent's ability to deliver damage.
Legends Among Warriors
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