Pikeman Archive

Thread: Read ASAP! Publish 9 Patch notes:

Kevie
Fri Jun 04, 2004 8:55 am
#27






mysthunters wrote:

(Note3: Because black is a harsh color, player can choose the color of their blind state by going to a Master Image Designer, while the state is in effect only. Color choices will be Cyan, Canary Yellow, Magenta, and Band-aid color)


ROFL



(Note7: After the bandages are removed, the sharpness of the player’s screen is directly determined by the experimental effectiveness of the Bionic Eyes)



hahahahahah!


nice work, very funny








lmao i was in tears by that point


oh man





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

THAAC
Fri Jun 04, 2004 9:15 am
#28

Encore!!


Having just started down the Pikeman road, it is amazing how true it is. I've been both TKM, and MHS. They are both far to overpowered to be any fun.



Thanks for the laughs!



Raistalin





IGN - Raistalin
Voller's Original Account

Arriranha
Fri Jun 04, 2004 11:19 am
#29







Commando’s: Despite CM being able to launce RPP’s and RPD’s at 1.984k, commandos will be required to be adjacent to their targets and put the grenades in their targets pocket. Due to the small size of pockets, grenade max damage will be capped at 23. If a target is not wearing clothes, the commando take’s the full force of the blast, blowing off his hand(s), and removing the ability to fire a weapon until a bionic hand is used as a replacement by a Master DE. Severe bleeding will cause a commando to become incapacitated unless healed by a Master Doctor with a Small Stimpack E that has with over 3000 power. The bleed will tic for -15,000 because an artery is severed. This will allow medics to gain XP faster than the current system and will not be misbalancing as no one will want to run around naked, it’s to embarrassing. (NOTE: Composite armor does not have pockets.)

-Your Development Team







It so funny because its so close to the truth. 5 stars my man this was my favorite part.





I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
MadDog8
Fri Jun 04, 2004 6:51 pm
#30

This is awsome, I was LMAO. Excellent post!!!



MadDog / Ulrik / Itsan
Chilistra
SSA
Eevag
Fri Jun 04, 2004 6:55 pm
#31

/laugh, someone linked it to the Shadowfire forums. great read.



____________\\ Eevag //_____________
______________________________________

_______________||[ Jedi of the Year ]||_______________
______________________________________

____________// Eivag \\____________
Jedi Bounties ( 394)

Jedi_Master_Fiction
Fri Jun 04, 2004 9:07 pm
#32

ROFL! one of the best posts yet!



Doing months of questing so i can have the skills i want for jedi and in a sad way i like it.
ThisHandleBetterNotBeTake
Sat Jun 05, 2004 8:34 am
#33

Hilarious/10
haho
Sat Jun 05, 2004 5:02 pm
#34

man that is sooo funny... Im putting money that your not American with a great sense of humour like that



Infinity - Haho [Black] Imperial PVP Guild Black Forums, feel free to visit


Wonder if space-ships can fire poison or have crazy ass DOTs? If they can Im gonna burn SOE down... lol

spathotan
Sun Jun 06, 2004 9:40 am
#35

rofl, leetness, total leetness. /cheer



~Hekate Ra'e - Shadowfire~ ~Sephelia - Radiant~


nerfherder321
Sun Jun 06, 2004 12:58 pm
#36

's good but oyou missed smuggler and jedi ahem, let me do it for you


JedI: many of you think that JEDI ARE THE DEV'S FAVORITES, but no your wrong, JEDI ARE not OUR FAVORITES, that is why we decided to invent a new type of dmg JUST for them. THIS type of dmg is not resisted by any creach NOR armor, and therefore allows the JEDI not to be nerfed anymore, but free to be as they should. we realize that there will be some bugs, but we will fix it during the smuggler patch sometime during the year of 2008, we are sorry for this inconveniance.


smuggler: despite being a *snicker* IMPORTANt part of the game, we have yet again decided to push back the revamp, we are sorry for the inconveniance but we decided to make publish 11 12 and 13 more jedi revamps, although we will compensate by adding a new spice, this spice will supposedly make smuggler invurn, but due to some last minute changes, it lowers your stasts by 500 each, lasts for 1 minute , and has a big downer, 1/100 chanc e to get "lung cancer" which will.. kll the character, unless your a jedi, in which case it will give you a permanent +100 to each stat, and give you super powers of death.



SOE appolgiezes for the seemingly unfair fixes, although with SE coming up as well as various JEDI revamps, we have no time for other proffessions. The commandos will be fixed (IE nerfed) during the new Combat rebalancing, Smugglers will smuggle in oh say 6 months + and umm jedi will get uber powers of death; and the combat rebalancing means that we will nerf every proffession to deal 1 dmg each and hit 1 out of 100 times, jedi will get the new special dmg type, and hit every time... any questions?



thats how i feel, its not funny, but thats what it seems to me that is going on now






Cheat Fetto
BJAM
Mon Jun 07, 2004 4:03 am
#37







AgekVahoba wrote:


If a target is not wearing clothes, the commando take’s the full force of the blast, blowing off his hand(s), and removing the ability to fire a weapon until a bionic hand is used as a replacement by a Master DE. Severe bleeding will cause a commando to become incapacitated unless healed by a Master Doctor with a Small Stimpack E that has with over 3000 power. The bleed will tic for -15,000 because an artery is severed.





This part had me in tears :')


Great post, 5 stars




________

Zilen
AgekVahoba
Mon Jun 07, 2004 6:51 pm
#38


Ok, Im working on another one of these... the tentative line up will be: Jedi, CH, Scout, Artisan, Medic,Entertainer,Smuggler, TK, Rifleman, CM.


If anyone has input on any of these, please send me a forum PM. I will probably get these out a week or so after the publish, just so I can capitalize on what the dev's promised, but never delivered.


Thanks for all the good reviews, its nice to know people apreciate threads like this. Im thinking of posting it in a few other forums.... TK, Rifleman, and CM to start with. Suggestions on this?

Message Edited by AgekVahoba on 06-07-2004 09:52 PM



_____________________________
Head Altar Boy in charge of Burnination
We got
Tiggs's 1337 and teh "In Testers" didn't!

RoyalGuardian
Thu Jun 10, 2004 1:48 am
#39


Man...that was hilarious. It's pretty bad when people have to do this. Devs really need to look at this...lol. They need to see how people take their profession favoritisms. Crazy stuff.



Isanne Galak


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