Pikeman Archive

Thread: Pikeman Top 5 Responses

Gunman21
Sun Dec 21, 2003 1:54 am
#27

I don't know specifics, but every weapon in the game is being changed and new weapons added. I don't know if Pikeman will receive new weapons sooner or later, or if these changes will fix our current issues...they're being very quiet about it.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Braglor
Sun Dec 21, 2003 1:57 am
#28

cool; and by cool, I mean totally sweet!
Psykeman420-HS
Tue Dec 23, 2003 10:27 pm
#29

so vague hehe, i and a friend of mine (both of us master pikeman) were beaten by 1 TKM, and the TKM didnt use dizzy/kd...i have also found our dizzy to be nearly useless

one thing i notice is tkas get meditate and combat equil for unique abilites, thats fine with me but id like to see ALL combat follow that 2 unique abilitie template or something like that, I know Gunman is moving and busy atm so I am just throwing my ideas down.



--------------------------------------------------------------------------------------------------------------------------------------
Iusedto
Wed Dec 24, 2003 12:57 am
#30

We will be pleased ?


Can you be more vague ?


I love the pikeman profession butit wouldbe nice tolet usbe ALOT more viable in pvp and not being forced to be a TKA.




kozakaka
Wed Dec 24, 2003 6:50 pm
#31

The main issue I see is the current HAM costs and accuracy - what is the point wasting over 70+ action and health over a swing that misses 3 times in a row.


Also it would be nice to see something other than a Vibro pike, maybe something with less HAM costs and quicker speed, so we can actually use Pikemanin PvPwithout depleting our health faster than we are being hit

vonbloodworth
Thu Dec 25, 2003 1:10 am
#32

we gave you the ideas...and the problems...4 months ago...theyt havent changed





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
Braglor
Thu Dec 25, 2003 8:07 am
#33








Metroid wrote:



it's based on if you respond to their "ARe you interested in being the correspondent?" message first.





I am not sure, but I do not believe they chose a correspondent by whever applied first. It is my belief that the choice was based upon a combination of interest, dedication and knowledge for the PikeMan profession. As for the time spent playing a PikeMan part, I am sure this was taken into consideration as well; but let us not forget that some peopleneed less time to learn than others.

Metroid
Thu Dec 25, 2003 1:11 pm
#34

The biggest thing that bothers me, is that the correspondent isn't even chosen based on how long you've been a pike, or how much you play, or any of that... it's based on if you respond to their "ARe you interested in being the correspondent?" message first. I was asked to be correspondent but I was at work, when I got home and saw the message a correspondent had already been chosen.



(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)
- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -
~ Master Shipwright ~
"NOOOOOOOOOOOoooooooooooooooooooooooooo" - VADER

Metroid
Thu Dec 25, 2003 10:30 pm
#35



Braglor wrote:


Metroid wrote:


it's based on if you respond to their "ARe you interested in being the correspondent?" message first.


I am not sure, but I do not believe they chose a correspondent by whever applied first. It is my belief that the choice was based upon a combination of interest, dedication and knowledge for the PikeMan profession. As for the time spent playing a PikeMan part, I am sure this was taken into consideration as well; but let us not forget that some people need less time to learn than others.






Then you'd be wrong. I still have the email from the Dev asking me if I was interested, and I'm sure if you dig you can find the thread of others like me who said "Well, guess we responded too slowly", because they sent out the request to everyone who applied for the position, and the first person who responded got the position.



(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)
- Zorlon Starwind - Leader of Imperial Special Tactics Strike Force Darkfalls -
~ Master Shipwright ~
"NOOOOOOOOOOOoooooooooooooooooooooooooo" - VADER

Bihlbo
Fri Dec 26, 2003 12:48 am
#36

Why am I hitting my enemy with the butt end of my lance? Change the weapon shape or the fighting movement please.




- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Braglor
Fri Dec 26, 2003 8:29 am
#37






Metroid wrote:

because they sent out the request to everyone who applied for the position, and the first person who responded got the position.



you are absolutely sure of this? That is one interesting way of finding qualified personnel alright!
Scorus
Fri Dec 26, 2003 9:03 am
#38

Been there, read this. TH has been promising concrete information for combat classes (and several other classes) for almost two months now, including several self-imposed deadlines that passed without comment. We'll believe SOE's statements about wanting to change their history of customer service and working with the community when (if?) it ever actually improves...



Scorus
Kornelius_IceMech
Fri Dec 26, 2003 7:46 pm
#39

i wish we had a stun weapon , maybe change the dmg type on Lance for Stun , would make them useful



since they're the only one who got nice accuracy

Page 3 of 6