Pikeman Archive
Thread: Can anybody actually use knockdown, then another hit?
hehe, ok, one more post =P
"Decreased knockdown delay to 5 seconds. Knockdown adds a 5 second delay to your queue. "
That's the quote, smart guy. Now, tell me what that means? It's ambiguous, because the patch notes are worded in an unclear manner. As most people who've gone to school know, 'you' in that sentence can mean many things. It can be talking about the person you're hitting, or the person being hit. Also, NOTICE the 'decreased' knockdown part. Now tell me, DID WE EVER HAVE A DELAY OF MORE THAN 5 seconds? If not, then how can it be decreased???? Because they're talking about the person being hit, not the person hitting. The person being hit, often fell down for more than 5 seconds, their queue was delayed for more. This patch 'decreased' the knockdown delay to 5 seconds instead of 20 like it used to be.
So with that said, please, stay in school.
I think the problem acrtually with KD is that when a mob/PJis KD he can still move.
And that is wreid. If the Pj/mob wasn't able to move during the kd timer we couldhave time to place a hit when he is in KD state (down on the floor).
Hmm Im using a trap to make a mob dizzy then using lunge 2 to KD and they never stay down long enough for a second hit. kind makes KD pointless I think or is there a way to keep the mob down for a hit
anyone know? Im new to all this melee stuff ![]()
Creatures don't keep falling down if they're dizzy, only NPCs. If you warcry them (NPCs or creatures), they will stay down for the duration of the warcry (10 seconds for warcry1, 20 seconds for warcry2).
antares
master pikeman