Pikeman Archive

Thread: To: StGabriel Careful what you ask for you say?

StGabriel
Mon Apr 19, 2004 4:47 pm
#14

Hit3 has been a big issue for Pikemen for quite some time.

The implication was always that they received a x3 mod where other professions received a x4 mod and that (as delay was never mentioned) this implied that they were doing 33% less damage.

In fact, however, we see that the margin is much slimmer.

As posted in the other thread:

Sworsmen Hit3 Damage Mod -- x4
Swordsmen Hit3 Delay Mod -- x3.25
Swordsmen Hit3 DPS Mod -- x4/x3.25 = x1.22

Pikemen Hit3 Damage Mod -- x3
Pikemen Hit3 Delay Mod -- x2.5
Pikemen Hit3 DPS Mod -- x4/x3.25 = x1.20

Instead of losing out on 33% damage, Pikemen are losing out on 1.8% damage. As has also been pointed out, Swordsmen wish to be primarily damage dealers.

Polling data suggests that Pikemen wish to:

a) have crowd control abilities
b) have better defense

I would suggest asking for these abilities in the combat rebalance (and I think that I can see that these are plausible and possible goals to strive for). If Pikemen wish to sacrifice more damage for these things then they should certainly have better defense then Swordsmen (something which currently is definitely not true) and/or some very useful crowd control abilities that give them a powerful in-game role.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Immoral
Mon Apr 19, 2004 5:08 pm
#15




I am sorry StGabriel, but you each time I read another of your replies, you seem more and more of a deceiver and a conniver. Here is a perfect example of what I am talking about:


As far as I am concerned, you just stated your agenda and interest in Pikemen's affairs here very clearly. Youstated "Swordsmen wish to be primarily damage dealers".


Then you attempt to persuade the Pikemen from that goal themselves by telling them "a) have crowd control abilities b) have better defense I would suggest asking for these abilities in the combat rebalance (and I think that I can see that these are plausible and possible goals to strive for). If Pikemen wish to sacrifice more damage for these things"


Wouldn't that work out perfectly for the Swordsmen who by your own words, "wish to be primarily damage dealers"?


You must admit, if your goal was to make Swordsman the most damage dealing profession, this would be the way to do it.


A wise man once said- Keep your friends closebut your enemies closer...




I'm not young enough to know everything...
StGabriel
Mon Apr 19, 2004 5:15 pm
#16

I'm just going by this:

http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=16863

AND

http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=18612

You'll find similar stuff in the In Concept threads.

Of course if Swordsmen want to be damage dealers and if Pikemen want to be less so then it makes sense to say what I said. If the Pikemen vision is of more balanced offense/defense with crowd control and the Swordsmen is of high damage at all costs then I fail to see how it would be a balance problem if/when Swordsmen indeed had slightly higher damage output.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Laetitia-Casta
Mon Apr 19, 2004 5:22 pm
#17

Yep that was sadly insightful Immoral....

And I wish Piekman was high damage personally...

But to be honest I'd rather have a defined role as a defensive crowd controlling tank and let the glory of Insane damage dealing go to the swordsman than to leave either with no true role as they currently are - as someone posted earlier today, we know what thats like and I don't wish that on anybody.

If we took the Max Damage role swordsman would be absolutely screwed...so StGabriel fine I say let the Swordman swing for insane damage and let us play a more defensive, anti-group role with some special area attacks....thats what I consider a compromise.

Now we're getting somewhere this is good...the other thread should just be abandoned

Laetitia
ArkMindSpear
Mon Apr 19, 2004 5:58 pm
#18

how did i get one starred? i didn't even say anthing.


poo



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Jereck
Mon Apr 19, 2004 7:20 pm
#19

ark i swear to god you are the biggest **edit** riding idiot i've ever seen. When gabe leaves the pikeman forums i hope you follow him back to his rightfulplace in theswordsman forums.



Karras - Lowca
SWG - We know drama
asgoia
Mon Apr 19, 2004 7:34 pm
#20

arks prolly just as much a pikeman as you. CAn he not have 2 cents?



Icon Da'goon
Ranxero
Mon Apr 19, 2004 10:33 pm
#21






StGabriel wrote:
Hit3 has been a big issue for Pikemen for quite some time.

Sworsmen Hit3 Damage Mod -- x4
Swordsmen Hit3 Delay Mod -- x3.25
Swordsmen Hit3 DPS Mod -- x4/x3.25 = x1.22

Pikemen Hit3 Damage Mod -- x3
Pikemen Hit3 Delay Mod -- x2.5
Pikemen Hit3 DPS Mod -- x4/x3.25 = x1.20

Instead of losing out on 33% damage, Pikemen are losing out on 1.8% damage. As has also been pointed out, Swordsmen wish to be primarily damage dealers.

Polling data suggests that Pikemen wish to:

a) have crowd control abilities
b) have better defense





So, lets leave the math at the door for a moment.


Pikemen carry what is arguably the heaviest, edged weapon, in the melee arsenal (LVA). Added to the mix is the vibro enhancement, which make it supposedly able to part metal like it were paper. (Read that somewhere, about using it to gain entry into boarded starships). Based on that alone, Pikemen should hit the hardest when using their best attack move. While I cant quite recall the fencer or swordsman move for hit3, ours ends with the Pikeman jumping in the air and bringing the axe down on top of the opponents head. This usually results in a posture change. What it should result in is brains all over your new crafters apron.


Math be damned, Physics should rule here. I want some splatter.





Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

BackBite
Mon Apr 19, 2004 10:47 pm
#22








Math be damned, Physics should rule here. I want some splatter.







I agree 100% but I'm willing to concede the damage crown for some good defensive capabilities, which Pikemen would naturally excel at (long reach, sweeping attacks keeping opponents on their back, overhead blocking, etc.). Unfortunately, you can't have it both ways.


Since we can't have both, and Swordsmen are already the high-damage dealers, it [i]should[/i] (emphasis here) be pie to buff up our defenses and move us up into the role of hardiest melee class. Since everyone in the poll seems to think we should be tanks (and we should, don't get me wrong) we need defensive mods out the yin-yang so that we can sit in the middle of a pack of angry rancors, take aggro, and absorb licks not only for ourselves but the rest of our group as well.


That's about what we do now but these changes would give our role more definition and would most likely incite less riot from our melee brethern about upsetting the status quo when it comes to combat roles.





-------------------------
*Disclaimer: Opinions expressed in this post do not reflect those of anyone of immediate importance.
Bisshop Case - Proud to be a Pikeman Since Beta & Raising the Bar for Masochists Everywhere
ACCOUNT CANCELLED AS OF 7/15/04 DUE TO THE NUMEROUS DELAYS OF THE COMBAT BALANCE AND OTHER CRITICAL FIXES AND CONSTANT DISSEMINATION OF MISINFORMATION FROM SOE'S OWN REPRESENTATIVES
RebPike
Tue Apr 20, 2004 5:22 am
#23

Fencer = Defense, Swordsman = much DMG, but Pikeman = Area Attacks?????? kidding? The Swordsman Area Attacks are much better than from Pikeman.....
Ranxero
Tue Apr 20, 2004 9:05 am
#24






BackBite wrote:

we need defensive mods out the yin-yang so that we can sit in the middle of a pack of angry rancors, take aggro, and absorb licks not only for ourselves but the rest of our group as well.




It's interesting that everthing old is new again. I'm pretty sure if one was to scroll through the past posts, they would find all these same thoughts, perhaps with less math. I know Antares and I have both posted on the idea of the dual pikeman. One who could be defensive or offensive depending on which weapon was equipped.


To tweak the statement above: I would rather have pikemen avoid the licks, as opposed to absorbing the licks. Anyone can get the 90% comp, buffs, etc and just stand there and take the hits. Even if such awesome defense comes at the cost of no offense. Equip a staff (for example) and block, dodge and redirect nearly all incoming attacks. Equip a LVA and start smashing things. We can't have it all, but maybe we can do it all, just not at the same time.





Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

raider7734
Tue Apr 20, 2004 9:13 am
#25






Immoral wrote:



Has this changed recently? Because I did some pretty extensive testing of Swordsman damage/delay mods of my own about a month ago and I can assure you it was a x3 delay mod. Just as it is currently stated on so many websites.


Where do you get yourx3.25 delay modfrom? Personal testing or some sort of inside developer information?


BTW - I have been a correspondent myself in the past. Not that that holds any clout in SWG.









Ithoroughly tested allSwordsman specials recently, andhit3 is x4 damage, x3.25 time


I spammedeach move100 times & recorded how long it took.Did that three timesfor each move, averaged the delays, and ran the numbers from there.The 3.25 time mod emerged from the calculations as exactly3.25


How many times did you chain hit3 in your testing?




----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Daros
Tue Apr 20, 2004 10:02 am
#26

Just curios... once your speed is as high as it needs to be (between 92 - 100, depending on the issue), does the delay matter anymore..?



---------------
Reynna Shadowfire - Lowca
Master Pikeman, Master Brawler, Master Scout, Novice TK, Novice Medic

"Do the people who threaten to quit really think some FotM dotmonkey who tried to buy his way to uberness is going to be missed? Nobody cares if you quit." -annelid0
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