Pikeman Archive

Thread: We demand equality!

Ta10c
Sun Jul 11, 2004 9:07 am
#14






Equilibruim wrote:
We definately need blaster resitance... every melee class would get creamed if we had PvP against a ranged... And its stupid ecuase all they can do is out run us and look back and shoot, and we cant ctach them since we run at the same speed. Either melee gets armor only avialable to melee people, or we get fast enough to out run, or ctach up to, enemies... we usaully take all the damage again AI, and they always stick on us until we are incapped or dead... I mean, what are we supposed to do with a krayt dragon, we're the first to die no matter what, since we're attacking AND the closest... total bs there....




humm....fencers willl then only be damagable by CMs and DOTs.


i think all professions should get a masterbox weapon, but they dont have diffrent damage types but one which is all the same and usally has a low resist(something like acid, even thou things like kimos have high resists) so there will be no other new uber PvP guy.also make it so that the master box is above the nearest AP (so for fencers get a med ap, due to the vibro blade being light, and us get a heavy (yay) due to LVAs having med). this would make people chose weapons more carefully instead of just using the basic ones....


oh and ranged should be more powerful than us cos logically getting hit by abeam of energygoing very **edit**ing fast, hurts more than getting hit with a 2 foot stun baton, also its a more domminet means of fighting in the films (even thou this has become nothing like the films)







Taloc
Long Time Retired
Master of all things Pink and Spandex
N00Bcom spammer of crap
SchrodingersCat
Sun Jul 11, 2004 5:10 pm
#15






Andreck wrote:

I just got my Master Polearm... but I'm thinking about disbanding the whole profession... I was going for pikeman, but it just doesn't seem worth it... none of the melee professions do. The ranged weapons are a lot better.


I think the devs should implement a much higher 'toughness' bonus... like a 25% resistance to blaster shots.


What do you guys think?







A week late, however since this thread is still going a bit here'smy 2 creds worth.


Personally, I find ranged professions to be dull. As many above stated, the animations are just too friggin cool and I really enjoy getting in close and mixing it up. Again, as was said above, you got to play it smart. Learn the line of sight, what you can hide behind and draw the shooter to you. They may be better at 30-64m, but you win at 15m or less. Lunge is your friend




----------------------------
I'm a player who plays.
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GuyWithJedi
Mon Jul 12, 2004 10:37 pm
#16

My solution to kiting:


-Either movement is slowed by a % while in combat or movement is slowed while shooting.


-Give melee professions a charge attack at master box of the profession.



-=- Mirokata Sso'kre -=-
Proffesion: Armorsmith/Pikeman
Member of the Brave New World project
riseabove
Tue Jul 13, 2004 2:33 am
#17






GuyWithJedi wrote:

My solution to kiting:


-Either movement is slowed by a % while in combat or movement is slowed while shooting.


-Give melee professions a charge attack at master box of the profession.







I'm sorry that isn't needed, if you get caught alone in the open run...seriously. Ranged are supposed to kite melee, it's your job to not let them, not ask for handout attacks to make it easier for you, I have no problem defeating any ranged prof except cm (1 vs 1 of course). But it does take some tactics, if you think you should be able to defeat a rifleman chasing him across the deserts of tatooine with a pike, your nuts lol.





PS sorry if i offend, jus makin a point, i try not to ever flame or be harsh...




Jeht Eno-Jedi
Djurkwad
Tue Jul 13, 2004 6:28 am
#18

I have to disagree. Why should a rifleman be able to run at full speed while shooting. That makes absolutely no sense. If I am not swinging my pike, but he IS holding up his rifle and pulling the trigger, I should be able to run faster. I have always thought there should be a speed penalty while trying to run and fight. It probably should vary by profession, i think. A pistoleer should only have a small speed decrease but a rifleman should be really slow.
GuyWithJedi
Wed Jul 14, 2004 10:39 am
#19

Im sorry but how is it logical that someone can run at full speed, look backwards at his target and still hit you most of the time?


Slow down movement, decrease accuracy, give them a chance to trip and fall...



-=- Mirokata Sso'kre -=-
Proffesion: Armorsmith/Pikeman
Member of the Brave New World project
eq_mind_wipe
Wed Jul 14, 2004 1:48 pm
#20


Oh give me a break.


Melee classes are so far ahead of ranged classes in PvE its almost laughable. Swordsman, Pikeman, Teras Kasi and Fencer can solo several night sisters at once. Go try that with a gun lol.


It just so happens that 90% of PvE combat involves kinetic damage. In case you forgot, you get intimidate, intimidate2 and melee mitigation 3, as well a toughness and center of being. You know what ranged classes get in terms of melee defense bonuses.....JACK SHEEAT. Think about that the next time you're soloing 3 rancors at once.

Message Edited by eq_mind_wipe on 07-14-2004 02:12 PM

StikerRunningfly
Wed Jul 14, 2004 5:36 pm
#21

You may be under the impression that with any melee class, you can just run up and spam whatever special you feel like doing. Melee doesn't work this way. Open areas are where a ranged fighter will exceed, and tight areas are where we will succeed. If I happen to get caught in an open area (i.e. doing faction missions in the middle of Dantooine and an overt comes by and attacks), the first thing I will do is run straight towards them. If they are dumb enough to stand in one spot, the fight is over. If they try to "kite" me, a lunge attack will usually work. Once they get down and kneel, I usually have enough time to dizzy/KD.
riseabove
Wed Jul 14, 2004 9:43 pm
#22






Djurkwad wrote:
I have to disagree. Why should a rifleman be able to run at full speed while shooting. That makes absolutely no sense. If I am not swinging my pike, but he IS holding up his rifle and pulling the trigger, I should be able to run faster. I have always thought there should be a speed penalty while trying to run and fight. It probably should vary by profession, i think. A pistoleer should only have a small speed decrease but a rifleman should be really slow.






the fact that we all run the same speed is the most fair aspect of this game at this point...I bet running with a big giant 6 foot metal blade is tiring too....its a moot point.


same speed=fair




Jeht Eno-Jedi
Djurkwad
Thu Jul 15, 2004 6:40 am
#23

So, you think that ranged should always have an advantage in PvP? If you have a gun and are 30 meters away and running, there is no possibility that I could ever attack you but you could shoot me at will. Your accuracy would be bad but I would die 100% of the time. If I decide to run away, all you have to do is follow me and with the equal speed there is no way I could ever escape. It is still a kill for the ranged person 100% of the time. How is that fair?

Yes, it would be tiring to run with a LVA but I could not attack while a ranged weapon user could. I didn't say that rifleman should run slower, I said "while attacking" they should run slower since melee professions can't attack from long range. While chasing you, I would not be attacking but you would.

And please don't try to use the burst run excuse. If I burst run, so will you.

Sefor
riseabove
Thu Jul 15, 2004 6:55 am
#24






Djurkwad wrote:
So, you think that ranged should always have an advantage in PvP? If you have a gun and are 30 meters away and running, there is no possibility that I could ever attack you but you could shoot me at will. Your accuracy would be bad but I would die 100% of the time. If I decide to run away, all you have to do is follow me and with the equal speed there is no way I could ever escape. It is still a kill for the ranged person 100% of the time. How is that fair?

Yes, it would be tiring to run with a LVA but I could not attack while a ranged weapon user could. I didn't say that rifleman should run slower, I said "while attacking" they should run slower since melee professions can't attack from long range. While chasing you, I would not be attacking but you would.

And please don't try to use the burst run excuse. If I burst run, so will you.

Sefor






I dont use guns....


and yes its your job to get within 20m...by whatever means possible, and if you cant you should die, 100% of the time.




Jeht Eno-Jedi
Shadewalking
Thu Jul 15, 2004 8:51 am
#25

this is my strategy you run away from tem then when they start running after you turn around and burst run charge them it usually works cause they thought you were fleeing then for the first move kd then dizzy or dizzy then kd and put all the dots you can muster on them



Kan Nightward
ValleyJedi
Wed Apr 27, 2005 8:20 am
#26

At novice pikeman, you get the vibro lance. Before that your best weapon is the long vibro axe.


The funny thing is that the axe is at master weaponsmith and the lance is at melee 4.

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