Pikeman Archive

Thread: Temporary Pikeman fixes until CB

Krul
Sat Jul 17, 2004 4:29 am
#14


How about they fix polearm evasion and bring it back as a secondary line of defence for us. Somethinkg like 60 polearm evasion at master which would act like a backup dodge 30% of the time or so with COB on.


Also if they are going to nerf our weapons then they need to give us MUCH better crafted ones, or make loot drops that we can add to weapons to enhance them when being crafted (like aklay is for fencers/swordsman).

Message Edited by Krul on 07-17-2004 04:32 AM



Bloodfin: Kyuto, Professional Meatshield
Shadowfire: Kyuto, Scourge of the Rebellion
Framahr
Sat Jul 17, 2004 8:15 am
#15

all these suggestions sound great...I would like to see the posture change taken out of the Hit 3 attack though, I think everyone knows what Im talking about
Abeko
Sat Jul 17, 2004 3:58 pm
#16

...but when I hit them let them FEEL it right into their spine.....


haha nice!

i say down with dots... they screw up everything

my friend looted a mind fire dot.. he has polearm 4, and he was able to kill everyone he came across with it and swordsman errrrrrr
Skinktor
Sat Jul 17, 2004 4:44 pm
#17

Fix block to block 100% of melee damage leave it to 1/2 for ranged.


Give pikeman another weapon with heavy armor piecring at 0003 (same spot as scythe for swordsman)


FireyJ
Sat Jul 17, 2004 8:23 pm
#18

My wish list


Make axkva a 3 hour spawn, give her 95% everything resists,make the NSEL AP2 and have both diseases -1 uses, beef our toughness so the half damage we take from block is compensated for, make leghit3 comparable to headhit3 for damage.
metafreak
Mon Jul 19, 2004 3:42 am
#19

ya gettin posture change out of hit 3 would be a sweet reasonable temp fix



_____________________________________________
Otzysk|||Jastor

DomMantell
Mon Jul 19, 2004 4:34 pm
#20

If the devs are willing to tone down the DOT lance drops, do you think they could be persuaded to change the loot tables slightly so that NS vibro motors drop in their place?

This change wouldn't hurt crafters since they could start making NS enhanced weapons, it would be a slight non game-breaking boost to our weapons, fencer weapons (vibro blade), swordsman weapons (vibro axe) and TK weapons (vibro knucklers). More importantly it would make the NS energy lance more of a viable weapon to obtain.

Just a thought.
Hondor64
Tue Jul 20, 2004 4:32 pm
#21



personaly i would like to see us with some better acuracy, and the ham cost lowered. and as many consider us AOE fighters make leg hit 3 an AOE keep dmg but just make it AOE curently the only AOE attacks we have are our AOE 1 and 2 which hit random pools. if we are going to target action let our leghit3 be an AOE



Without the darkness you can't see the blaster bolt flying at your chest.
Desh Master AS, Rifle
Ferine Master PIkeman/Ranger
Djena
Wed Jul 21, 2004 1:18 am
#22






Hondor64 wrote:



personaly i would like to see us with some better acuracy, and the ham cost lowered. and as many consider us AOE fighters make leg hit 3 an AOE keep dmg but just make it AOE curently the only AOE attacks we have are our AOE 1 and 2 which hit random pools. if we are going to target action let our leghit3 be an AOE







Do you actually believe that?


We have an area dizzy (spin2)


We have an area KD (sweep2)


We have an area stun


We have area stun/dizzy (area2)


Please correct me if I missed any.


Of course an area single pool hit would be nice, but I'd like it better if they put an area blind in there somewhere as they promised in the professions description.




-------------------------------------------------------------
Djena Kahn

The Emperor's humble servant - Fac ut Gaudeam!
Nura
Wed Jul 21, 2004 2:17 am
#23

toughness and more speed plz.

why does a master Pikeman just have 75 speed? a rifleman with a 6sec weapon is way faster then we are.
how about adding +20 speed in the master tree and not only the +10.



every typo i made here is fully wanted and only exists due to entertainment reasons
---------------------------------------------------------------------------------
Nura To'Bal - Gorath
Perzmo
Wed Jul 21, 2004 4:43 am
#24

1. Lower HAM costs

2. Higher Thougness

3. Increase accuracy on our weapons, one range must be positive on the LVA.

4. Tone down the importance of DoT weapons. Only the NS EL should have them.

5. Axkva should respawn every 2 hours, up her resists to energy and blast, lower kinetic and eletricity. (Switch these 2)
maxximusmarshallias
Wed Jul 21, 2004 6:09 am
#25

Axkva spawn and drop rates have nothing to do with combat balance. I think we should stick to the issue and concentrate on combat and not PVE and/or looting.


Maxximus
Kaejz
Wed Jul 21, 2004 6:29 am
#26

I'd like to see Axkva spawn more often. Getting that lance gives us another damage type, one we can actually use on NSE's. I don't see the point of giving us a special weapon that's so rare beyond belief, that I've never actually seen one in game yet.



Erenax
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