Pikeman Archive

Thread: Answer to our question....

Psykeman420-HS
Thu Apr 29, 2004 8:27 pm
#14



antares_Kauri wrote:


Psykeman420-HS wrote:
the goal is to raise the effectiveness of the other Pikeman weapons and specials so that Axkva Min’s loot remains a fun and exciting adventure but doesn’t ham string the Pikeman by making that their only viable solution.

This wasthe part I had a little trouble dissecting. How would the energy lance ever "hamstring" us (or the attempt to loot?) and what does he mean by saying the energy lance could somehow be made to be our "only viable solution"? What does that mean?Is he thinking the NSEL is really good? Or is he saying there might be another "solution" to getting the NSEL? It's so cryptic.

antares
master pikeman







it's TH that means he is not thinking

and why is everyone against Pikeman getting Restraint!!!?

here is how i see it

Min has restraint/blast/energy as attackable

energy is disappointing and the NSEL has it already and thats been a disappointment thus far, like I said for it's risk its pitiful NOT useful.

blast should remain swordsman only the way I see it, i dont wanna take that away from them.

to attack her one option left, Restraint, and if we had a weapon like that we would be involved in NS Elder hunts as is.

someone explain how TKAs should get restraint? or why ONLY BH should? TKA is already getting heat dmg and have 250+ dmg to any weapon they touch. I personally think a solution it to make a new vibro unit dropped by a low heat resistant mob for the TKA new weapon or something like that, we should not be competeting w/ a class that much more powerful than us.

A double-bladed pike would rule, something with like butterfly style (see Pudaos/Horse Cutters)

I do have hope for pikeman but I also have to question why TH thinks the NSEL is 'useful'



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CLab2021
Thu Apr 29, 2004 8:55 pm
#15



Over all his anwser was ..nice?..meaning it was actually an anwser...not double speak.



J.I.A.S.F.C
Areriye
Thu Apr 29, 2004 10:17 pm
#16






Jadkia wrote:
As much as I dislike the idea if anyone besides BH's got restraint it should be TK's, Would need to be a Grappling kinda move though.






Okay, that I can see.


But a restraint polearm is just dumb.




-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
antares_Kauri
Thu Apr 29, 2004 10:21 pm
#17



As if a hammer that explodes, a hand-held blade that is hot, a droid ion gun that kills, or a kinetic lightsaber make more sense? I don't think anyone should have restraint, it seems to be a force damage type and all the high-end mobs in the game have low restraint resists. A restraint weapon in the hands of any regular class would be difficult to balance. It's either that or it is in fact the resistance to state effects.


antares
master pikeman

Message Edited by antares_Kauri on 04-29-2004 10:23 PM



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vonbraat
Fri Apr 30, 2004 1:35 am
#18

I thought restraint was reserved for jedi only. My impression of it is it is the damage type of a force power. I have no idea how a weapon would use a force power, so i don't know why people are asking for it except for the fact that FS NPCs have low resists to restraint. Think realistically, folks



and there was much rejoicing...
Crimus
Fri Apr 30, 2004 5:10 am
#19

First off on Restraint: I did some serious digging on what Restraint is, what it was meant to be, and why introduced to the game. From what I could tell, Restraint is not a Jedi Damage type (although what I originally though), but is apparently a damage type that unarmed TK's were supposed to do when performing grappling and hold moves. That got scratched before the game went live, but the damage type resistance stayed on many NPC's.


Secondly on TH's response: I think it's a great response for us and is very promising except for the fact that it will probably take 2 and a half months before we see anything happening. Challenge level in game is good, increasing her spawn and drop rate is good, new weapon/damage type for us to make us effective is good. Realisticly I think the easiest and most useful damage type from what's available to add to our damage types would be Blast. If a power hammer can do blast damage, there's no reason that our long awaited force pike shouldn't do blast damage along with at least AP2. I suggest the force pike be an easily lootable schematic on the star destroyer dungeon mini publish. Or if they really want to do us a favor, drop some sort of new mandalorian pike in the death watch bunker that does this damage type for us.

atimes
Fri Apr 30, 2004 8:22 am
#20

I like the response.


The man said we deserve attention.


That's enough for me.


Gunman21
Fri Apr 30, 2004 12:42 pm
#21






antares_Kauri wrote:





Psykeman420-HS wrote:
the goal is to raise the effectiveness of the other Pikeman weapons and specials so that Axkva Min’s loot remains a fun and exciting adventure but doesn’t ham string the Pikeman by making that their only viable solution.




This wasthe part I had a little trouble dissecting. How would the energy lance ever "hamstring" us (or the attempt to loot?) and what does he mean by saying the energy lance could somehow be made to be our "only viable solution"? What does that mean?Is he thinking the NSEL is really good? Or is he saying there might be another "solution" to getting the NSEL? It's so cryptic.


antares
master pikeman






I think he's under the impression that the EL is good


But for the most part, I think that's the best answer we've gotten out of them in quite some time.

Message Edited by Gunman21 on 04-30-2004 12:43 AM




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

annelid0
Fri Apr 30, 2004 1:01 pm
#22

If I remember correctly, the tangle pistol did restraint damage for awhile during beta. Who really cares what weapon does what damage type, though? It's a gameplay mechanic that they named so they didn't have to call them damage_type_1, damage_type_2, and so on.

They could change the name from "restraint" to "whack-a-mole" and it would do exactly the same thing. Who deserves whack-a-mole damage more than pikemen?



------
Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee

ArkMindSpear
Fri Apr 30, 2004 1:27 pm
#23

The number and types of damage types in the game and anywhere else, would only physicly make sense to be reduced to and limited to ways that energy can be transfered.


This means


Kinetic- physical damage
Electric- where the Jawa Ion rifle belongs....
Heat/Cold- same thing just doing the opposite
Energy- (does this exist?)This would have to be for the guns. All of them that are not kinetic. They arn't real and it isn't a form of anything, but in star wars it is, and thats where it belongs.
Plasma- I gues this is what a Light sabre would quallify as. Since the thing really isn't real, and kinda goes out side scientific terms...here we are.
Chemical- Acid would fall under this. Mixes the chemical properties of the acid with what ever it touches, usually dissolving or corroding what ever it touches.


Stun and Restraint as concepts actually make little sense.....


Restraint- obviously means something that restricts movement. This would be reflected in Jedi moves and Ranger traps, but these things do not HURT you, and there for do not in and of themselves constitute a damage type, so much as a status effect.


Stun- Is SUPPOSED to reflect, solid, hard blows, that kind of shock or stun the target. Buuuuutttt.....isn't that what kinetic damage is?
This also does not constitute a damage type. The damage type is kinetic. Plain and simple. The "stun" would factor in as a status effect.
Also, that polearm with two maces on it would be a stun weapon if anything would. I am not saying that we should have stun, I don't think we should, but that would make sense for that thing.


er....what ever.





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
miraclewhip737
Fri Apr 30, 2004 10:45 pm
#24






annelid0 wrote:
If I remember correctly, the tangle pistol did restraint damage for awhile during beta. Who really cares what weapon does what damage type, though? It's a gameplay mechanic that they named so they didn't have to call them damage_type_1, damage_type_2, and so on.

They could change the name from "restraint" to "whack-a-mole" and it would do exactly the same thing. Who deserves whack-a-mole damage more than pikemen?




all the TKs! they only have kinetic and heat, fool!



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Psykeman420-HS
Fri Apr 30, 2004 11:10 pm
#25

and they only have
250 Unarmed Damage (275 w/ skill tapes)

Force of Will

Powerboost

Dizzy/KD special

115 Unarmed Speed

high toughness/melee defense

combat equilibrium

the status as the best of the melee profession (tho fencer is coming close on that)

etc etc etc

TK' can go to "the deep south" *little nicky*



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Morganite
Sat May 01, 2004 2:10 am
#26






Jadkia wrote:
As far as Restrain damage goes I wouldn't object to us getting it. I am just sayign that if they started handing out restraint as a player damage type TKA's would have a logical argument based in reality for getting it also Reality? explain in reality how a guy wearing brass knuckles could outdamage a guy with a 6 foot steel pole, with a sharpened blade on the end, and a blunt object on the other end? Explain how one dodges a laser beam which travels at the speed of light? I could go on but I think I made my point... I don't think it would nesicarily be a good idea since they arleady outshine us and others considerably unless the mob is highly kinetic and heat resistant. What I don't really see is how there is a restraint damage type. Isn't the point of restraining something to not cause damage while imobilizing it or something? I have heard that a mobs restraint resistance is supposed to help decide whether a state affect will stick or not. So far as I know there are not any weapons in game yet that do Restraint damage. I was a Master Commando for a good long while and the only thing that comes to mind for grenades is cold, acid and kinetic. Why a Thermal detonator doesn't do heat damage or any of them dizzy/stun/KD an opponent is beyond me.








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