Pikeman Archive

Thread: CU Update and Pikeman Mastering Multiple Melee Professions

Iridescence
Sat Mar 19, 2005 12:36 pm
#14



Rowlyyk wrote:


annelid0 wrote:

Iridescence wrote:
Look at the post by that dev, every melee profession requires two trees. Not just us.


The issue is not that we require two trees, it's that this change was intended to balance skill point costs but no other melee profession requires the polearm line.

It doesn't make sense for a pikeman/swordsman to have a higher skill point cost than every other double melee.




For all we know, multiple elite combat mastery might not even be a desirable thing. For all we know, every single melee and/or ranged profession mastery might be as to make a second combat mastery more of a hindrance. As it looks, def stacking will be done with, so people won't NEED multiple elite masters. And as far as damge types and different attackable pools go, everything we know as it is now won't be true after the CU. If, as a pikeman, you will (hypothetically) be able to use the same damage types as other professions, and attack the same pool as others, it'll be all about the "role" different professions have (whatever the devs mean by that). So, as far as i see it, the only choice you'll have to do is what role you want to play in combat. You just don't mix/match a template for maximum defense or offense, as they will roughly be the same for every profession.

Now sit back and wait what the devs have in store for us...




Precisely what I meant. You won't necessarily want Pikeman/Fencer for instance because a stun baton isn't necessarily going to mean "instant death to anyone in Kinetic armor" anymore.

And I believe what the devs mean by profession "roles" is for instance, will Pikeman be an all-offensive profession and need someone else, say a Swordsman, to tank for them while they do the damage? Or will pikeman be all about taking all the hits? I think they mean specifying more strongly what the strengths and weaknesses of each are, so that no one is totally self-sufficient all the time. You'll want friends with different strengths to cover up your weaknesses.
Gunman21
Sat Mar 19, 2005 4:21 pm
#15

Gathering information about this now....




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

TheGreatFreyr
Sat Mar 19, 2005 7:45 pm
#16






Gunman21 wrote:

Gathering information about this now....






/bmoc gunman



0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
Freyr, Wookie God
0000000000000000000000000000Dark Wookie Jedi


Abob
Sat Mar 19, 2005 10:38 pm
#17

lol.

Of course.
HeavyCleavage
Sat Mar 19, 2005 11:32 pm
#18

the CU is such a stupid idea, they are basically going to give everyone the same stats and no real advantages over any other profession. they should just adjust the system live instead of dropping a huge bomb on us all at once. They keep claiming that this is gonna be some ultimate solution to things, but there is really no way to get rid of all the balance issues. I figure ill just not worry about it until it gets here, and if it sucks, ill quit and go joing WoW or some other MMORPG, since i will basically be demoted to n00b status anyway.



Lex-i Varado-Naritus
Ocoego Kouwie-Scylla
annelid0
Sun Mar 20, 2005 1:10 am
#19

Profession roles aren't the issue at all. It's purely about skill points. Unless the skill point costs are being altered the current system both breaks their "there will be no triple masters" rule and penalizes pikemen more than the other 3 melees.

Personally, I doubt it's intentional.



------
Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee

Iridescence
Sun Mar 20, 2005 1:24 am
#20

This might be blind faith which I try to stay away from, but it seems to me that what you're saying about skill points will be far to obvious a problem to be completely overlooked by the devs. I still say we stay optimistic til we find out for sure something is even wrong.
Abob
Sun Mar 20, 2005 7:49 am
#21

As long as Pikeman's relative defenses are brought up to the level of other melee classes, and/or the four professions are balanced so that our taking of damage is balanced regarding our "role", I'll be happy with the CU.

Honestly, though, are there really that many pikeman who master multiple melee classes? If you're stacking, taking Pikeman isn't exactly the smartest thing to do - leading me to believe that, while this is unfair, it won't affect those of us who're pikeman. If we'd been concerned with that, I suspect most would have dropped pike by now...
XwingRogue3
Sun Mar 20, 2005 9:44 am
#22



annelid0 wrote:
If the skill point distribution doesn't change in some way, this is correct.

Pikeman is the only profession to require the polearms line of brawler. What this means is that a pikeman/swordsman is the only 2-melee combination that requires all four branches of brawler as prerequisites.

If you wish to master 3 melees, it is only possible with TKA/fencer/swordsman. Replacing any of those with pikeman takes you over 250 skill points, as you will require all four branches of brawler, while the TKA/fencer/swords combo only needs 3.


Before freaking out though, keep in mind that any of this can change at any time. Skill points could be changed around, etc. It's hard to know how things will work out in practice at the moment, but personally I think the prerequisites appear unbalanced at this point.




Well if they are making Pikes an awesome hard hitting profession then I could see this working. After all our description of our weapons states this if I remember. It would mean that those that devote so many points to being a Pikeman would be able to be rewarded for this by having an incredibly strong profession. This is just what I get from reading this. Of course I could be totally wrong. lol Guess I'll just have to wait and see.



Kylos - Your friendly neighborhood Mon Calamari


HeavyCleavage
Sun Mar 20, 2005 12:42 pm
#23

First off, i would say that there are no "useless" proffesion, and there are no "ultimate" professions either, if there was some ultimate template everyone would use it.i would say that it is about finding the right balance between the templates. There are tons of different templates, and i agree that skill points are part of the fun of it because everyone is given the same stuff to work with. Ive found that the real imbalance is in the equipment. The people who have the best weapons win, but if u think about it, these are the people who deserve to win duels because msot likely they have been playing long enough and have spent a lot of time aquiring these items(or the money to buy them). Why should the system be changed so that it evens out combat. i get tired of people complaining that my weapons are to good, if i use dots, the whine about dots, if i use a high damage axe, they cry about that. I choose pikeman because it was something it looked like a fun proffesion, i have been a pikeman since the day i started, and will be one till the day i quit, if hte CU makes it a crappy profession, then that will be the day i quit.


And to the guy that said pikeman wasnt a good part of a melee stacker template, you must be crazy. DOTs for PVP and high damage poles for PVE, sounds like a good all around offensive prof to me



Lex-i Varado-Naritus
Ocoego Kouwie-Scylla
CiN-Crisis
Sun Mar 20, 2005 1:13 pm
#24

I _believe_ they stated no one will be able to master 3 elite combat professions. That said, my guess is they'll be adjusting the actual box costs in either pikeman or the other melee elite profs (increase or decrease) to reflect this statement.
Gunman21
Sun Mar 20, 2005 1:19 pm
#25






HeavyCleavage wrote:

the CU is such a stupid idea, they are basically going to give everyone the same stats and no real advantages over any other profession. they should just adjust the system live instead of dropping a huge bomb on us all at once.


No, professions will be different from one another. By evening out the sp requirements, it's easier to balance relativepower.


They keep claiming that this is gonna be some ultimate solution to things, but there is really no way to get rid of all the balance issues.


I don't think they've said it would be the 'ultimate' solution. They've only said it will make combat better and more fun, which it will.









Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

CiN-Crisis
Sun Mar 20, 2005 1:21 pm
#26



HeavyCleavage wrote:
the CU is such a stupid idea, they are basically going to give everyone the same stats and no real advantages over any other profession. they should just adjust the system live instead of dropping a huge bomb on us all at once. They keep claiming that this is gonna be some ultimate solution to things, but there is really no way to get rid of all the balance issues. I figure ill just not worry about it until it gets here, and if it sucks, ill quit and go joing WoW or some other MMORPG, since i will basically be demoted to n00b status anyway.





The CU won't demote you to 'n00b' status, its simply a game balance, for one a newb will only have 1k health, whereas an elite combat master will have 3k and the armor certs to go along with it. Each profession will have its up and downs, as it should be, not like now where you have uber templates and professions which are useless. Games like WoW are fun and all (I play wow aswell), but the skillpoint/profession system is a big part of what makes swg fun. If I get tired of a class in wow I gotta go remake my character from scratch, in swg I can just unlearn part of my template and update it. Hopefully the CU will balance the system and make use of all the combat profs enabling countless quality templates. I for one am excited for whats coming!
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