Pikeman Archive

Thread: Mitigation, your thoughts?

Iodan
Thu Dec 18, 2003 1:27 am
#14


This whole Damage Mitigation seems to be a lot less of a factor than I thought it was going to be. I was killing Picket Plains Walkers before the patch & getting hit for about 150 - 200 during the fight. If I intimidated them, I would get hit for about 50 - 70. I haven't hit master yet (Just got 4 0 4 3) so I only have Melee Mitigation 2. What's that, like a 40% reduction?


So after the patch fighting Picket Plains Walkers I get hit for 150 - 200. If I intimidate the sucker I get hit for 50 - 70.


I was wondering if it was broke. Fights didn't seem to be any easier, I had the same HAM remaining after each battle. Maybe once I hit Master it will be a little different, but I expected a little more.

antares_Kauri
Thu Dec 18, 2003 8:52 am
#15

Mister_Heavy just posted a great piece on how mitigation affects TKA's damage output:
How Damage mitigation effects TKAs

TKAs get a 9% reduction in their output against someone with melee mitigation 3. We, on the other hand, get a whopping 32.5% output reduction using an LVA. Nice, huh? Plus, our average damage done using an unsliced LVA vs. a 155 max dmg VK is 68% less (525 avg vs 360 avg, and not factoring in AR2 vs AR1, which may lose the damage bonus).

Power hammers get about a 35% reduction, the rest of the swordsmen and fencer weapons and the VL run right around 15-25%.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
ChewMyFoo
Thu Dec 18, 2003 9:27 am
#16

Well when you hold your courser over Mitigation, it reads "this reduces the damage range from melee weapons" so whouldnt it only work for npcs that have wepons, like nightsisters or somthing?




Chew'My'Foo
SolSpur
Thu Dec 18, 2003 9:32 am
#17






TKAs get a 9% reduction in their output against someone with melee mitigation 3. We, on the other hand, get a whopping 32.5% output reduction using an LVA



TKs are powerful enough, they dont need mitigation



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
antares_Kauri
Thu Dec 18, 2003 9:36 am
#18



ChewMyFoo wrote:

Well when you hold your courser over Mitigation, it reads "this reduces the damage range from melee weapons" so whouldnt it only work for npcs that have wepons, like nightsisters or somthing?






If they use melee against us, then yes, their damage range is mitigated. The issue with that, as stated by the devs, is that high-level creatures/NPCs have a very low difference between their min-max damage, and so the effect is very minimal.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
ArkMindSpear
Thu Dec 18, 2003 12:11 pm
#19

My f*cking god, they did it again. While helping just about EVERYONE else, they managed to screw us.


A lance....30-270 6.0 speed....once 60% mitigation effects it....it is...30-126 Damage at 6.0 speed


A LVA.....130-450 at 4.0 speed.....once 60% mitigation takes effect it is 130-228 Damage at 4.0 speed


A VK ......120-170 at 2.0 speed....once 60% mitigation takes effect it is 120-140 Damage at 2.0 speed


May god help the pikeman who uses his lance or long vibro axeagainst +56 toughness......may they rest in peace...


As it was in PvP we do about equall damage to a tka compared to what they do to us, but they do it faster and never, ever miss. Now.......it is hopeless.....I think antares might even agree that we ARE in fact compleatly screwed now when it comes to fighting TKA. Maybe next patch they'll fix TKAs defense acuity and center of being so that way we will never hit them and it won't matter anyway.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
ArkMindSpear
Thu Dec 18, 2003 12:17 pm
#20

oh, do you think damage mitigation reduces that +250 unarmed damage those TKAs get?.




...double screwed? are they the equivilent of.....


370-420 at 2.0....then 60% damage mitigation thay are........370-390 at 2.0....


how much will it take?


this is...........unnecceptable.....even withought the +250 damage, but if the +250 works like that right there....i think maybe THEN we can convince those TKAs maybe they are overpowered....but i doubt it....at the most we could probably get,"yeah, we are much better, but we are supposed to be, we are tkas and tkas fight jedi and are better than every one else."





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
ArkMindSpear
Thu Dec 18, 2003 2:38 pm
#21

I did not say that they neded nerfing. I said they are overpowered. Those things are different butoften confused.


The state of being overpowered is all reletive to what it is that it is compared to, and compared to other classes, TKA are overpowered.


Agreed?




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
ArkMindSpear
Thu Dec 18, 2003 2:45 pm
#22

Oh, that situation i mentioned about tkas getting +250 damage. Question answered.


This was posted today by the Teras Kasi Corospondent, Mister_Heavy







Thought I'd sticky a post on this to make sure everyone has ready access to the info.


Damage mitigation only effects the range of damage done by a weapon. Therefore, only the max damage number is effected. A weapon that does 200-210 will do 200-204 after 60% mitigation.


First, a bit on how TKA damage calculations work. To begin with, all TKAs do 1.5 times their base damage in combat. Fists do 10-30 damage plus whatever your unarmed damage mod is. +250 unarmed damage will take you to a base damage of 260-280. Multiplying the 260-280 base damage by the 1.5 modifier will get you to the observed combat damage range of about 390-420. Adding 50-150 VKs replaces your fists' damage and takes your base damage to 300-400, resulting in an actual combat damage range of about450-600, with an average damage of 525. If you're a trando, or have better VKs, you'll see higher numbers.


Applying damage mitigation to the range of damage takes your base damage to 300-340, and reduces the actual combat damage range to 450-510, or 480 average damage. To find out how much the damage mitigation really effected our average damage, we divide the new average by the old and subtract the result from 1. 1-(480/525) = .09 (rounded up).


This means that we are loosing roughly 9% of our total damage to60% meleemitigation.


That's right. After all is said and done, a TKM with average VKs will loose about 9% of his previous damage to an opponent with 60% melee damage mitigation. If you have really good VKs, you'll get hit slightly harder because you have a higher max damage. This is significantly less net mitigation than the other melee professions suffer.


At the moment, DoTs (bleeds, poison, etc) are not effected by anything. They ignore all armor, resists and mitigation. All I can say is that the upcoming rebalance of all combat will be comprehensive in nature. DoTs were added late in Beta3, and do not follow any of the rules associated with other forms of damage. I'd expect that to change.


Bottom line. Don't worry much about damage mitigation as a TKM. The bulk of your damage comes from your unarmed damage bonus, which has no range, and is therefore not mitigated at all. When you're a TKN, and a higher percentage of your damage comes from your VKs, you'll feel the mitigation a bit more.


If anyone sees a flaw with my numbers, please let me know and I'll edit this post for the fix.






Good news, tka are going to be okay. Yay. I can sleep tonight.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Psykeman420-HS
Fri Dec 19, 2003 1:30 am
#23



ArkMindSpear wrote:

oh, do you think damage mitigation reduces that +250 unarmed damage those TKAs get?.

...double screwed? are they the equivilent of.....

370-420 at 2.0....then 60% damage mitigation thay are........370-390 at 2.0....

how much will it take?

this is...........unnecceptable.....even withought the +250 damage, but if the +250 works like that right there....i think maybe THEN we can convince those TKAs maybe they are overpowered....but i doubt it....at the most we could probably get,"yeah, we are much better, but we are supposed to be, we are tkas and tkas fight jedi and are better than every one else."






actually i really think that TKAs and anyone else that is said to be 'overpowered' are actually the few classes working properly and that pikeman and many others are not quite up to par where we should be to say the least, no more nerfing that takes away time for putting in fixes for other classes like us.

today i was beating by a person with 3 boxes of TKA (i think it was all in one tree), i still think that they arent overpowerd and that others are underpowered.



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