Pikeman Archive

Thread: Mitigation, your thoughts?

Gunman21
Tue Dec 16, 2003 6:30 pm
#1

With the new CH balance in, I know it will be tough to judge mitigation, but I'd like to get an idea of what everyone thinks about it.

Is is too weak? Too strong? Do you even notice a diffrence?

Also, please list any other problems that are pikeman related and introduced with today's patch.

Thanks guys




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Psykeman420-HS
Tue Dec 16, 2003 7:57 pm
#2

Mikey likes it!


well actually its not that cool but it does help, although some mobs are now impossible (which is good for group play)



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Kanima
Wed Dec 17, 2003 6:02 am
#3

Heres a Question


When the hell do PIKEMEN get something


Not every Meele in the game?


Every Time they add something they add it to all Meele and the Balence stays the same.


Uber get more Uber And the Low ends are Still LOW ENDS.


Ask the Devs that Question !

Kovev
Wed Dec 17, 2003 10:23 am
#4

Message Edited by Kovev on 08-14-2005 08:18 PM



Kovev Sormcrow Elder Jedi
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Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

Ranxero
Wed Dec 17, 2003 12:04 pm
#5

Hard to say. I dont see any reduction in damage, but the MOBs have gotten a lot tougher. So, would I be taking less damage from the previous MOBs? Can't say. Am I taking less damage now? Wouldn't say so. I do notice the Tuskens all bleed the crap out of you, and dance around like master fencers now.


I f no one had ever mentioned damage mitigation, I would not know it was there.





Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

Braglor
Wed Dec 17, 2003 1:58 pm
#6






Gunman21 wrote:

Is is too weak? Too strong? Do you even notice a diffrence?




My pike just got worse in PvP...
Kovev
Wed Dec 17, 2003 2:29 pm
#7

Message Edited by Kovev on 08-14-2005 08:21 PM



Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

atimes
Wed Dec 17, 2003 3:05 pm
#8

mitigation doesn't affect total damage. It affects the range of damage.


Head over to the pistoleer forums there is a great post about it there or you could just read the following.


You've got damagemitigation 2 which is a 40% reduction on the range of attacks.


Let's say a hypothetical weapon has a min damage of 100 and a max damage of 250. The spread between min and max is 150. What mitigation does is reduce that range. So with DM (damage mitigation) of 2 that range is reduced 40 %.


Here goes the math.


min damage = 100


max damage = 250


range = 250-100 = 150


40% of 150 is 60


60 is the new range of the weapon so this is added to the weapons min dmg rating to get a new max dmg.


100 + 60 = 160.


So with MD2 a weapon with a 100-250 spread now only has a damage range of 100-160.


With weapons with a great spread (laser rifles, FWG5's, lightsabers) you will see a big difference. You probably didn't see much of a difference because the creatures you were fighting didn't have that much of a spread.

CLab2021
Wed Dec 17, 2003 9:07 pm
#9

Great post atimes....




J.I.A.S.F.C
Viceman
Wed Dec 17, 2003 10:25 pm
#10

Kanima YOUR ABSOLUTELY RIGHT! The only time Pike gets squat is table scraps meant for ALL melee and Pike is worse afte this patch so lets see what happenes next i hope they dont wait anotyher month to "BALLANCE" things again this is lame pikes already hard and now the f&&& ed us again
Ludakrishna
Wed Dec 17, 2003 10:25 pm
#11

havnt noticed much in pve, but pvp... *cries* well, my fav weapon is the basic lance for pvp and... its got a min damage of like thirty-something. i wanted to test it on a tkm..... my normal hits did 19-25 damage. um... i wanted to see if it was like this for swordsman so i had a swordsman duel me. his PH was doin like 100+ per normal hit and 350+ for hit2. oh yes and my hit3 on that tkm with 462 damage lvawas (after 6 consecutive misses? what?) 188, then 160-something, then he got bored and killed me in 3 hits. this mitigation thing is.... great.. ya that's all i can think of....


oh yes and if what atimes said is true... uuh isnt creatures max damage only like 20 more than its min (been a while since i was ch, but isnt it?)? so this would do near nothing?


sry if i sound a little bitter




LilPup
antares_Kauri
Wed Dec 17, 2003 10:33 pm
#12

Yep, I think the only place we're going to notice mitigation (for the worse) is in pvp, the devs stated that because most upper-level creatures have a low min-max difference, mitigation wouldn't be very visible in pve. The LVA and VL have large enough min-max differences that we get a sizeable reduction in damage output against other melee classes.



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
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Corican
Thu Dec 18, 2003 12:53 am
#13

I still only have Mitigation 1 but i think it sums up to nothing since the mobs (npc) are using much more powerful moves. Last night a mauler nearly took my head if in one fell swoop.


I think it's really cool that thay use KD and stuff but I think something is out off balanec when thay hit you for 1.5k damage in one hit. Good thing I was buffed.

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