Pikeman Archive
Thread: PVP And You: Part Deux
tometaophion wrote:
"Oh what a tangled web we weave, when first we practice to decieve"
Devs, Devs, Devs, Thunderheart Hates Pikeman
First The Fair And Balanced
Ranged Professions
Accuracy Accuracy While Moving To Hit Mods
Pistoleer- 95 Pistoleer- 45 Pistoleer- 50
Carbineer- 130 Carbineer- 30 Carbineer- 25
Rifleman- 165 Rifleman- 10 Rifleman- 5
Standing Accuracy Accuracy While 1 Moving Accuracy While Both Moving
Pistoleer- 145 Pistoller- 145 Pistoleer- 130
Carbineer- 155 Carbineer- 155 Carbineer- 125
Rifleman- 170 Rifleman- 150 Rifleman- 120
*Movement Penalty Is 30 For Target/Self, 60 If Both Moving
Weapon Accuracy Adjusted Accuracy DPS(Adj For AP)
DX2- 25/-30/-80 DX2- 155/100/50 66
Elite- -35/10/-50 Elite- 95/135/75 66
T21- -90/0/10 T21- 30/120/130 102
'Uber' Dmg Ranges Are Quite Useless In Master Ranged Mitigation.
Melee Professions
Accuracy
Profession Accuracy To Hit Mod Adj Accuracy
TKA 205 15 220
Fencer 150 25 175
Swordsman 130 10 140
Pikeman 130 10 140
Weapons
Profession Damage Speed Speed Modifier Range Charcteristics AP
TKA-VK+Base 227-325 2.8 115 229/229/229 1
Fencer- Rantok 45-180 3.0 90 185/185/185 0
2Handed-Curved 59-244 1.9 70 147/147/147 2
Pikeman- Vibrax 107-363 4.6 75 85/85/85 2
Adjusted DPS(Calculated With Speed Modifier Courtesy Of Rems Guide And Calculator) Adjusted AP http://killyourpc.org/swg/speedguide.html
Base Attack Maximum Damage Targeted Pool(Head, Action, Body)
TKA 276 1104 690
Fencer- 112 360 360
2Hand- 188 752 752
Pikemen- 170 510 510
Assessment
TKM is the most fastest, most accurate profession with the highest practical DPS in the game. They can target the health at twice the DPS of a Fencer, The Action bar at 30% higher DPS than the Pikeman, and rival the Swordsman in attacks to the head. TKMs posess the highest resistance to melee damage(toughness), second highest melee defense, and high ranged defense. TKMs may Stun, Blind, And Dizzy at 100 percent base effectiveness, comparative to no other profession, melee, ranged, hybrid or elite.
Excuses
Only One Damage Type- Pikemens Electrical And Swordsmans Power Hammer Are Both Dealt With Equally With Composite Armor As Kinetic Attacks. Fencers' Stun Baton Has insufficient DPS, Indeed At Master A 65-110 3.0 AP0 Stun Baton Does 240 DPS, Comparitive To TKA 1104-80%(Composite)=220 DPS
This Is Not An Acceptable Weakness
Cannot Bleed- You Dont Need To
Low Knockdown- Combat E Dismisses This, When Confronting A TKM, Using Weak KD Is Unwise
Further On HAM- Cost To Reach 10,000 DMG, Unadjusted Raw Damage Output At Max Attack
TKA- 384 Action
Fencer- 694 Mind
Swordsman- 1024 Action
Pikeman- 1285 Health
LMFAO
First off, try doing 10k damage in PvP with 384 action, let me know how it goes.
Secondly, I don't understand all your weapon choices. I don't know a pistoleer who would pick a DX2, a carbineer who would use elite, or a fencer who would use a rantok. I can kinda see the Swordsman using 2 handed sword, but a master would use a hammer. Also, TKMs don't use VKs unless they're buffed, and even then it's pushing it because it does so much damage to your mind.
I will give you one thing, Pikeman is one broken profession in need of many fixes.
Didn't your other "ULTIMATE PROOF PVP IS BAD BECAUSE I GOT KILLED BY A TK" get smacked down here? Yeah.
Don't forget that the fire state cannot be cured, still owns people. Don't forget that Swordsmen mind DoTs and Riflemen mind DoTs, and CM mind DoTS and any type of head hit still rule the game.
If a Swordsman knows how to play and uses a power hammer with medium AP and his bleeds. Even a TK is done.
Unfortunately not many Swordsmen know how to play their class, which I am assuming the original poster of this thread doesn't know how to play whichever class he is also.
Dude, stop whining cause you got beat by a TK, find a Master Teras Kasi, befriend him, (don't be an @ss because you don't like his class) have many duels with him and forumlate a strategy that will help you win.
It's surprising so many people don't use BASIC brawler skills that EVERY melee class gets, like warcry, intimidate, lunge...etc.
The person who best uses everything at their disposal will win a battle. Period.
Immediate 50% added to damage that would be reduced.
And yeah, anyone in a set of million credit 90% kinetic composite armor will do very well. 90% resists in anything, even 60% and above and you do very well.
Your tests are based on equipment, nothing more.
tometaophion wrote:
Um, whine? I posted Data, You are ignoring the obvious
HEY!!! it's Mr. Nerfy McNerfsalot!!
you guys should come over to the Combat Medic forum. Nerfy is crying over there all the time too!!
okay you posted Data, but as pointed out above, your data is faulty and subjective.
the Devs have been VERY careful about kiting as an issue in PvE. they have made EVERY effort they can to prevent it...in PvE but they have done NOTHING to prevent it in PvP. it is RAMPANT in PvP
the answer to ALL of your problems with our class is RUN! i know that sounds simplistic but TKs get kited ALL THE TIME. if i cannot draw my opponent into a trap, the distance we START the fight at is the distance we END the fight at. Burstrun? sure, we BOTH have it. if i cannot get inside 16m i cannot hit my opponent
SO my suggestion again. do not stand toe-to-toe with a melee class if you are a ranged fighter. RUN AWAY!
Why are actually supplying all thse numbers to the devs... they have the frigging databasesheet to fill in all those numbers.. so let's be frank here... they KNOW we su<k badly but they don't give a dang.
Hmmm the killstats of this last months should be coming up... isnt there a statistic for fights started and won by number of class and the overall number of masters in a class? Even they must see that the fact that TKM / Master commando are ruining the game balance!
aaah swordsman. they hit HARD! very VERY HARD, though i have to admit that swordsmen do not hit NEARLY fast enough to be a viable threat to a TKA or a Fencer. i understand the traid-off the Devs were trying to make, power vs. speed, but they fell short on the swordsman profession. TKs and Fencers are equally matched, but i don't believe that Swordsman quite got what they needed.
rather than coming here and crying for yet ANOTHER nerf of yet ANOTHER class...why don't you try making some suggestions in the Swordsman forum as to how to get swordsman in line with Fencer and TK?
the swordsman class has some awsome mind bleed / mind attacks, the problem is that you have to stay alive long enough for the bleeds to take effect. perhaps the DoTs could take effect like those in Combat Medic? or perhaps a SMALL, SMALL, SMALL reduction in power for a slight increase in speed (though i know a Novice Swordsman who hits every 1.5 seconds, same as a TKN without VKs). whatever the case may be, if we continue to cry nerf to make every class equal we will all end up with combat classes as effective as Pikeman...do you really want that?
rather than tear classes DOWN why not build classes UP? i believe that the Devs should START WITH PIKEMAN. i wanted a pikeman soooooo badly, but the profession is so borked that i quite simply cannot play it.
but back you your point in the post just above, you are correct. you have to pull some pretty fancy moves as a swordsman to beat a TKA or a Fencer. Swordsman needs a fix / boost
Ummm, yeah, your testing is crap btw. Did you forget that a Power Hammer is MEDIUM armor piercing, and that composite is LIGHT rated armor?
Immediate 50% added to damage that would be reduced.
This is a false statement. I am a master Swordsman and as of right now armor piercing is completely ignored in PvP. Armor Piercing only works in PvE.