Pikeman Archive

Thread: PVP And You: Part Deux

CeptoKast
Sun Feb 08, 2004 2:04 am
#1







tometaophion wrote:



"Oh what a tangled web we weave, when first we practice to decieve"


Devs, Devs, Devs, Thunderheart Hates Pikeman


First The Fair And Balanced


Ranged Professions


Accuracy Accuracy While Moving To Hit Mods

Pistoleer- 95 Pistoleer- 45 Pistoleer- 50

Carbineer- 130 Carbineer- 30 Carbineer- 25

Rifleman- 165 Rifleman- 10 Rifleman- 5


Standing Accuracy Accuracy While 1 Moving Accuracy While Both Moving

Pistoleer- 145 Pistoller- 145 Pistoleer- 130

Carbineer- 155 Carbineer- 155 Carbineer- 125

Rifleman- 170 Rifleman- 150 Rifleman- 120


*Movement Penalty Is 30 For Target/Self, 60 If Both Moving


Weapon Accuracy Adjusted Accuracy DPS(Adj For AP)


DX2- 25/-30/-80 DX2- 155/100/50 66

Elite- -35/10/-50 Elite- 95/135/75 66

T21- -90/0/10 T21- 30/120/130 102


'Uber' Dmg Ranges Are Quite Useless In Master Ranged Mitigation.



Melee Professions


Accuracy


Profession Accuracy To Hit Mod Adj Accuracy

TKA 205 15 220

Fencer 150 25 175

Swordsman 130 10 140

Pikeman 130 10 140


Weapons


Profession Damage Speed Speed Modifier Range Charcteristics AP

TKA-VK+Base 227-325 2.8 115 229/229/229 1

Fencer- Rantok 45-180 3.0 90 185/185/185 0

2Handed-Curved 59-244 1.9 70 147/147/147 2

Pikeman- Vibrax 107-363 4.6 75 85/85/85 2


Adjusted DPS(Calculated With Speed Modifier Courtesy Of Rems Guide And Calculator) Adjusted AP http://killyourpc.org/swg/speedguide.html


Base Attack Maximum Damage Targeted Pool(Head, Action, Body)

TKA 276 1104 690

Fencer- 112 360 360

2Hand- 188 752 752

Pikemen- 170 510 510


Assessment


TKM is the most fastest, most accurate profession with the highest practical DPS in the game. They can target the health at twice the DPS of a Fencer, The Action bar at 30% higher DPS than the Pikeman, and rival the Swordsman in attacks to the head. TKMs posess the highest resistance to melee damage(toughness), second highest melee defense, and high ranged defense. TKMs may Stun, Blind, And Dizzy at 100 percent base effectiveness, comparative to no other profession, melee, ranged, hybrid or elite.


Excuses


Only One Damage Type- Pikemens Electrical And Swordsmans Power Hammer Are Both Dealt With Equally With Composite Armor As Kinetic Attacks. Fencers' Stun Baton Has insufficient DPS, Indeed At Master A 65-110 3.0 AP0 Stun Baton Does 240 DPS, Comparitive To TKA 1104-80%(Composite)=220 DPS

This Is Not An Acceptable Weakness


Cannot Bleed- You Dont Need To


Low Knockdown- Combat E Dismisses This, When Confronting A TKM, Using Weak KD Is Unwise


Further On HAM- Cost To Reach 10,000 DMG, Unadjusted Raw Damage Output At Max Attack

TKA- 384 Action

Fencer- 694 Mind

Swordsman- 1024 Action

Pikeman- 1285 Health


LMFAO







First off, try doing 10k damage in PvP with 384 action, let me know how it goes.

Secondly, I don't understand all your weapon choices. I don't know a pistoleer who would pick a DX2, a carbineer who would use elite, or a fencer who would use a rantok. I can kinda see the Swordsman using 2 handed sword, but a master would use a hammer. Also, TKMs don't use VKs unless they're buffed, and even then it's pushing it because it does so much damage to your mind.

I will give you one thing, Pikeman is one broken profession in need of many fixes.




Colonel Cepto Kast - Eclipse Server
Master Bounty Hunter
Master Carbineer
Combat Medic

LandonRyuu
Sun Feb 08, 2004 3:57 am
#2

So....this is part deux of your whiny threads?

Didn't your other "ULTIMATE PROOF PVP IS BAD BECAUSE I GOT KILLED BY A TK" get smacked down here? Yeah.

Don't forget that the fire state cannot be cured, still owns people. Don't forget that Swordsmen mind DoTs and Riflemen mind DoTs, and CM mind DoTS and any type of head hit still rule the game.

If a Swordsman knows how to play and uses a power hammer with medium AP and his bleeds. Even a TK is done.

Unfortunately not many Swordsmen know how to play their class, which I am assuming the original poster of this thread doesn't know how to play whichever class he is also.

Dude, stop whining cause you got beat by a TK, find a Master Teras Kasi, befriend him, (don't be an @ss because you don't like his class) have many duels with him and forumlate a strategy that will help you win.

It's surprising so many people don't use BASIC brawler skills that EVERY melee class gets, like warcry, intimidate, lunge...etc.

The person who best uses everything at their disposal will win a battle. Period.
LandonRyuu
Sun Feb 08, 2004 3:59 am
#3

Ummm, yeah, your testing is crap btw. Did you forget that a Power Hammer is MEDIUM armor piercing, and that composite is LIGHT rated armor?

Immediate 50% added to damage that would be reduced.

And yeah, anyone in a set of million credit 90% kinetic composite armor will do very well. 90% resists in anything, even 60% and above and you do very well.

Your tests are based on equipment, nothing more.
tometaophion
Sun Feb 08, 2004 4:00 am
#4

Um, whine? I posted Data, You are ignoring the obvious
Impetuousyouth
Sun Feb 08, 2004 5:25 am
#5


'Cannot Bleed- You Dont Need To'


ok i'm a master tka and i'm sorry this iswrong. i' havent gone round conmimg up with exact numbers for everything but your calcuations ignore the practicaities of pvp.


first of allwe cannot use vk's in pvp unless buffed simple if we do we die because one knockdown2 (if it works 1st time)then 2 unarmed hit 3's and thats 650 ham gone there and thats if your power boosted. so thats half your power boosted action gone already and its emmintly possible your target still isn't incaped.


ok first of all as a former bounty hunter, pistoleer and commando we have to use ham specials tosuceed so if we don't do the damage in the first one or 2 hits we're buggered where as you can kite a tka once youve done a bleed and just let the normal non special hits land as we have no ranged defense or damage mitigation and can't afford to wear armour


also the armour on my server (farstar)has 80% kinetic and sometimes energy resistance then the rest is 50% if it's composite or 17% if it's ubese.


also carbineer knockdown has no timer? so can it be used repeatly unlike the tka knockdown? i think it can?

do bleeds stack? hmm possibly and i don't think you included the bleed damage in your damage persecond calculations did you now really?

if you really want to know experiment, become a master tka your self then seach out fencers, pikeman,swordsman, pistoleers etc who'll duel you and find good ones so what a duel fencer one and beat him in seconds fencer number 23 who plays to his professions strengths and is good at pvp. every class has it weakness, the think with tka is we generally get taught our limitations the hard way the first few times we go into pvp so we learn to play pvp effectivly we expolit the weakness of others for exmple i never attack a buffed composite or ubese player unless i have no other choice or i feel like dying. i always check groups to see if i can see a melee fighter who may have a group tefwho istrying to get close to land the first hit because i know thats what i'd do.


and in pvp it's not a duel, evenif we could take one guy one on one if we are too drained to do anything else what use are we in the galactic civil war? what ever anyone says we are not pvptanks, if you let a tka get within 10 metres of you thats your mistake you all know thats our effective range. I have a mate whos a master pistoleer /fencer and he owbs the crap out of me and anyother tka because he has a huge knockdown defence has several bleeds and for fcuk's sake he KITES ME LEARN YOUR PROFESSION AND PLAY TO ITS STRENGTHS EVERYONE HAS A WEAKNESS. KNOW YOUR ENEMY FIND THEIR WEAKNESS AND EXPLOIT IT THEN YOU WILL FIND THAT NO ONE IS UBER.



Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
tometaophion
Sun Feb 08, 2004 5:39 am
#6

What is your ham cost unarmed?


The associated ham cost for TKA using vibroknuckler is 918, still among the lowest


Bleeds will no longer stack, this is actually not a nerf of the intended commandos and bounty hunters, but a stealth empowerment of them. For indeed Commandos posess fire dots which target health, and health dots which target health, two different(counted as different) dots targeting the same pool, circumventing the original purpose of the changes.


My point is that the differences between the ranged professions balance each other and are hard to determine any clear advantage, the same for melee cannot be said.
tometaophion
Sun Feb 08, 2004 5:40 am
#7

TKA's posess 45 ranged Defense, friend.
NeoEcks
Sun Feb 08, 2004 5:57 am
#8






tometaophion wrote:
Um, whine? I posted Data, You are ignoring the obvious







HEY!!! it's Mr. Nerfy McNerfsalot!!


you guys should come over to the Combat Medic forum. Nerfy is crying over there all the time too!!


okay you posted Data, but as pointed out above, your data is faulty and subjective.


the Devs have been VERY careful about kiting as an issue in PvE. they have made EVERY effort they can to prevent it...in PvE but they have done NOTHING to prevent it in PvP. it is RAMPANT in PvP


the answer to ALL of your problems with our class is RUN! i know that sounds simplistic but TKs get kited ALL THE TIME. if i cannot draw my opponent into a trap, the distance we START the fight at is the distance we END the fight at. Burstrun? sure, we BOTH have it. if i cannot get inside 16m i cannot hit my opponent


SO my suggestion again. do not stand toe-to-toe with a melee class if you are a ranged fighter. RUN AWAY!





In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


vonbloodworth
Sun Feb 08, 2004 8:28 am
#9







Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
SmuttMeister
Sun Feb 08, 2004 9:22 am
#10

Why are actually supplying all thse numbers to the devs... they have the frigging databasesheet to fill in all those numbers.. so let's be frank here... they KNOW we su<k badly but they don't give a dang.


Hmmm the killstats of this last months should be coming up... isnt there a statistic for fights started and won by number of class and the overall number of masters in a class? Even they must see that the fact that TKM / Master commando are ruining the game balance!





---------------------------------------------- XXXiphos <XXX> -----
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Guild The Thirty Citizen of Skarta
/ /\ \ / /\ \ / /\ \ Lawn-Ornament of Farstar-Europe
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Visit Skarta Bazaar (3300 1750 in Skarta on Dantooine)
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tometaophion
Sun Feb 08, 2004 10:16 am
#11

I am a swordsman. The advice to not stand toe to toe with a TKA still stands, despite an equal expenditure of points.
NeoEcks
Sun Feb 08, 2004 10:36 am
#12

aaah swordsman. they hit HARD! very VERY HARD, though i have to admit that swordsmen do not hit NEARLY fast enough to be a viable threat to a TKA or a Fencer. i understand the traid-off the Devs were trying to make, power vs. speed, but they fell short on the swordsman profession. TKs and Fencers are equally matched, but i don't believe that Swordsman quite got what they needed.


rather than coming here and crying for yet ANOTHER nerf of yet ANOTHER class...why don't you try making some suggestions in the Swordsman forum as to how to get swordsman in line with Fencer and TK?


the swordsman class has some awsome mind bleed / mind attacks, the problem is that you have to stay alive long enough for the bleeds to take effect. perhaps the DoTs could take effect like those in Combat Medic? or perhaps a SMALL, SMALL, SMALL reduction in power for a slight increase in speed (though i know a Novice Swordsman who hits every 1.5 seconds, same as a TKN without VKs). whatever the case may be, if we continue to cry nerf to make every class equal we will all end up with combat classes as effective as Pikeman...do you really want that?


rather than tear classes DOWN why not build classes UP? i believe that the Devs should START WITH PIKEMAN. i wanted a pikeman soooooo badly, but the profession is so borked that i quite simply cannot play it.


but back you your point in the post just above, you are correct. you have to pull some pretty fancy moves as a swordsman to beat a TKA or a Fencer. Swordsman needs a fix / boost






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


cheechcheech
Sun Feb 08, 2004 10:40 am
#13



Ummm, yeah, your testing is crap btw. Did you forget that a Power Hammer is MEDIUM armor piercing, and that composite is LIGHT rated armor?

Immediate 50% added to damage that would be reduced.




This is a false statement. I am a master Swordsman and as of right now armor piercing is completely ignored in PvP. Armor Piercing only works in PvE.





Sagem - Intrepid
Cheech - Radiant
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