Pikeman Archive

Thread: Pikeman PVP Thread

GrendelsMother
Thu Jul 31, 2003 7:48 am
#1

I know many may be sick of this topic, but i would like to hear more conversation on this. Despite all the complaints and cursing, I havedecided to become a pikeman.I am very fond of polearms, and TK was a boring and an overpopulated path. Despite my commitment, I still wantto hear something positive about this class. Nevermind fighting creatures, as there are few problems we have with this. PVP is the future of this game for many, so I want to know how this is working in your experience. I have hadonly a few friendly matches, but they were horrible. I was shot through hills while Ibled to death, or I would corner him indoors just to watch him run off with no damage taken. I honestly feel if he stood next to me,I would lose again. With the help of those that have already attained Master Pikeman (my respect to you), please post whatever stories and new experiences you have in PVP here. It wouldbe useful to have this info on one thread for easy reference. I feel this is the main concern for all the brawler classes at this moment, so it deserves some focus. Whatever experience my fellow pikeman have in PVP combat (forgood or for ill), please leave your thoughts andsome details here. Myself and others would very much appreciate it...




Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
Madmartagan
Thu Jul 31, 2003 11:12 pm
#2

Here's a master's take on PVP. First of all, do not even bother with it unless you have master brawler and polearmlunge2. If you don't have a long reach knockdown that can stop people from running, give up now and save yourself some time.


Dueling -This is kind of like playing rock, paper, scissors. I dueled a master bounty hunter today to test this theory about 20 times in a row. I won 11 times, he won 9. The person who managed to knockdown first won every single fight. This is how it works - I turn on /follow, if I challenge then I start hitting my lunge2 hotkey as fast as I can and wait for him to accept - if he challenges then I type /duel, then start pressing my lunge2 hotkey as fast as I can and then press enter. He does the same thing with his knockdown ability hotkey. Whichever person gets lucky enough to have the server process his knockdown first, wins. I clear my combat queue and spam polearmhit3 if my knockdown hits, and that tends to kill people in 1-2 hits depending on my dmg roll and their armor. It's never taken more than 3. I can get 6-7 in before a player can attack me again.


Does that sound like fun? It's not fun, it gets boring really fast actually.


Battlefields - This is the same except we're at a big disadvantage due to the distance involved. The knockdown rule still applies, except BH's can do it from 50+ meters away while you have to be 15m away for lunge2 to hit. If you don't manage to run up on someone and surprise them, you're dead!


So, thats PVP in a nutshell at a master level. A game of who can knockdown who first. It's retarded and boring after about 5 minutes. It will continue to be this way until they lower the dmg that players do to other players. 1-hit-kills destroy the entertainment value of PVP.


Sorry if I'm raining on your parade - pikeman can compete np in duels, but only as a master brawler, and our battlefield/group PVPabilities are weak at best. Good luck, hope you have more fun with it than I do =p




___________________________________________________________________
Higgs Par'teckal - Human Master Pikeman - Master Brawler - Master Medic - Teras Kasai Warrior of Lowca
romeoisdead
Fri Aug 01, 2003 6:52 am
#3

Couldn't have said it better myself Mad.

/hi-five Madmartagan



\
HernandezBallin
Fri Aug 01, 2003 8:03 am
#4

sneak up on people.



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
Ragnork
Fri Aug 01, 2003 10:54 am
#5

In pvp or duel I will only use polearm if my opponent is using a melee weapon too. Try fighting some one that can make you bleed and run around all day....so I am working on creature handler and carbine/rifle. I like rifle for exping and hunting, but I know that carbine is the only way to go for pvp because you can't beat the speed and power of em. Melee is pretty much for looks imo and I love using my Vibro Long Axe 64-328 3.7attack speed (sliced) but it really only seems to be effective on mobs not in pvp combat. Well pikeman might be decent when your at master but do you really think you will be able to take on someone that is mastered in a firearm with high scouting skills......
BigBabyBoba
Fri Aug 01, 2003 11:07 am
#6

I must say, I hope they fix this.


But in the meantime... I do find that sneaking up on people has its own morbid entertainment value. Mwa ha ha ha ha ha.




----------
The Mystery of SWG

Give everyone a force-sensitive character slot.

Let players create content for SWG!

Rahn Dee'Skaht
Novice Brawler
Flurry

"Behold, I have created the smith that bloweth the fire of coals, and bringeth forth a weapon for his work; and I have created the waster to destroy.."
Hoabob
Fri Aug 01, 2003 12:40 pm
#7

The above post nailed it. Fighting on open land is a lost cause. Battlefields are a lost cause. Range is the key factor and we need nets, snares, bolas, smoke grenades, sheilds or just anything that lets us cross ranges over 30 meters with a reasonable chance of survival.


But here's what I've found.


I've had the best luck fighting in cities and especially in buildings. If I can hide out in a building to jump out and smack someone or make the marksmen come to me there's a good chance I will kill them in 1 or 2 hits. The hardest part of playing a melee in PvP is getting to your enemy without them shooting at you, if they see you comming you'll get 1 shot'd. You can try to sneak up on them by using back alleys or ducking into buildings/alleys when people start shooting. The best way I've found is to go covert and use your status to walk into the enemy lines before you attack. The major flaw being that it's a pretty blatant manuever and everyone will see you comming and be very ready. Still,even if you are just a Kamikaze with a stick you can deal serious damage this way. You can measure how effective your attempt was by how many unspeakable names they call you in tells while you're sitting at the cloning facility. The only other trick I've found that works is playing defense and protecting Cantinas or Hospitals. It works but you wont have the success of marksmen.


I've been able to stay atabout 1:1 on kills and deaths when on the defensive. I've been rushed in a cantina by 3 marksmen and I badly wounded one and killed another before they got to me. While ducking into a building durring a Bestine raid I was able to jump back out just in time to catch 3 riflemen laying prone in front of me and got 3 quick kills before the rest of the group took me. Using the covert tactic I haven't failed to get at least one killbut I've only used it a couple times because let's face it, it's kinda unsporting. Overall I think it's a fair record but nothing compared to what you can get as CH or Marksman.

R_ANDROiD
Fri Aug 01, 2003 2:50 pm
#8

I think everyone's mind is coulded on this issue. Do not forget that you can take on other professions.. I am close to mastering pikeman, but i am also master squad leader (won't master this tho for skill cost reasons) and I have management 3 for CH. I can team with my pets... get SL bonuses.. AND kick serious ass with my polearm.

If you go with CH, I recommend doing some research in the prima guide for creatures. Some have knockdown, stun, intimidate, posture change specials.. These types of pets are very valuable to us, seeing as how we deal a lot more damage to an opponent who is in a down posture or knocked down..

-Ovuca on Tarquinas
R_ANDROiD
Fri Aug 01, 2003 2:51 pm
#9

coulded = clouded :>
R_ANDROiD
Fri Aug 01, 2003 2:54 pm
#10

grr. edit!

I'm NOT master squad leader, but will be close. I -will- master pikeman tho. gah!

also i wouldn't recommend going for master brawler. sure, berserk2 lasts for 4 minutes.. but that's 4 minutes of not being able to use specials.
Dritescythe
Sat Aug 02, 2003 10:16 pm
#11

Melee has a huge defensive/assault role to play on the battlefields especially thetwo near the Lake retreat. The Imperial PVE south of the retreat one requires combat within a small, confined area through a maze of walls and such things. The PVP one near the lake retreat has each side within bases that have one main enterance and several walls which are attackable. A melee person can be on Defense, or, once the enemy force has been weakened, assist in clearing the opponents out of the other base.



I think both of these rolls are critical and if only more people did battlefields and they weren't bugged half the time.


The same rules apply in PVP combat everywhere else. Have your team setup a 'base' in say the capitol building or a hotel or the second/third floor of the medical center. Then guard the hallways, the enterances, ect. You could even take of some of the banks and have the same effect.

DarthDuel
Sun Aug 03, 2003 5:27 am
#12

Don't pikemen get meditate? A TKA can heal their own wounds and stop bleeding... thought they were basically all copies of each other.
Dritescythe
Sun Aug 03, 2003 10:18 am
#13

no Pikeman melee attacks focus on multi hitting attacks, including multi hitting sweeps, and powerful generic attacks as well as focused 'action pool' attacks.



The problem is the inability to target multiple people at once on the first swing.

Page 1 of 2
Previous Next