Pikeman Archive

Thread: Sword Flurry vs Impale discussion

Gunman21
Wed Jun 01, 2005 3:42 pm
#1

It seems to me that these two specials wound up in the wrong place. Maybe others agree or disagree, so lets talk about it.


I'm not sure about the dmg numbers on sword flurry, but I do more dmg with impale it seems, which seems out of place in a tanking profession. Also, sword flurry gives a defensive bonus, which seems out of place in a damage dealing profession.


Thoughts or stats to share?


Thanks




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

chindi2k2
Wed Jun 01, 2005 4:09 pm
#2

How about the best of both worlds? Give Swordsman their own impale witha higher damage mod than ours then give us a Pikeman flurry with a higher defensive mod than theirs. Leave our impale be , i likes it.







Chindi- / Adeezha
Jedi - Spy

APEist_Revenge
Wed Jun 01, 2005 4:29 pm
#3






chindi2k2 wrote:

How about the best of both worlds? Give Swordsman their own impale witha higher damage mod than ours then give us a Pikeman flurry with a higher defensive mod than theirs. Leave our impale be , i likes it.









great idea, QFE



/APEist\
dRebel Soldier of Shieldd
If I had a penny for all the people I've damned, I'd be a trillionaire, and btw, damn you.The Swordsman you've never heard of, but the one you'll regret not expecting.
Swordsman Motto: We like our women like our enemies, hammered.
- I support the un-nerfing of Lunge and it's counterparts. - You can too!

Martimus
Wed Jun 01, 2005 5:05 pm
#4

Sword Flurry sucks...and it has high action cost..and low dmg.you dont want it. You most certainly do not want to trade impale for it... Pike would suffer greatly with this switch.

Message Edited by Martimus on 06-01-2005 05:16 PM



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

UbifaA
Wed Jun 01, 2005 5:06 pm
#5

This is somethingI noticed over the along weekend. Picked up advanced armor break while the XP was flowing and also got Sword Flurry along hte way. My implae does 200-300 more damage than sword flurry
SWG_Perkins
Wed Jun 01, 2005 5:35 pm
#6


Is Improved Sword Flurry the highest-damage swordsman attack?




Perkins - Elder Jedi, Storm Squadron Ace Pilot
Sierpinski - Structures Trader, RSF Master Pilot

Vendors at -161, 2697 Dantooine,
500m from the Mining Outpost

Gunman21
Wed Jun 01, 2005 6:32 pm
#7

I'm a pike/swords so it doesn't really affect me either way. just thinking of ways to make pike a better tank other than intim/warcry changes.

Message Edited by Gunman21 on 06-01-2005 06:35 PM




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Martimus
Wed Jun 01, 2005 7:12 pm
#8



SWG_Perkins wrote:

Is Improved Sword Flurry the highest-damage swordsman attack?






No, it is not by far... Dmg output is fairly low. I was very excited about this attack as a swordsman at first, but after using it for a while I found that I could not justify its action cost and low dmg output, for small def boost. Things are even worse when you are a TK and using COB. Because of diminishing returns formula on defense, this move does not help you at all.



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

WarWidow
Thu Jun 02, 2005 5:30 am
#9



Problem is, Pike Master is classified as a crowd control profession. Next too a MTK, we are a walking pillbox, but we don't seem to have the fire power.


Pike Master is designed for defence. But a great defenceis a great offence.


I understand being a Master Brawler should give you a unique attack and other abilities. But Parry Riposte seems more like a Pike defence counter measure. I understand it's place among all melee. But a Master Pike should have some form of block-return damage move. Think of it like spinning the polearm to create a shield.


Watch the opening fight scene in the movie HERO with Jet Li. (Great polearm fight)


All weapons are in balance with all moves. Blades should cut, pikes should impale, hammers should smash, and so on.


Some moves don't make sence in the CU-move free for all. If your MTK/MP and you use Combo Attack with a VL...get what I am saying?


I will say I like using Intimidate but Warcry seems like a waste.


If you want to make use a better tank, I think the CU really needs to look into weapon design and factor in elemental damage better. Seems like we are all using the same weapons. Since the CU I haven't touched any other pike weapon except my VL. Why bother using a cyro-lance or others...I just don't see the use for it right now.


Weaponsmiths at 1/4 the power compared to a Jedi (I could be wrong on this), should be able to merge crystals into weapons for added elemental bonus-damage per color of crystal. Or something on this level.


Right now Pike Master is a great pillbox...maybe a great tank if we had a more of a versatile arsenal. Without weapon change we are all clones.


Just my 2 cents.


Message Edited by WarWidow on 06-02-2005 08:36 AM





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
SWG_Perkins
Thu Jun 02, 2005 7:03 am
#10

Fair enough,but I don't believe that taking away our highest-damage attack is the way to go... making warcry and intimidate work morebetter is, in my opinion, the way to go.


Someone on the thread has pointed out that Improved Sword Flurry is not the swordsman's highest-damage attack. Therefore it might not be appropriate to compare our highest-damage attack to Improved Sword Flurry. If, however,Improved Impale dealt out more damage than all of the swordsman attacks, then that might be a bit inappropriate.





Gunman21 wrote:

I'm a pike/swords so it doesn't really affect me either way. just thinking of ways to make pike a better tank other than intim/warcry changes.

Message Edited by Gunman21 on 06-01-2005 06:35 PM








Perkins - Elder Jedi, Storm Squadron Ace Pilot
Sierpinski - Structures Trader, RSF Master Pilot

Vendors at -161, 2697 Dantooine,
500m from the Mining Outpost

XrioT
Thu Jun 02, 2005 7:57 am
#11






Being that sword flurry does significantly less damage than impale, I couldn't justify the small temporary defense increase it provides replacing the damage impale provides; unless there was a significantly noticable difference with that 150+ defense increase, which if your goal currently is to be a tank, this increase is not noticable if you use TK CoB.Also it might be hard to convince swordsman to give up their only defensive abilityforanotherdamage attack similar to what they already have. Although I wouldn't have a problem sacrificing leg-hit for the flurry atm. Or maybe make leg-hit an area attack that reduces the targets action regeneration.


-Edit-

Also, in the post that initiated this conversation I gave some other ideas; some of which have likely been mentioned but would help contribute more to the 'crowd control' ideology

---------------------------------------------------------------------------


I suppose I wouldrather like to see more area effecting abilities like area-intimidate, area-warcry, area-stun attack or a weaker area attack that also has a 'taunt' effect, or maybe just turn warcry into an area-taunt with some small added effect (to make it more desirable than the swordsman area-taunt). Mostly more options to 'control' the enemies surrounding us.


On my wish list I would havean attack similar to sword flurry, but that gives us a defensive bonus improvement for each enemy surrounding us, which would further contribute to our crowd control ability dependant on how much of a crowd was around us, or maybe even have the skill increase our skill recharge (speed) dependant on how many enemies are around us, like we're gaining adreneline as we take on a larger and larger crowd, which in turn would give us a better chance to avoid letting the crowd itself take over control.Afterall, for being 'crowd control' we sure are slow weilding that pike compared to other classes.

----------------------------------------------------------------------------

On a final note; I think it would be more benefitial to all classes if new skills were added without sacrificing current skills; having the more elite class-specific tanking/crowd control/damage dealing skills toward the master level to help separate the class itself from others. As it stands currently, there is not enough reasonto master one melee profession overanother with respect to defining your tanking vs. crowd control vs. damage dealing abilities.

Message Edited by XrioT on 06-02-2005 08:14 AM

WarWidow
Thu Jun 02, 2005 10:23 am
#12

I agree with better crowd control.

Our role needs to be stated better. Hard to be a crowd controller if your in PvP and the enemy is all ranged!

Seems the only crowd we really control is that of PvE when mobbed.





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
XrioT
Thu Jun 02, 2005 11:21 am
#13

FYI, You can negate my opinions on pikeman issues; i just logged in to respec back to pikeman after testing fencer with a new loot weapon i found last night and was subject to the 'no final respec warning' bug; so i'm stuck as fencer unless i submit myself to re-grinding pikeman


Best of luck on the change requests


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