Pikeman Archive
Thread: New Info released on the CU ( pikeman info 2) link inside
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VacaXXX
Fri Mar 18, 2005 9:01 pm
#1
grabym
Fri Mar 18, 2005 9:21 pm
#3
we just know wich box we ll need to get pikeman , we dont know their skill points cost yet.Any we can just make suppositions for moment.
DomMantell
Sat Mar 19, 2005 3:32 am
#4
I'm going to reserve judgement until more information is released. A lot of that information is contradictory to what we have been told of the CU in the past.
I personally want to see how medic & doctor fits into this scheme since I have 2-0-4-0 medic in my template to use good stims. I also want to see how they change mob damage with the new system, don't want to be hit by nightsisters fo 1500-2000 damage force moves after this goes through.
I personally want to see how medic & doctor fits into this scheme since I have 2-0-4-0 medic in my template to use good stims. I also want to see how they change mob damage with the new system, don't want to be hit by nightsisters fo 1500-2000 damage force moves after this goes through.
VacaXXX
Sat Mar 19, 2005 10:14 am
#6
well, form what i have read we will want a ranged proff to compliment,. . . .
im thinking either rifles or carbines. . . .rifle has block MOBs with it, so i can cap w/out CA/AA's
and its a a cool ranged proff. . . .
right nowI have doc 1030 (4030)and Master pikeman, and i think that doctors dable/combat aid ability is going to be seriously reduced.............
but whoever said that we cant pass judgement is right, there is no way to know if this is gonna be good, or go belly up...................
Iridescence
Sat Mar 19, 2005 11:32 am
#7
I think they made it sound a lot more lame than it really will be.. Frankly the windup-execution-cooldown system for special attacks sounds sketchy to me but thinking about it there are ways they could make it fairly cool. I'm not terribly concerned about needing Unarmed 4 for pikeman, a.) because we dont know what its skill point cost will be and b.) because most of us worth our salt already have Master Brawler anyway. Let's just see what happens when its released.
Sneeuwlok
Sat Mar 19, 2005 1:53 pm
#8
At least, you cant have 3 master proffessions, but on the other hand, you dont need medic anymore for the benefit of stims.
XwingRogue3
Sun Mar 20, 2005 10:06 am
#9
If you notice though, every other profession is going to require another branch as well in their respective line as well. We are not put at a disadvantage no more than fencers or swordsman. I think they are doing this to avoid the triple mastery, or some other probably strange idea. In my opinion it's kind of lame that they are making us be required to learn other parts of a profession just to avoid us getting triple mastery. You would think after all this time they would have come up with something that makes a little more sense than that. Guess we'll have to wait and see though. It seems though that they are not getting the positive responses they thought they were going to get from posting the CU information. Good thing we have our correspondents to actually show the dev's what we like in the real world as opposed to what they put down on paper.
Kaukiji
Sun Mar 20, 2005 10:12 am
#10
XwingRogue3 wrote:
If you notice though, every other profession is going to require another branch as well in their respective line as well. We are not put at a disadvantage no more than fencers or swordsman. I think they are doing this to avoid the triple mastery, or some other probably strange idea. In my opinion it's kind of lame that they are making us be required to learn other parts of a profession just to avoid us getting triple mastery. You would think after all this time they would have come up with something that makes a little more sense than that. Guess we'll have to wait and see though. It seems though that they are not getting the positive responses they thought they were going to get from posting the CU information. Good thing we have our correspondents to actually show the dev's what we like in the real world as opposed to what they put down on paper.
i dont think that we are not totally put at a disadvantage because no other melee profession requires polearms 1-4 other than pikeman. if this holds true and skill points are not changed greatly, triple mastery is still possible..fencer/swordsman/tkm
but we will have to see i guess
bmeenan
Mon Mar 21, 2005 7:37 am
#11
My honest opinion and recommendation on this is for everyone to just keep an open mind on how this is all going to play out. All in all, I'm excited for the update and look forward to how it will change the game and improve this profession.
One thing to remember is that Gunman represents us darned pretty well. One thing you can do is sign up for the beta, check things out, and let our correspondent know what you think. Nothing is set in stone, and SOE's SWG team has a pretty good track record of responding (sometimes positively!) to the community feedback.
One thing to remember is that Gunman represents us darned pretty well. One thing you can do is sign up for the beta, check things out, and let our correspondent know what you think. Nothing is set in stone, and SOE's SWG team has a pretty good track record of responding (sometimes positively!) to the community feedback.
PanzerIV
Mon Mar 21, 2005 8:05 am
#12
my mind is open until i am walking in the CU. i read and agree'd it will be very interesting to see what they have accomplished, if, by that matter.
MyT_Chicken
Mon Mar 21, 2005 9:08 am
#13
I just wanna know how they are going to make me pick up 4 extra blocks when I have 0 SP's to spare.
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