Patch Notes Archive

Thread: Update Notes: November 29, 2004 Publish 11.3

Tiggs
Mon Nov 29, 2004 5:45 pm
#1


Publish 11.3


New Loot


Everybody loves loot! Star Wars Galaxies is enhancing the loot system to make it more fun and exciting. With this publish, players will find all sorts of new goodies. There are 17 new skill enhancement stims, new loot kits, and new ways to recycle old loot kits. All of those broken datapads, viewscreens and firework duds? Well now, you can combine them with loot that drops from all sorts of NPC's to create new loot! You can Turn broken viewscreens into over 20 brand new paintings, turn broken datapads into working datapads, dud fireworks into working fireworks, corrupt datadisks into fixed datadisks that when combined with a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). Click here to read more.



(sample of new loot poster - not to scale)


(sample of new loot poster - not to scale)


(sample of new loot poster - not to scale)

Space Missions


We have added over 30 new Space missions for Jump to Lightspeed users. This can be found throughout the various Space Stations.


Here are some some tips to getting started:



Corellia:



  • Any CorSec Pilot can receive new missions (but missions are not offered every time).

Endor:



  • Imperial and RSF Pilots of Tier 3.5+ (two skills in tier 3) can receive missions.

Dantooine:



  • Tier 2+, Specific story missions for all pilots, rebel pilots, and smuggler pilots.

Lok:



  • Rebel, CorSec and SA pilots tier 2+ receive missions.

Naboo:



  • Imperial and RSF Pilots Tier 2+ can receive missions.
  • Players of the RSF or Imperial track that have completed tier one can do a quest to get access to the Emperor's retreat without doing the ground Theme park missions.
  • Tatooine System, POI: SA, look for Garret at the Hutt Claims POI.
  • Any faction can find Kelen Wordka near the Tatooine Station or A'Lerris near the Nalera's Mining Station POI.
Tatooine:

  • Rebel and SA pilots in Tier 1 can take the duty mission; Tier 2 SA can do the quest for access to Jabba's Palace.
Talus:

  • Players wishing to receive missions from this station must be a ground Smuggler of Alliance or Privateer faction.
Yavin:

  • Tier2+ Specific story missions for all pilots, rebel pilots, and smuggler pilots.

New Droid User Interface


Here's how to use the droid programming UI (flight commands UI)




  1. Get a droid, either an astromech or a flight computer.
  2. Get programmed chips (optional). If you have un-programmed chips, you can use the radial menu program the chip with any command your character "knows". You can also buy chips with commands you don't know.
  3. Select the "Program Droid" command from the radial on the droid.
  4. Once the UI appears. All commands you know (from skills) and chips you have (crafted or purchased) are on the left side of the window. All commands IN (active) the droid are on the right side. You can move commands back and forth to program the droid. The volume bar on the right shows how much room you have left. Putting chips in a droid (as opposed to commands you know) destroys the chip when the command is entered. This is so you can get "one-shot" programming of commands you don't know. Each faction gets different commands, so they can trade back and forth.
  5. Press "Commit" to make the change to the droid.
  6. When you are ready to load your droid or flight computer onto your ship, all you have to do is access a starship terminal and go to the "Manage Components" screen. On the left hand side, select the "Droid/Flight Computer" option and "load" it into your ship. You can now access your droid or flight computer in space by pressing CTRL-A while in space.

Announcement on Engine Component Rebalance


The top speed of the Mandal Motors 'Inferno' engine (granted as a quest reward) was reduced from 92 to approximately 79 to achieve better game balance. The certification level required for the 'Inferno' is too low to warrant such a high speed. Please note that engines of this speed (90+) and greater can still be looted and manufactured, but with high enough certification levels as to keep the game balanced. Existing 92 speed "reward" engines will not be affected, but will decay with damage as any other component would.


Other Fixes and features



(sample of new loot poster - not to scale)

Server Stability Enhancements



  • Improved client startup times

Loot



  • Added new loot schematics, objects, draft schematics

UI



  • Fixed chat window scroll bar "popping" up from bottom in some cases

Profession: Pilots



  • Fixed Rebel Ace Pilot Helmet so that it can be worn by all species except Ithorian and Wookiee.
  • Fixed Privateer Ace Helmet so that it can now be worn by all species except Ithorians and Wookiees.
  • Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some 'convincing' before they relinquish their helmets, so to speak. We recommend shooting them until they explode
  • Changed how missiles deal with obstacles. Formerly, missiles would almost always seek around obstacles such as asteroids. Now, there is a much greater chance that they will collide with the obstacle
  • When flying JtL and after using a pilot command, a system message will now tell you when you are ready to execute another pilot command
  • The ship engine 'run' sound now has variable pitch based on your throttle position
  • Updated the sound effects for the engines of the tie oppressor & the tie interceptor
  • Turning on the booster now disengages the autopilot.
  • Fixed problems with various species wearing the Ace flight jackets

SpaceAI



  • AI ship combat tweaks

SpaceUI



  • Made /ttell work when targeting a player ship.
  • The space launch UI will now listen for when a group is joined and disbanded and enable the group button appropriately.
  • The space group launch UI will now dynamically update its state to reflect group members if they are too far away to launch with the owner.
  • Added a declined invitation icon to the group launch UI.
  • You should now get group join and leave messages while in space.
  • Added a group management UI for launching into space with multi passenger ships
  • When you click on a starship terminal you will now see a group button next to launch.
  • If the player is in a group and is attempting to launch with a multi-passenger ship, then the Group button will be enabled.
  • Clicking on this button will bring up a small UI that lists all group members that are in the same cell as the player.
  • The player can choose to send invitations to each of the listed members, if the player agrees, then they will be launched into space in the ship with the other agreeing members.

Conversations:


Fix bug causing space conversation UI to show up on the ground



  • Added checkmarks next to completed quests in the quest journal.
  • Fixed some issues with grouping in space not updating properly
  • Fixed a problem with Space Terminals where they were not allowing you to travel to another Starport

Space Missions



  • Corellia Privateer: Adwan Turoldine will now recognize that you have succeeded his third mission the next time you are victorious. If you currently have this mission, abort it and speak with Adwan again.
  • Naboo Privateer: Diness Imler will now recognize that you have succeeded her fourth mission the next time you are victorious. If you currently have this mission, abort it and speak with Diness again.
  • Dantooine and Yavin space stations will now grant side quests for players
  • The Lok Station will offer missions to non-Imperial and non-RSF pilots.
  • Imperial and RSF pilots will now be able to get quests from the Naboo space station.
  • Fixed incorrect message appearing when loading missile ammunition
  • Added Missions to Endor Station for Imperial and RSF pilots (You must be at least midway through tier3 in order to take these missions).
  • Tatooine station will now grant the duty station indicated by the conversation.
  • Corellia: Talon Karrde has moved to space and been replaced by one of his lieutenants
  • Tatooine station will now grant the duty station indicated by the conversation.
  • Assassinate space missions will now be properly marked as failed if you take too long to complete them and one of the target's escort ships escapes. Made the Blacklight Squadron Leader that you need to inspect in a Vortex Tier 3 Rebel mission a lot more common.

Profession Shipwright



  • Fixed the chassis npc broker refusing to accept CANCEL

Travel


  • Fixed a problem with /boardShuttle that in some instances would allow a character to board the shuttle when they are too far away.

Player Associations



  • Increased the time to decay on the Corellian Guild Hall so that it matches the decay times of the other guild halls

Combat



  • Fix issues with restoring attributes and setting wounds while invulnerability timers are active.


(sample of new loot poster - not to scale)
MasterSad
Mon Nov 29, 2004 6:02 pm
#2

got CTD when trying to perform /tt in Kessel (I was overt imperial the target was covert rebel). CTD occured as soon as I hit enter.



Sad
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Stark-Fuji
Mon Nov 29, 2004 6:22 pm
#3

so far all ive heard isthat no one on test center figured out how to fix broken loot. whats the purpose of the loot part patch then now on live?



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Swashbuckler
Mon Nov 29, 2004 6:37 pm
#4

The posters look cool, though. And I'm looking forward to some new space missions while I wait to put together a group to do Endor missios...


Keep up the good work



______________________________
For order and reason!
Jonas_the_hunter
Mon Nov 29, 2004 6:40 pm
#5






Tiggs wrote:


Publish 11.3


New Loot


Everybody loves loot! Star Wars Galaxies is enhancing the loot system to make it more fun and exciting. With this publish, players will find all sorts of new goodies. There are 17 new skill enhancement stims, new loot kits, and new ways to recycle old loot kits. All of those broken datapads, viewscreens and firework duds? Well now, you can combine them with loot that drops from all sorts of NPC's to create new loot! You can Turn broken viewscreens into over 20 brand new paintings, turn broken datapads into working datapads, dud fireworks into working fireworks, corrupt datadisks into fixed datadisks that when combined with a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). Click here to read more.





Some help on how to do this would be sweet. Junk dealers aren't giving any insight...




---------------------------------------------------

Jonah Starks - Master Smuggler - Ghost Squadron - Tarquinas

Immikabukkec - Master Droid Engineer - Naritus - Retired


aqu_muffins
Mon Nov 29, 2004 6:54 pm
#6






Jonas_the_hunter wrote:





Tiggs wrote:


Publish 11.3


New Loot


Everybody loves loot! Star Wars Galaxies is enhancing the loot system to make it more fun and exciting. With this publish, players will find all sorts of new goodies. There are 17 new skill enhancement stims, new loot kits, and new ways to recycle old loot kits. All of those broken datapads, viewscreens and firework duds? Well now, you can combine them with loot that drops from all sorts of NPC's to create new loot! You can Turn broken viewscreens into over 20 brand new paintings, turn broken datapads into working datapads, dud fireworks into working fireworks, corrupt datadisks into fixed datadisks that when combined with a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). Click here to read more.





Some help on how to do this would be sweet. Junk dealers aren't giving any insight...








if you combind a brocken datapad (random loot) with a data pad battery (random loot) you get something new






_____________________


oooaquooo
_____________________
aqu of Lowca
RankorCity
Mon Nov 29, 2004 7:00 pm
#7


wasnt this already posted?


pulls up www.m-w.com and looks up the word "redundancy".....


Message Edited by RankorCity on 11-29-2004 08:03 PM



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
kgmkiorys
Mon Nov 29, 2004 7:32 pm
#8

The crate autopulling issue is stll here, any ETA about it being fixed? it's not game breaking, but village issues aren't either. I could understand the logics of fixing general bugs before looking at this issue, but once again we can see that jedis are more important in dev's eyes than smugglers.



_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

Guardian7
Mon Nov 29, 2004 8:04 pm
#9

Here I go again. Booted twice in one hour. This is not beta is it? I can't remember the last time I lagged so bad outside of town or was booted so often with the exception of beta testing. Someone needs to fix this patch or remove it from the game. It sure makes you question the money paid for a game that does not work. Come on developers, lets do it right or leave it alone!
OnlyMaestro
Mon Nov 29, 2004 8:14 pm
#10

Warcry is butchered...again. It's not breaking no matter what is being done, and it is continuing to stack hardcore. People on Eclipse are being blocked from action for 2 minutes +.


A fix for this was supposed to go active last week.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Glimmung
Mon Nov 29, 2004 9:11 pm
#11

Just wanted to report a bug with tonight's patch. Changes to the Privateer Epulse skill were not noted in the patch notes but the skill has changed drastically. Epulse1 used to be able to kill all tier1 enemies within 500 meters. Epulse2 didn't used to do much more damage than Epulse1 but it could still kill all tier1 enemies and either kill or damage tier2 enemies within 500 meters, although there was a good chance it would damage the pilot's ship as well.


As of tonight, Epulse1 does not kill any tier1 ships and it only damages the shields of tier1 ships by about 10-15%. Also, the radius of damage seems to have been cut down to about 100 meters instead of 500. Worse yet, Epulse2 now does not kill tier 1 ships either! It merely takes the shields and armor of tier1 ships down to 50%


I'm hoping this is a bug because it was not listed as a change that was happing tonight. If it isn't a bug you had better let folks know this is intended design. Also, if it is by design, you should consider allowing Privateer pilots to respec as Imperial or Rebel without having to go through the XP grind and missions. Epulse is one of the attractive strategical skills of all three pilot professions and I hope it was not changed without due cause.



Cheers!


Glimmung
xxNaftxx
Mon Nov 29, 2004 9:19 pm
#12






Tiggs wrote:


Space Missions



  • Corellia Privateer: Adwan Turoldine will now recognize that you have succeeded his third mission the next time you are victorious. If you currently have this mission, abort it and speak with Adwan again.





on behalf of all the Corsec pilots out there waiting on this fix so they could master, thanks for nothing. Now the mission is as hard as the vette mission. I'd like to know, from when this broke until the morning of the patch did any corsec pilots on any server get by this mission to master?
True_Rebel
Mon Nov 29, 2004 9:20 pm
#13

TIGGS-warcry is still broke.

But other than that great job, love the new loot



Azar Cloudwalker
Têras Kasi Veteran
Leader of Bringers of Freedom

Paksenarrion Cloudwalker
Jedi Knight
Defender of the Lightside

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